 Actor DaggerShield : GenericHumanScum 
{
  scale 1.0
  hitobituary "%o, this is a knife!"
  health 140
  radius 16
  height 56
  mass 100
  speed 12
  painchance 100
  SeeSound "Renegade/see"
  PainSound "Brutalier/pain"
  DeathSound "Brutalier/Death"
  ActiveSound "Renegade/Active"
  attacksound "melee/hit"

  MONSTER
  +FLOORCLIP
  +FASTMELEE
  +JUMPDOWN
  states
  {
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_SetScale (scaleX+frandom(-0.02, 0.02), scaleY+frandom(-0.08,0.08))
	TNT1 A 0 A_SpawnItemEx ("HumanTrails", 0, 0, 0)
	TNT1 A 0 A_SpawnItemEx ("BydloWRITER", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION, 70)
	TNT1 A 0 A_Jump (200, "SpawnF")
  Spawn2:	 
    THGG A 10 A_Look
    loop
  SpawnF:
	TNT1 A 0
    TNT1 A 0 A_SpawnItemEx ("FodderSpawner", 0, 0, 0)
	Goto Spawn2
  See:
    TNT1 A 0 A_Jump (170, "DodgeLeft", "DodgeRight", "DodgeLeftF", "DodgeRightF")
    THGG AABBCCDD 2 A_Chase
    loop
  DodgeLeft:
        TNT1 A 0 A_FaceTarget
	    THGG AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_Jump (50, "DodgeRight")
		Goto See+1
	DodgeLeftF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil (random (-8,-3))
	    THGG AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		Goto See+1
	DodgeRight:
	    TNT1 A 0 A_FaceTarget
	    THGG AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1
	DodgeRightF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil ( random (-8,-3)) 
	    THGG AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1	
  Melee:
    THGG E 5 A_FaceTarget
	THGG F 1 A_PlayWeaponSound("KNFSW")
    THGG F 1 A_CustomMeleeAttack ((7), "KNFHIT", "KNFSW")
	THGG FE 2
    goto See
   Pain: 
    THGG D 3
	TNt1 A 0 A_SetAngle (angle +random (-90,90))
    THGG D 3 A_Pain
	TNT1 D 0 A_Jump (70, "DodgeLeftF", "DodgeRightF")
    goto See
  Death:
    THGG G 5
    THGG H 5 A_Scream
    THGG I 5 A_NoBlocking
    THGG J 5
    THGG K -1
    stop	
 XDeath:
    TNT1 A 0
    TNT1 A 0 A_SpawnItemEx ("VgavnonahCore", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
    PGIB A 3
    PGIB B 3 A_XScream
    PGIB C 3 A_NoBlocking
    PGIB D 3
    PGIB E -1
    Stop
	}
}