Actor ScaredBydloPistol : BraveBydloPistol 
{
Seesound "Sbydlo/see"
ActiveSound "SBydlo/Active"
Painsound "SBydlo/Pain"
Tag "Incompetent Coward"
+MissileMore
+MissileEvenMore
+FRIGHTENED
MinMissileChance 5
DeathSound "SBydlo/Death"
	States
	{
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("STFUCheck") == 1, "STFU")
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult ("VanJumpCheck") == 1, "VanJump")
    TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08)) 
	TNT1 A 0 A_SpawnItemEx ("HumanTrails", 0, 0, 0)
	TNT1 A 0 A_SpawnItemEx ("ScaredWRITER", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION, 150)
	Goto Spawn2
  STFU:
     TNT1 A 0
	 TNT1 A 0 ACS_NamedExecute ("STFUSBydlo")
	 Goto Spawn+2
  VanJump:
	 TNT1 A 0
	 TNT1 A 0  NODELAY ACS_NamedExecuteAlways ("VanillaHeights")
	Goto Spawn+3	 
	}
}   



Actor ScaredBydloPistol2 : BraveBydloPistol2
{
Seesound "Sbydlo/see"
ActiveSound "SBydlo/Active"
Painsound "SBydlo/Pain"
DeathSound "SBydlo/Death"
Tag "Coward Thug"
+MissileMore
+MissileEvenMore
+FRIGHTENED
MinMissileChance 5
	States
	{
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("STFUCheck") == 1, "STFU")
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult ("VanJumpCheck") == 1, "VanJump")
    TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08)) 
	TNT1 A 0 A_SpawnItemEx ("HumanTrails", 0, 0, 0)
	TNT1 A 0 A_SpawnItemEx ("ScaredWRITER", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION, 69)
	Goto Spawn2
   STFU:
     TNT1 A 0
	 TNT1 A 0 ACS_NamedExecute ("STFUSBydlo")
	 Goto Spawn+2
   VanJump:
	 TNT1 A 0
	 TNT1 A 0  NODELAY ACS_NamedExecuteAlways ("VanillaHeights")
	Goto Spawn+3	 
	}   
}


	Actor ScaredBydloPistolSpawner : RandomSpawner 
		{
		 DropItem ScaredBydloPistol
		 DropItem ScaredBydloPistol2
		 DropItem ScaredBydloPistol2Grey
		 DropItem ScaredBydloPistol2Navy
		 DropItem ScaredBydloPistol2Brown
		}
	

Actor ScaredBydloPistol2Grey : ScaredBydloPistol2
{ 
Translation "112:127=96:111"
}

Actor ScaredBydloPistol2Navy : ScaredBydloPistol2
{
Translation "112:127=240:247"
}

Actor ScaredBydloPistol2Brown : ScaredBydloPistol2
{
Translation "112:127=64:79"
}