ACTOR RissFuhrerPrototype
{
  
  //----------------------------COMPLEX DOOM COMPATIBILITY DROPS------------------------
  
  DropItem "WeaponUpgradeBox" 190
  DropItem "LifeCore" 128 40
DropItem "BossArmorBonusMax" 128 1
DropItem "MissileBox" 128 20
 DropItem "BossLifeEssence" 204 25
DropItem "DemonEnergyLarge" 128 200
DropItem "SkullOfPower" 128
DropItem "DemonRune", 60
DropItem "PerkGlobe", 150
  
  Health 3000
  Radius 48
  Height 100
  Mass 1000
  Species "MaSSter"	
  Speed 10
  PainChance 20
  PainChance "Gluon", 0
  BloodType "MetalSurface"
  Monster
  +BOSS
  +FLOORCLIP
  +BOSSDEATH
  +NOBLOODDECALS
  +NORADIUSDMG
  +missilemore
  +missileevenmore
  minmissilechance 2  
  SeeSound "RissFuhrer/See"
  PainSound ""
  DeathSound ""
  ActiveSound "RissFuhrer/Active"
  Obituary "%o was sent into a dimension far-far away by the Riss Fuhrer Prototype"
  scale 0.8
  States
  {
  Spawn:
    LIQU E 10 A_Look
    Loop
  See:
    LIQU AA 3 A_Chase
	TNT1 A 0 A_PlaySound ("Step2")
	LIQU BB 3 A_Chase
	TNT1 A 0 A_Jump (195, "Teleporting")
	LIQU CC 3 A_Chase
	TNT1 A 0 A_PlaySound ("Step2")
	LIQU BB 3 A_Chase
    Loop
  Teleporting:
    TNT1 A 0
	TNT1 A 0 A_SpawnItemEx ("RiftTeleporterIn", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
    LIQU B 1 BRIGHT A_UnsetShootable
	TNT1 A 0 A_Playsound ("RIFTACT", CHAN_WEAPON)
	LIQU B 3 BRIGHT A_SpawnItemEx ("RedRiftFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
	LIQU BBBBBBBBBBBB 1 A_Fadeout (0.1, 0)
	LIQU B 2 Bright
	LIQU BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 0 A_Wander
	TNT1 A 0 A_Playsound ("RIFTACT", CHAN_WEAPON)
	TNT1 A 0 A_SpawnItemEx ("RiftTeleporterOut", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
	LIQU B 3 BRIGHT A_SpawnItemEx ("RedRiftFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
	LIQU BBBBBBBBBBBB 1 A_FadeIn (0.1)
	LIQU B 1 BRIGHT A_SetShootable
	TNT1 A 0 A_Jump (180, 2)
	TNT1 A 0 A_PlaySound ("RissFuhrer/Active", CHAN_VOICE)
	LIQU B 7 
	Goto See
  Missile:
    LIQU D 9 A_FaceTarget
	TNT1 A 0 A_JumpIfInventory ("ArtCoolDown", 1, 2)
	TNT1 A 0 A_Jump (195, "ErectinAPortal")
	TNT1 A 0 A_TakeInventory ("ArtCoolDown", 1)
	TNT1 A 0 A_JumpIfTargetInLos ("SpreadShot", 0, JLOSF_DEADNOJUMP, 600, 0)
	TNT1 A 0 A_JumpIfTargetInLos ("RingShot", 0, JLOSF_DEADNOJUMP | JLOSF_CLOSENOJUMP, 950, 601)
	TNT1 A 0 A_PlaySound ("RIFTFIR", CHAN_WEAPON)
	TNT1 A 0 A_FaceTarget
	LIQU D 3 BRIGHT A_CustomMissile ("RiftRingShot", 92, 32, random (-6,6))
	LIQU D 14 A_FaceTarget 
	TNT1 A 0 A_PlaySound ("RIFTFIR", CHAN_WEAPON)
	TNT1 A 0 A_CustomMissile ("RiftSpreadShot", 92, 32, random (-4,4))
	TNT1 A 0 A_CustomMissile ("RiftSpreadShot", 92, 36, random (-4,4)) 
	TNT1 A 0 A_CustomMissile ("RiftSpreadShot", 92, 28, random (-4,4))
	TNT1 A 0 A_CustomMissile ("RiftSpreadShot", 88, 32, random (-4,4))
	Goto See
  SpreadShot:
    LIQU D 9 A_FaceTarget 
	TNT1 A 0 A_PlaySound ("RIFTFIR", CHAN_WEAPON)
	TNT1 A 0 A_CustomMissile ("RiftSpreadShot", 92, 32, random (-7,7))
	TNT1 A 0 A_CustomMissile ("RiftSpreadShot", 92, 36, random (-7,7)) 
	TNT1 A 0 A_CustomMissile ("RiftSpreadShot", 92, 28, random (-7,7))
	TNT1 A 0 A_CustomMissile ("RiftSpreadShot", 88, 32, random (-7,7))
	Goto See
   RingShot:
    LIQU D 9 A_FaceTarget
	TNT1 A 0 A_PlaySound ("RIFTFIR", CHAN_WEAPON)
	LIQU D 6 BRIGHT A_CustomMissile ("RiftRingShot", 92, 32, random (-10,10))
	Goto See
   ErectinAPortal :
    LIQU D 9 A_FaceTarget
	TNT1 A 0 A_PlaySound ("RIFTFIR", CHAN_WEAPON)
	LIQU D 6 BRIGHT A_CustomMissile ("PortalProjectile", 92, 32, random (-10,10))
	TNT1 A 0 A_GiveInventory ("ArtCoolDown", 3)
  Pain:
    LIQU E 4
    LIQU E 4 A_Pain
    Goto See
  Death:
    LIQU E 5 A_SpawnItemEx ("TinCanExplosion", random(-20,20), random (-20,20), random(0,90), 0, 0, 0, 0, SXF_NOCHECKPOSITION)
	TNT1 A 0 A_Scream
    LIQU E 5 A_SpawnItemEx ("TinCanExplosion", random(-20,20), random (-20,20), random(0,90), 0, 0, 0, 0, SXF_NOCHECKPOSITION)
	TNT1 A 0 A_NoBlocking 
    LIQU E 5 A_SpawnItemEx ("TinCanExplosion", random(-20,20), random (-20,20), random(0,90), 0, 0, 0, 0, SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx ("BigTinCanExplosion", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
	TNT1 AAAA 0 A_CustomMissile ("CrapMetal", random (-4,4), random (-4,4), random (-360,360), CMF_OffSetPitch | CMF_AIMDIRECTION, random (30,90))
    LIQU E 0 
    LIQU E 5 BRIGHT A_SpawnItemEx ("TinCanExplosion", random(-20,20), random (-20,20), random(0,90), 0, 0, 0, 0, SXF_NOCHECKPOSITION)
    LIQU E 0 A_SpawnItemEx ("RedRiftKabeem", random(-20,20), random (-20,20), random(0,90), 0, 0, 0, 0, SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx ("BigRedPlasmaticExplosion", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
    LIQU E 5 BRIGHT A_SpawnItemEx ("TinCanExplosion", random(-20,20), random (-20,20), random(0,90), 0, 0, 0, 0, SXF_NOCHECKPOSITION)    
    LIQU E 5 BRIGHT A_SpawnItemEx ("BigTinCanExplosion", random(-20,20), random (-20,20), random(0,90), 0, 0, 0, 0, SXF_NOCHECKPOSITION)
	TNT1 A 690 
    TNT1 A -1 A_BossDeath  
    Stop
  
  }
}




	Actor PortalProjectile
	   {
	      Radius 28
          Height 56
		  Speed 18
		  Scale 0.44
		  FastSpeed 35
		  Damage (0)
		  Projectile
		  +RANDOMIZE
		  RenderStyle Add
		  SeeSound ""
		  DeathSound "RIFTACT"
		  States
		  {
		  Spawn:
			ERB3 A 1 Bright  A_SpawnItemEx ("RedBlasterFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			ERB3 B 1 Bright  A_SpawnItemEx ("RedBlasterFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
			ERB3 C 1 Bright  A_SpawnItemEx ("RedBlasterFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
			ERB3 D 1 Bright  A_SpawnItemEx ("RedBlasterFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
 			Loop
		  Death:
			TNT1 A 0
			TNT1 A 0 A_Explode ((20), 128)
			COBX A 1 A_SpawnItemEx ("DimensionalRift", 0, 0, 0, 0, 0, 0, 0)
		    TNT1 A 0 
			COBX ABCDEFG 2 Bright
			Stop	
			}
			
		}
		
		
		
	 Actor DimensionalRift
	    {
		+THRUACTORS
		+NOGRAVITY
		RenderStyle Add
		Scale 0.05
		States
		     {
		      Spawn:
			    TNT1 A 0
				TNT1 A 0 A_PlaySound ("RISSLOOP", CHAN_WEAPON, 1.0, true)
				TNT1 A 0 A_JumpIfInventory ("RiftOpening", 5, "ActiveRift")
				TNT1 A 0 A_SetScale(ScaleX+0.05,ScaleX+0.05)
				ERB3 AAA 1 BRIGHT
				TNT1 A 0 A_SetScale(ScaleX+0.05,ScaleX+0.05)
				ERB3 BBB 1 BRIGHT
				TNT1 A 0 A_SetScale(ScaleX+0.05,ScaleX+0.05)
				ERB3 CCC 1 BRIGHT
				TNT1 A 0 A_SetScale(ScaleX+0.05,ScaleX+0.05)
				ERB3 DDD 1 BRIGHT
				TNT1 A 0 A_SetScale(ScaleX+0.05,ScaleX+0.05)
				TNT1 A 0 A_GiveInventory ("RiftOpening", 1)
			   Loop
			  ActiveRift:
			    TNT1 A 0
				TNT1 A 0 A_Jump (100, "CorruptPolice", "FreakKorpsPistol", "BaldLatinoGang", "MolotovParty", "DarkGhetto")
				TNT1 A 0 A_Jump (100, "CartelPistolGoons")
				TNT1 A 0 A_Jump (145, "Alalala", "JollyGreenGiants", "WPs", "HotPotato")
				TNT1 A 0 A_Jump (185, "HeavyWeaponsFreaks", "RWDS", "SeniorDickheads")
				TNT1 A 0 A_Jump (100, "MedievalOnYourAss", "BraveHeart", "MagicTrick", "DeepDarkFantasy") 
				TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftAxeFreak", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCrowbarFreak", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftBraveBydloFist", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftKnifeMilitarist", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftSkinheadFistGrunt", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
			   Closing:
			    TNT1 A 0 A_JumpIfInventory ("RiftClosing", 5, "Closed")
				TNT1 A 0 A_SetScale(ScaleX-0.05,ScaleX-0.05)
				ERB3 AAA 1 BRIGHT
				TNT1 A 0 A_SetScale(ScaleX-0.05,ScaleX-0.05)
				ERB3 BBB 1 BRIGHT
				TNT1 A 0 A_SetScale(ScaleX-0.05,ScaleX-0.05)
				ERB3 CCC 1 BRIGHT
				TNT1 A 0 A_SetScale(ScaleX-0.05,ScaleX-0.05)
				ERB3 DDD 1 BRIGHT
				TNT1 A 0 A_SetScale(ScaleX-0.05,ScaleX-0.05)
				TNT1 A 0 A_GiveInventory ("RiftClosing", 1)
			   Loop
			  Closed:
			    ERB3 AAABBBCCCDDD 1 BRIGHT A_Fadeout (0.04)
			   Stop	
			 CorruptPolice:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCorruptCop", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCorruptCop", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCorruptCop", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCorruptCop", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCorruptCop", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
			  FreakKorpsPistol:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftFreakKorpsPistol", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftFreakKorpsPistol", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftFreakKorpsPistolBlackPants", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftFreakKorpsPistol", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftFreakKorpsPistolBlackPants", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
			  MolotovParty:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftMollyLover", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftMollyLover", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftMollyLover", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftMollyLover", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftMollyLover", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
			   BaldLatinoGang:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelBaldRecruit", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelBaldRecruitBlackGreen", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelBaldRecruitHaki", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelBaldRecruit", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelBaldRecruitHakiGreen", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
		      DarkGhetto:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftTec9ToplessGangsta", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftTec9ToplessGangstaBlack", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftTec9ToplessGangstaDarkBlue", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftTec9ToplessGangstaGrey", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftTec9ToplessGangstaBlack", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
			   CartelPistolGoons:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelPistolGoon", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelPistolGoon", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelPistolGoon", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelPistolGoon", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelPistolGoon", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing	
			   Alalala:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftTerShotgun", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftTerShotgunWhite", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftTerRifle", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftShahid", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftTerShotgunYellow", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
			  JollyGreenGiants:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftShotgunGI", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftShotgunGI", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftRifleGI", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftRifleGI", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCorruptedGI", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
			  WPs:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftSkinheadFistGruntBrown", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftUMP45Skinhead", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftUMP45Skinhead", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftDoubleMPBoneheadGrey", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftDoubleMPBoneheadGreen", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
			  HotPotato:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftLightFlamer", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftLightFlamer", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftLightFlamer", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftLightFlamer", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftLightFlamer", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
			   HeavyWeaponsFreaks:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftInsaneMinigunner", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftFlamethrowerBaldBastard", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftFlamethrowerBaldBastard", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftQuadShotgunFreak", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftChaoticRocketDude", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
			   RWDS:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftTacticoolNazi", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftShotgunSkinhead", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftShotgunSkinheadBrown", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftShotgunSkinheadBlackHaki", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftShotgunSkinheadWhiteBlack", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
			  SeniorDickheads:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelSniper", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelSniperOrange", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelSniperOrange", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelSniperBrown", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCartelSniperBrown", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
			  MedievalOnYourAss:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftAxeArmoured", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftDaggerShield", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftDaggerMiniShield", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftSwordsman", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftAxeHeavyArmoured", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
			  BraveHeart:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftSwordsman", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftSpearman", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftHalberdier", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftArcher", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftCrossbowman", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
			  MagicTrick:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftWazardGunner", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftWazardGunner", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftWazardGunner", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftWazard", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftEnchanter", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing
			   DeepDarkFantasy:
			    TNT1 A 0 
			    TNT1 A 0 A_SpawnItemEx ("RiftRing", 5, 0, 12, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			    ERB3 AAAABBBBCCCCDDDD 1 BRIGHT
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftKKnecht", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 0, 32, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftRacistKnight", 5, 0, 0, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftHornyKnightLongSword", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftWazard", 5, 0, 10, 0, 0, 0, 0)
				TNT1 A 0 A_AlertMonsters (656)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				
				TNT1 A 0 A_PlaySound ("RIFTACT", CHAN_VOICE)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",-55, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, 55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				TNT1 A 0 A_SpawnItemEx ("RedRiftFlare",0, -55, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				ERB3 A 2 A_SpawnItemEx ("RiftEnchanter", 5, 0, 10, 0, 0, 0, 0)
				ERB3 AAAABBBBCCCCDDDD 1 BRIGHT A_AlertMonsters (656)
				TNT1 A 0 A_AlertMonsters (656)
				TNT1 A 0 A_StopSound (CHAN_WEAPON)
				TNT1 A 0
				Goto Closing	
			      
				
			 }
		}
	
	
	Actor RiftRing
		{
		 +NOINTERACTION
		 RenderStyle Add
		 +CLIENTSIDEONLY
		 ReactionTime 10 
		 scale 4.0
				States
				   {
				   Spawn: 
				    TNT1 A 0
					TNT1 A 0 A_Countdown
				    BGWV AAAABBBBCCCC 1 BRIGHT
				   Loop
				 Death:
				    TNT1 A 1
				   Stop 	
				   }
		}
		
		
	Actor SpreadShotRing
		{
		 +NOINTERACTION
		 RenderStyle Add
		 +CLIENTSIDEONLY 
		 scale 0.17
				States
				   {
				   Spawn: 
				    TNT1 A 0
				    BGWV ABC 1 BRIGHT
				   Stop 	
				   }
		}	
		
		
	 Actor RiftRingShotTrail
	      {
		 +NOINTERACTION
		 RenderStyle Add
		 +CLIENTSIDEONLY
		 scale 0.3
		    States
				   {
				   Spawn: 
				    SH3R RQPONMLKJIHGFEDCBA 1 BRIGHT
				   Stop	
				   }
		}
		
		
		
	  Actor RiftTeleporterIn
	      {
		 +NOINTERACTION
		 RenderStyle Add
		 +CLIENTSIDEONLY
		 scale 1.0
		    States
				   {
				   Spawn: 
				    MRTL JIHGFEDCBA 1 BRIGHT
				   Stop	
				   }
		}
		
	  
	  Actor RiftTeleporterOut
	      {
		 +NOINTERACTION
		 RenderStyle Add
		 +CLIENTSIDEONLY
		 scale 1.0
		    States
				   {
				   Spawn: 
				    MRTL ABCDEFGHIJ 1 BRIGHT
				   Stop	
				   }
		}
		
		
	  
	  Actor RiftSpreadShotTrail
	      {
		 +NOINTERACTION
		 RenderStyle Add
		 +CLIENTSIDEONLY
		 scale 0.088
		    States
				   {
				   Spawn: 
				    SH3R ABCDEFGHIJKLMNOPQR 1 BRIGHT
				   Stop	
				   }
		}
		   
	
	
	
	 Actor RiftRingShot
      {
	      Radius 6
		  Species "MaSSter"
		  +DONTHARMSPECIES +DONTHURTSPECIES
          Height 8
		  Speed 14
		  Scale 0.45
		  FastSpeed 20
		  Damage (5)
		  Projectile
		  +THRUACTORS
		  +RANDOMIZE
		  +DOOMBOUNCE
		  BounceCount 3
		  BounceFactor 1.2
		  RenderStyle Add
		  SeeSound ""
		  DeathSound "RINGEX"
		  States
		  {
		  Spawn:
		    TNT1 A 0
			TNT1 A 0 A_SpawnItemEx ("RiftRingShotTrail", 0, 0, 0, 0, 0, 0)
			BGWV A 1 Bright A_SpawnItemEx ("RedPortalFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			TNT1 A 0 A_Explode ((15),125)
			BGWV B 1 Bright A_SpawnItemEx ("RedRingFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
			BGWV C 1 Bright A_SpawnItemEx ("RedRingFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
 			Loop
		  Death:
			TNT1 AAA 0 A_SpawnItemEx ("AssSmoke2", 0, 0, 0)
			TNT1 A 0 A_SpawnItemEx ("RedRailgunExpFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
			LQBG GHIJKL 1 Bright
			Stop
			  }
           }
	
	
	
	Actor RiftSpreadShot
      {
	      Radius 6
		  Species "MaSSter"
		  +DONTHARMSPECIES +DONTHURTSPECIES
          Height 8
		  Speed 15
		  Scale 0.25
		  FastSpeed 20
		  Damage (20)
		  Projectile
		  +THRUACTORS
		  +RANDOMIZE
		  +DOOMBOUNCE
		  BounceCount 3
		  BounceFactor 1.2
		  ReactionTime 14
		  RenderStyle Add
		  SeeSound ""
		  DeathSound "SPRSHEX"
		  States
		  {
		  Spawn:
		    TNT1 A 0
			TNT1 A 0 A_CountDown
			TNT1 A 0 A_SpawnItemEx ("SpreadShotRing", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
			LFX1 S 1 Bright A_SpawnItemEx ("RedPortalFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			LFX1 T 1 Bright A_SpawnItemEx ("RedPortalFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			LFX1 U 1 Bright A_SpawnItemEx ("RedPortalFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			LFX1 V 1 Bright A_SpawnItemEx ("RedPortalFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
			LFX1 W 1 Bright A_SpawnItemEx ("RedPortalFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
 			Loop
		  Death:
		    TNT1 AAA 0 A_SpawnItemEx ("AssSmoke2", 0, 0, 0)
			TNT1 AAAAAAA 0 Bright A_CustomMissile("RiftFragShot",0,0,random(-4,4),CMF_AIMDIRECTION|CMF_TRACKOWNER,frandom(-4.0,4.0))
			TNT1 A 0 A_SpawnItemEx ("RedRailgunExpFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
			LQBG GHIJKL 1 Bright
		  XDeath:
			TNT1 AAA 0 A_SpawnItemEx ("AssSmoke2", 0, 0, 0)
			TNT1 A 0 A_SpawnItemEx ("RedPortalFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
			LQBG GHIJKL 1 Bright
			Stop
			  }
           }
	
	
	
	
	Actor RiftFragShot 
	{
	PROJECTILE
	Height 6
	Species "MaSSter"
	Radius 8
	Speed 15
	FastSpeed 20
	Scale 0.8
	Bouncetype Hexen
	Bouncecount 5
	BounceFactor 1.2
	WallBounceFactor 1.2
	Renderstyle Add
	DeathSound "RISSFREX"
	Damage (5)
	+HexenBounce
	+DONTHARMSPECIES +DONTHURTSPECIES
	+DONTHARMSPECIES +DONTHURTSPECIES
	States
		{
		Spawn:
		    TNT1 A 0
		    TNT1 A 0 A_SpawnItemEx("RiftSpreadShotFlare",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
			LQSH AA 1 Bright A_SpawnItemEx("RiftSpreadShotTrail",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
			TNT1 A 0 Bright A_Weave(1,3,2,1)
			//TNT1 A 0 A_SpawnItemEx("RiftSpreadShotFlare",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
			LQSH BB 1 Bright A_SpawnItemEx("RiftSpreadShotTrail",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
			//TNT1 A 0 A_SpawnItemEx("RiftSpreadShotFlare",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
			TNT1 A 0 Bright A_Weave(1,3,2,1)
			TNT1 A 0 A_SpawnItemEx("RiftSpreadShotFlare",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
			LQSH CC 1 Bright A_SpawnItemEx("RiftSpreadShotTrail",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
			TNT1 A 0 Bright A_Weave(1,3,2,1)
			Loop
		Death:
		    TNT1 A 0
			LQSH C 1 A_SpawnItemEx ("RiftFragShotExpFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			LQSH CDEFGHI 3 Bright 
			Stop
		}
	}
	
	
	
	
	Actor RedRiftKabeem
		      {
			   +NOINTERACTION
			   +CLIENTSIDEONLY
			   Scale 1.4
			   RenderStyle Add
			      States
				       {
				        Spawn:
							TNT1 A 0
						    LQBG GHIJKL 1 BRIGHT
						  Stop	
					   }
				}
	
	
		
	Actor RiftOpening : Inventory
		{
		 Inventory.Maxamount 8
		}
		
		
   Actor RiftClosing : Inventory
		{
		 Inventory.Maxamount 8
		} 		
		
		
	
	



















//------------------------------------------------------ HUMAN SCUM FROM THE PORTALS---------------------------------------------------------------------------------------		
		
	
	Actor RiftAxeFreak : AxeFreak
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +THRUSPECIES
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
		}	
		
	Actor RiftCrowbarFreak : CrowbarFreak
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
		}
		
	
	
	  
	  Actor RiftKnifeMilitarist : KnifeMilitarist
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +THRUSPECIES
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
		}	
		
		
  Actor RiftBraveBydloFist : BraveBydloFist
	   {
	     Species "MaSSter"
		 +LOOKALLAROUND
		 +THRUSPECIES
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +NOINFIGHTING
	    DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
 Actor RiftSkinheadFistGrunt : SkinheadFistGrunt 
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +THRUSPECIES
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
		}
		
 Actor RiftSkinheadFistGruntGreen : SkinheadFistGruntGreen 
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +THRUSPECIES
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
		}
		
 Actor RiftSkinheadFistGruntBlack : SkinheadFistGruntBlack 
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +THRUSPECIES
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
		}
		
 Actor RiftSkinheadFistGruntBrown : SkinheadFistGruntBrown 
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +THRUSPECIES
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
		}		
	
	
  Actor RiftQuadShotgunFreak : QuadShotgunFreak
	  {
	   Species "MaSSter"
	   +LOOKALLAROUND
	   +THRUSPECIES
	   +DONTHARMSPECIES +DONTHURTSPECIES
	   +NOINFIGHTING
	   DropItem "GreenArmor", 80, 1 
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 2
		 DropItem "Medkit", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	  }
	   
	   
   Actor RiftChaoticRocketDude : ChaoticRocketDude
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "GreenArmor", 80, 1
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
   Actor RiftTacticoolNazi : TacticoolNazi
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "GreenArmor", 80, 1
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	
	Actor RiftInsaneMinigunner : InsaneMinigunner
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "GreenArmor", 80, 1
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
 	   
	   
    Actor RiftShotgunSkinhead : Shotgunskinhead
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "armorbonus", 255, 9
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
 	   
  Actor RiftShotgunSkinheadBrown : ShotgunskinheadBrown	   
		{
		Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "armorbonus", 255, 9
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
  	
	Actor RiftShotgunSkinheadBlackHaki : ShotgunskinheadBrownBlack
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "armorbonus", 255, 9
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   } 
	   
	   
   Actor RiftShotgunSkinheadWhiteBlack : ShotgunskinheadBrownBlack
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "armorbonus", 255, 9
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1 
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	   
	Actor RiftShotgunSkinheadGreen : ShotgunskinheadGreen
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "armorbonus", 255, 9
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1 
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	   
	Actor RiftUMP45Skinhead : UMP45Skinhead
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "armorbonus", 255, 9
		DropItem "stimpack", 174, 1
		DropItem "Shell", 125, 3
		 DropItem "clip", 255, 6 
		 States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftShotgunMilitia : ShotgunMilitia
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "armorbonus", 255, 2
		DropItem "healthbonus", 255, 3
		DropItem "Shell", 125, 3 
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	   
	Actor RiftCartelPistolGoon : CartelPistolGoon
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "armorbonus", 255, 1
		DropItem "healthbonus", 255, 1
		DropItem "clip", 125, 3 
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftFlamethrowerBaldBastard : FlamethrowerBaldBastard
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "armorbonus", 255, 1
		DropItem "healthbonus", 255, 1
		DropItem "clip", 125, 3 
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftShahid : Shahid
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "armorbonus", 255, 4
		DropItem "healthbonus", 255, 6
		DropItem "clip", 125, 3
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftTerShotgun : TerShotgun
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+THRUSPECIES
		+DONTHARMSPECIES +DONTHURTSPECIES
		+NOINFIGHTING
	    DropItem "armorbonus", 255, 2
		DropItem "Shotgun", 255, 1
		DropItem "Shell", 125, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftTerShotgunWhite : TerShotgunWhite
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+THRUSPECIES
		+DONTHARMSPECIES +DONTHURTSPECIES
		+NOINFIGHTING
	    DropItem "armorbonus", 255, 2
		DropItem "Shotgun", 255, 1
		DropItem "Shell", 125, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftTerShotgunYellow : TerShotgunWhite
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "armorbonus", 255, 2
		DropItem "Shotgun", 255, 1
		DropItem "Shell", 125, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }   
	   
	   
	Actor RiftTerRifle : TerRifle
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "Healthbonus", 255, 6
		DropItem "Chaingun", 255, 1
		DropItem "Clip", 145, 3
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	   
	Actor RiftDoubleMPBonehead : DoubleMPBonehead
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "Healthbonus", 255, 6
		DropItem "Chaingun", 255, 1
		DropItem "Clip", 145, 3
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	
	Actor RiftDoubleMPBoneheadGreen : DoubleMPBoneheadGreen
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "Healthbonus", 255, 6
		DropItem "Chaingun", 255, 1
		DropItem "Clip", 145, 3
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftDoubleMPBoneheadGrey : DoubleMPBoneheadGrey
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+THRUSPECIES
		+DONTHARMSPECIES +DONTHURTSPECIES
		+NOINFIGHTING
	    DropItem "Healthbonus", 255, 6
		DropItem "Chaingun", 255, 1
		DropItem "Clip", 145, 3
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }   
	   
	   
	   
	Actor RiftLightFlamer : LightFlamer
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "Healthbonus", 255, 6
		DropItem "Chaingun", 255, 1
		DropItem "Clip", 145, 3
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftMollyLover : MollyLover
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "Stimpack", 10, 1
		DropItem "clip", 124, 1
		DropItem "shell", 145, 2
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	Actor RiftShotgunGI : ShotgunGI
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "Shotgun", 255, 1
		DropItem "Healthbonus", 224, 2
		DropItem "shell", 145, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftRifleGI : ShotgunGI
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+THRUSPECIES
		+DONTHARMSPECIES +DONTHURTSPECIES
		+NOINFIGHTING
	    DropItem "Chaingun", 255, 1
		DropItem "Healthbonus", 224, 2
		DropItem "Clip", 179, 3
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	
	   
	Actor RiftCorruptedGI : CorruptedGI
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+THRUSPECIES
		+DONTHARMSPECIES +DONTHURTSPECIES
		+NOINFIGHTING
		DropItem "HealthBonus", 255, 3
	    DropItem "Stimpack", 155, 2
		DropItem "clip", 255, 2
		DropItem "Chaingun", 1
		DropItem "GreenArmor", 45, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftFreakKorpsPistolBlackPants : FreakKorpsPistolBlackPants
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+THRUSPECIES
		+DONTHARMSPECIES +DONTHURTSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 1
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	Actor RiftFreakKorpsPistol : FreakKorpsPistol
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+THRUSPECIES
		+DONTHARMSPECIES +DONTHURTSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 1
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftGrandShotgunner : GrandShotgunner
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+THRUSPECIES
		+DONTHARMSPECIES +DONTHURTSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 1
		DropItem "Shotgun", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftCorruptCop : CorruptCop
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 3
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftCartelBaldRecruit : CartelBaldRecruit
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+THRUSPECIES
		+DONTHARMSPECIES +DONTHURTSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 3
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	
	Actor RiftCartelBaldRecruitHaki : CartelBaldRecruitHaki
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 3
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	Actor RiftCartelBaldRecruitBlackGrey : CartelBaldRecruitBlackGrey
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 3
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	
	
	ACtor RiftCartelBaldRecruitBlackGreen : CartelBaldRecruitBlackGreen
	{
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 3
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	Actor RiftCartelBaldRecruitHakiGreen : CartelBaldRecruitHakiGreen
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+THRUSPECIES
		+DONTHARMSPECIES +DONTHURTSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 3
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftCartelSniper : CartelSniper
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+THRUSPECIES
		+DONTHARMSPECIES +DONTHURTSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 3
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	 
	Actor RiftCartelSniperBrown : CartelSniperBrown
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 3
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftCartelSniperOrange : CartelSniperOrange
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 3
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }    
	   
	   
	Actor RiftTec9ToplessGangsta : Tec9ToplessGangsta
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 3
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	Actor RiftTec9ToplessGangstaBlack : Tec9ToplessGangstaBlack
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+THRUSPECIES
		+DONTHARMSPECIES +DONTHURTSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 3
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	   
	Actor RiftTec9ToplessGangstaGrey : Tec9ToplessGangstaGrey
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 3
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }
	   
	   
	 Actor RiftTec9ToplessGangstaDarkBlue : Tec9ToplessGangstaDarkBlue
	   {
	    Species "MaSSter"
		+LOOKALLAROUND
		+DONTHARMSPECIES +DONTHURTSPECIES
		+THRUSPECIES
		+NOINFIGHTING
	    DropItem "ArmorBonus", 255, 1
		DropItem "Healthbonus", 255, 3
		DropItem "Clip", 255, 1
		States
		    {
			Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08))
			Goto Spawn2
			}
	   }  
    	   
       
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   Actor RiftAxeArmoured : AxeArmoured
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		
		
		Actor RiftHalberdier : Halberdier
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		
		
		Actor RiftSwordsman : Swordsman
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		
		
		Actor RiftEnforcer : Enforcer
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		
		
		Actor RiftKKnecht : KKnecht
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		Actor RiftMaceman : Maceman
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		
		Actor RiftSpearman : Spearman
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		
		
		Actor RiftAxeHeavyArmoured : AxeHeavyArmoured
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		
		Actor RiftDaggerShield : DaggerShield
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		
		Actor RiftDaggerMiniShield : DaggerMiniShield
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +THRUSPECIES
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		
		Actor RiftRacistKnight : RacistKnight
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +THRUSPECIES
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		
		Actor RiftHornyKnightLongSword : HornyKnightLongSword
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		
		
		Actor RiftEnchanter : Enchanter
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		
		Actor RiftWazard : Wazard
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		
		
		Actor RiftArcher : Archer
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +THRUSPECIES
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
		Actor RiftCrossbowman : Crossbowman
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
	   
	   
	   Actor RiftWazardGunner : WazardGunner
		{
		 Species "MaSSter"
		 +LOOKALLAROUND
		 +DONTHARMSPECIES +DONTHURTSPECIES
		 +THRUSPECIES
		 +NOINFIGHTING
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}