actor HiddenBraveBydloPistol : GenericHumanScum //He is hidding weapons, so maybe he shouldn't be so obviously hostile
{
  scale 1.0
  obituary "%o has caught too many MASLEENAS"
  health 20
  radius 15
  height 54
  mass 100
  speed 8
  Damage 1
  painchance 200
  SeeSound "BBydlo1/see"
  AttackSound "grunt/attack"
  PainSound "BBydlo1/pain"
  DeathSound "BBydlo1/Death"
  dropitem "Pistol"
  Tag "Hodlum"
  MONSTER
  +FLOORCLIP
  states
  {
  Spawn:
    GON1 T 10 A_Look
    loop
  See:
    GON1 AABBCCDD 3 A_Chase
    loop
  Missile:
    GON1 EFG 5 A_FaceTarget
	GON1 H 6 BRIGHT A_BulletAttack
    GON1 GFE 5
    goto SeeReady
 SeeReady:
    GON3 AABBCCDD 3 A_Chase
    loop 	
  Pain:
    GON1 I 3
    GON1 I 3 A_Pain
    goto SeeReady 	
  Death:
	//TNT1 A 0 A_Jump(40, "Suren")
    GON1 J 5
    GON1 K 5 A_Scream
    GON1 L 5 A_NoBlocking
    GON1 M 5
    GON1 N -1
    stop
  Death.WEAK:
    GON1 O 5
    GON1 P 5 A_PlaySound("Baddy/pain")
    GON1 Q 5 A_NoBlocking
    GON1 R 5
    GON1 S -1
    stop
  XDeath:
    GON1 U 5
    GON1 V 5 A_XScream
    PGIB A 5 A_NoBlocking
    PGIB BCD 5
    PGIB E -1
    Stop
  Suren:
    GOS1 A 5 A_PlaySound("Baddy/Surren")
    GOS1 B 5
    GOS1 C 5 A_NoBlocking
    GOS1 C 5 A_SpawnItem("Goon1wimp",0,0)
    stop
  Idle:
    GON1 AA 4 A_Wander
    GON1 A 0 A_Look
    GON1 BB 4 A_Wander
    GON1 A 0 A_Look
    GON1 CC 4 A_Wander
    GON1 A 0 A_Look
    GON1 DD 4 A_Wander
    GON1 A 0 A_Look
    loop
  }
}