  actor AAAA : GenericHumanScum  2192
   {
  health 30
  radius 20
  height 56
  mass 100
  speed 14
  scale 1.0
  Species "Fodder"
  Tag "Loud Bald Guy"
  painchance 100
  Seesound "AAAA"
  PainSound "HBydlo/pain"
  DeathSound "HBydlo/Death"
  ActiveSound "Fister/Sing"	
  BloodType "DASBLUT"
  MONSTER
  -COUNTKILL	
  +FLOORCLIP
  -NOINFIGHTING
  Obituary "%o was screamed at by the very loud LSD enjoyer."
  states
  {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_SetScale (scaleX+frandom(-0.02, 0.02), scaleY+frandom(-0.08,0.08))
   Spawn2:
	TNT1 A 0
	TNT1 A 0 A_Look
	TNT1 A 0 A_Jump (20, "ComeSingWithMe") 
    DICK AABBBCCCDDD 2 A_Wander
    loop
 ComeSingWithMe:
	TNT1 A 0
	TNT1 A 0 A_Playsound ("Fister/Sing", 5)
	TNT1 A 0 A_Look
	DICK F 135
   Goto Spawn2
  See:
	TNT1 A 0
	TNT1 A 0 A_StopSound (5)
    //TNT1 A 0 A_PlaySound("Fister/Sing", 5, 1.0, true)
  SeeLoop:
	TNT1 A 0
	//TNT1 A 0 A_Jump (170, "See2") 
    DICK AAABBBCCCDDD 2 A_Chase
    loop
  Melee:
    DICK E 4 A_CustomMeleeAttack ((1), "", "")
	DICK B 4
   Goto SeeLoop	 
  Pain:
    DICK F 3
    DICK F 3 A_Pain
    goto See
  Death:
	TNT1 A 0
	TNT1 A 0 A_StopSound (5)
	DICK G 1 A_Scream
	DICK G 3 A_NoBlocking
	DICK HIJ 2	
    DICK K -1
  Stop
	XDeath:
	TNT1 A 0
	TNT1 A 0 A_StopSound (5)
	TNT1 A 0 A_SpawnItemEx ("VgavnonahCore", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)			
    DICK L 3 A_NoBlocking
	DICK MNOPQRS 2	
	DICK T -1
    stop
  }
}