   Actor RedFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.5
	   Alpha 0.4
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  NFLA A 4 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }
	  
   
   
   
   Actor SmallRedFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.3
	   Alpha 0.4
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  NFLA A 4 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }


   Actor CrusaderRedFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.35
	   Alpha 0.4
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  NFLA A 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }

	 Actor OrangeFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.5
	   Alpha 0.45
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  CLB4 E 4 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }	


	 Actor FlamerFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.3
	   Alpha 0.4
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  FIFL A 4 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }

	Actor CrusaderFragFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.8
	   Alpha 0.4
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  FIFL A 4 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }

	
	Actor CobraPyroFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.5
	   Alpha 0.89
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  EXN1 B 5 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }
	
	
	
	Actor BigPyroFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 1.5
	   Alpha 0.89
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  EXN1 B 5 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }

	Actor FireWallFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 1.0
	   Alpha 0.4
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  FIFL A 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }
	  
	  
	 
	 Actor TriGunFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.6
	   Alpha 0.25
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  FIFL A 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }


			Actor IncRoundFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.2
	   Alpha 0.8
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  HSPO A 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }
	  
	  
	  Actor IncACFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.4
	   Alpha 0.8
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  HSPO A 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }


		Actor HeavyflamerFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.45
	   Alpha 0.49
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  LGSK A 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }
	  
	  
	  Actor SparxFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.087
	   Alpha 1
	   Speed 12
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  LGSK A 15 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }
	  
	  
	 Actor RedRailgunFlare
		{
		 +NOINTERACTION
	   //+NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.5
	   Alpha 0.69
	   Speed 0
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  TNT1 A 0	
				  TNT1 A 0 A_SetScale (ScaleX+0.005, ScaleY+0.005)	
				  SPKR A 5 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				}
		}
		
		
		
		 Actor RedRailgunSmallFlare
		{
		 +NOINTERACTION
	   //+NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.3
	   Alpha 0.69
	   Speed 0
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  TNT1 A 0	
				  TNT1 A 0 A_SetScale (ScaleX+0.005, ScaleY+0.005)	
				  SPKR A 5 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				}
		}
		
		
	 Actor RedRailgunExpFlare
		{
		 +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.35
	   Alpha 0.88
	   Speed 0
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  TNT1 A 0	
				  TNT1 A 0 A_SetScale (ScaleX-0.005, ScaleY-0.005)
				  EXN1 D 6 BRIGHT A_FadeOut (0.01, 1)
	             Stop
				}
		}		



	 Actor LuftKriegerExpFlare
		{
		 +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.5
	   Alpha 0.88
	   Speed 0
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  TNT1 A 0	
				  //TNT1 A 0 A_SetScale(-1.2, 1.2)
				  TNT1 A 0 A_SetScale (ScaleX-0.005, ScaleY-0.005)
				  EXN1 D 6 BRIGHT A_FadeOut (0.01, 1)
	             Stop
				}
		}		 	

    
	
	Actor LightningFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.08
	   Alpha 0.1
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  CLBB C 2 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				}
	  
	  }
	  
	 
	 
	 Actor StingerLightningFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.08
	   Alpha 0.1
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  TNT1 A 0 A_Jump (220, "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9") 
				  CLBB ECF 1 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				S2:
				  CLBB EFC 1 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				S3:
				  CLBB FEC 1 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				S4:
				  CLBB FFC 1 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				S5:
				  CLBB CCE 1 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				S6:
				  CLBB CCC 1 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				S7:
				  CLBB EEE 1 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				S8:
				  CLBB FFF 1 BRIGHT A_FadeOut (0.04, 1)
	             Stop 
				S9:
				  CLBB EEC 1 BRIGHT A_FadeOut (0.04, 1)
	             Stop 
				  
				}
	  
	  }
	  
	 
	 
	 Actor ThorTrailLightningFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.12
	   Alpha 0.75
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  CLBB C 2 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				}
	  
	  }
	  
	  
	  
	 Actor RedBlasterFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.5
	   Alpha 0.4
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  CLB4 L 2 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				}
	  
	  } 
	  
	  
	  //---------------------------NazBaron Juggernaut Weaponry
	 
	 Actor ElectroTrapFlare                       
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.55
	   Alpha 0.4
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  OGLP A 4 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  }
	  
	  
	 Actor ElectroTrapExFlare                       
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 1.25
	   Alpha 0.88
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  OGLP A 4 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  } 
	  
	  
	  Actor ElectroDischargeFlare                       
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 1.0
	   Alpha 0.15
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  CLB4 C 7 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  }
	 
	 
	 
	  Actor ElectroShotFlare                       
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.35
	   Alpha 0.2
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  NSKB E 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  }
	  
	  
	  
	  
	 Actor ElectroBlastFlare                       
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.9
	   Alpha 0.15
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  CLB4 C 7 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  }
	  
	  
	  
	 Actor ElectroBigBlastFlare                       
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.57
	   Alpha 0.85
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  BLUF AAABBBCCCDDD 1 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  }
	  
	  
	  //--------------------------------------Portal stuff---------------------------------------------
	  
	   Actor RedPortalFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.85
	   Alpha 0.6
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  CLB4 L 2 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				}
	  
	  }
	  
	  
	  Actor RedRiftFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 1.0
	   Alpha 0.7
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  MTSF D 3 BRIGHT A_FadeOut (0.4, 1)
	             Loop 
				}
	  
	  }
	  
	  
	  
	  
	  Actor RedRingFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.85
	   Alpha 0.88
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  CLB4 L 2 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				}
	  
	  }
	  
	  
	  
	  
	  Actor RiftSpreadShotFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.1
	   Alpha 0.54
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  EXN1 D 4 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				}
	  
	  }
	  
	  
	  
	  Actor RiftFragShotExpFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.2
	   Alpha 0.6
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  MTSF D 12 BRIGHT A_FadeOut (0.4, 1)
	             Stop
				}
	  
	  } 
	  
	  
	  
//--------------------------------------------------- THOR FLAREs---------------------------------------------------------------------

		Actor ThorTrailOrbFlare                       
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.55
	   Alpha 0.4
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  OGLP A 4 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  }
	  
	  
	  
	//  Actor ThorTrailLightningFlare
    //  {
	//   +NOINTERACTION
	//   +NOBLOCKMAP
	 //  +CLIENTSIDEONLY
	 //  Scale 0.12
	 //  Alpha 0.75
	 //  RenderStyle Add
	  // +BRIGHT
	   //     States
		//	   {
		//	    Spawn:
			//       Stop
			//	}
	  
	  //}
	  
	  
	  
	  
	  Actor ThorRailLightningFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.35
	   Alpha 0.75
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  TLEG A 15 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				}
	  
	  }
	  
	  
	  
	  
	  Actor ThorWeaveOrbFlare                       
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.4
	   Alpha 0.32
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  TLEG A 5 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  }
	  
	  
	  
	  Actor ThorBigLightningFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.88
	   Alpha 1.0
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  CLB4 C 7 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				}
	  
	  }
	  
	  
	  
	  
	  Actor ThorBigExplosionFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.88
	   Alpha 1.0
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  FLRB A 4 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				}
	  
	  }
	  
	  
	  
	  
	  Actor ElectroMiniRailgunFlare                       
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.03
	   Alpha 0.95
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  SPKB A 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  }
	  
	  
	  
	 
	Actor NaziIonFireRayExpFlare
		{
		 +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 1.45
	   Alpha 0.88
	   Speed 0
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  TNT1 A 0	
				  //TNT1 A 0 A_SetScale(-1.2, 1.2)
				  TNT1 A 0 A_SetScale (ScaleX-0.005, ScaleY-0.005)
				  EXN1 B 6 BRIGHT A_FadeOut (0.01, 1)
	             Stop
				}
		} 
	  
	  
	Actor NaziCommanderTeleportFlare
		  {
		   +NOINTERACTION
		   +NOBLOCKMAP
		   +CLIENTSIDEONLY
		   Scale 0.5
		   Alpha 0.7
		   RenderStyle Add
		   +BRIGHT
				States
				   {
					Spawn:
					  MTSF D 3 BRIGHT A_FadeOut (0.4, 1)
					 Loop 
					}
		  
		  }	
		  
	
	
	 Actor BlitzritterLBFlare                       
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.35
	   Alpha 0.25
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  SPKB A 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  }
	  
	 
	 
	 Actor BlitzritterLRLBFlare                       
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.35
	   Alpha 0.5
	   RenderStyle Translucent
	   +BRIGHT
	        States
			   {
			    Spawn:
				  HSPB A 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  }
	  
	  
	 
	 Actor BlitzritterLBBlastFlare                       
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.25
	   Alpha 0.75
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  CLBC I 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
				
		}
		
	
	
	Actor BlitzritterLongBallFlare                       
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.69
	   Alpha 0.88
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  TNT1 A 0 A_SetScale (ScaleX-0.008, ScaleY-0.008)	 
				  TLEG A 10 BRIGHT A_FadeOut (0.4, 1)
	             Loop
				}
	  }
	  
	  
	  
	 
	 Actor BlitzritterSparxFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.085
	   Alpha 1
	   Speed 20
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  LGSK A 5 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }
	  
	  
	  
	  
	  
	  Actor DERipperOrbFlare
		{
			renderstyle add
			alpha 1.0
			scale 0.75
			+NOINTERACTION
			+CLIENTSIDEONLY
			states
			{
			Spawn:
			CLB4 B 2 bright 
			Stop
			}
			}
			
		
		
		
	Actor DEUberOrbFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 1.2
	   Alpha 0.4
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  CLB4 L 3 BRIGHT A_FadeOut (0.04, 1)
	             Stop
				}
	  
	  }
	  
	  
	  
	
	Actor PlasmaBurstOrbFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.3
	   Alpha 0.4
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  CLB4 I 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }
	  
	  
	  
	  Actor AssElimPlasmaFlare
	   {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 1.5
	   Alpha 0.6
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  DBL2 A 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }
	  
	  
	  
	  
	  Actor SmallGreenFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.15
	   Alpha 0.5
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  CLB4 K 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }
	  
	  
	  
	  Actor SmallGreenExpFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.34
	   Alpha 0.9
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  LS3B A 3 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  }
	  
	  
	  
	  
	   Actor GreenExpFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.85
	   Alpha 0.9
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  LS3B A 6 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  }
	  
	  
	  Actor GreenChargedShotFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.15
	   Alpha 0.5
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  L2NG A 2 BRIGHT A_FadeOut(0.05,1)
				  TNT1 A 0 A_SetScale(scalex+0.05,scaley+0.05)
	             Stop
				}
	  }
	  
	  
	  
	  
	  Actor IncUSNMGFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.5
	   Alpha 0.45
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  HSPO A 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }