   Actor FemaleBydloKnife : GenericFeHumanScum 24788
{
  scale 1.0
  hitobituary "%o was stabbed by naughty girl"
  health 20
  radius 16
  height 56
  mass 100
  speed 14
  painchance 188
  SeeSound "FemBydlo/see"
  PainSound "FemBydlo/pain"
  DeathSound "FemBydlo/Death"
  ActiveSound "FemBydlo/Active"
  attacksound "melee/hit"
  Tag "Female Thug Knife"
  MONSTER
  -CountKill	
  +FLOORCLIP
  +FASTMELEE
  +JUMPDOWN
  states
  {
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("STFUCheck") == 1, "STFU")
	TNT1 A 0 A_SetScale (scaleX+frandom(-0.02, 0.02), scaleY+frandom(-0.08,0.08)) 
	TNT1 A 0 A_SpawnItemEx ("HumanTrails", 0, 0, 0)
  Spawn2:
	TNT1 A 0
	TNT1 A 0 A_Jump (75, "Wandering")
    CVF1 A 10 A_Look
    loop
  STFU:
     TNT1 A 0
	 TNT1 A 0 ACS_NamedExecute ("STFUFemBydlo")
	 Goto Spawn+2	
  Wandering:
	TNT1 A 0 A_Look
    CVF1 AABBCCDD 3 A_Wander
   Goto Spawn2+2 
  See:
    TNT1 A 0 A_Jump (170, "DodgeLeft", "DodgeRight", "DodgeLeftF", "DodgeRightF")
    CVF1 AABBCCDD 2 A_Chase
    loop
  DodgeLeft:
        TNT1 A 0 A_FaceTarget
	    CVF1 AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_Jump (50, "DodgeRight")
		Goto See+1
	DodgeLeftF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil (random (-8,-3))
	    CVF1 AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		Goto See+1
	DodgeRight:
	    TNT1 A 0 A_FaceTarget
	    CVF1 AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1
	DodgeRightF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil ( random (-8,-3)) 
	    CVF1 AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1	
  Melee:
    CVF1 EF 7 A_FaceTarget
	CVF1 G 2 A_PlayWeaponSound("KNFSW")
    CVF1 G 3 A_CustomMeleeAttack ((2), "KNFHIT", "KNFSW")
	CVF1 FE 1
    goto See
   Pain: 
    CVF1 H 3
    CVF1 H 3 A_Pain
	TNT1 A 0 A_Jump (70, "DodgeLeftF", "DodgeRightF")
    goto See
  Death:
    CVF1 I 5
    CVF1 J 5 A_Scream
    CVF1 K 5 A_NoBlocking
    CVF1 LM 5
    CVF1 N -1
    stop	
 XDeath:
    TNT1 A 0
    TNT1 A 0 A_SpawnItemEx ("VgavnonahCore", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
    CVF1 O 3
    CVF1 P 3 A_XScream
    CVF1 Q 3 A_NoBlocking
    CVF1 RSTUV 3
    CVF1 W -1
    Stop
	}
}