Actor HeavyDrone
  {
   Health 400
  Radius 25
  Height 56
  Mass 400
  Speed 14
  PainChance 15
  BloodType "MetalSurface"
  Monster
  Obituary "%o was harmed by the glitched program of peace-defending non-battle drone" 
  Seesound "HDRSE"
  PainSound "HDRPAIN"
  DeathSound "BIGBOOM"
  +FLOAT
  +NOICEDEATH
  +NOBLOODDECALS
  +NOGRAVITY
       States
	        {
			Spawn: 
			   HDRO A 3 A_Look
			  Loop
			 See:
			   TNT1 A 0 A_PlaySound ("HDRONEFL", 6, 1.0, true) 
			   HDRO B 3 A_Chase
			  Loop
			 Missile:
			   TNT1 A 0 A_PlaySound ("HDRONEFL", 6, 1.0, true) 
			   HDRO CD 8 A_FaceTarget
			   TNT1 A 0 A_Jump (230, "DodgeFire")
			   TNT1 A 0 A_PlaySound ("ACANO1", CHAN_WEAPON)
			   HDRO E 3 Bright A_CustomMissile ("ACTracer", 10, 5)
			   HDRO D 8 A_FaceTarget
			   TNT1 A 0 A_PlaySound ("ACANO1", CHAN_WEAPON)
			   HDRO F 3 Bright A_CustomMissile ("ACTracer", 10, -5)
			  Goto See
			 DodgeFire:
			   TNT1 A 0 A_FaceTarget 
			   HDRO BB 1 A_ChangeVelocity (random (-10, 10), random (-8,8), random (0,10), CVF_REPLACE)  
			   TNT1 A 0 A_PlaySound ("HDRONEFL", 6, 1.0, true) 
			   HDRO CD 8 A_FaceTarget
			   TNT1 A 0 A_PlaySound ("ACANO1", CHAN_WEAPON)
			   HDRO E 3 Bright A_CustomMissile ("ACTracer", 10, 5)
			   HDRO D 8 A_FaceTarget
			   TNT1 A 0 A_PlaySound ("ACANO1", CHAN_WEAPON)
			   HDRO F 3 Bright A_CustomMissile ("ACTracer", 10, -5)
			  Goto See
			 Pain:
			   TNT1 A 0 A_PlaySound ("HDRONEFL", 6, 1.0, true) 
			   HDRO G 1
			   TNT1 A 0 A_Jump (220, "DodgeFire")
			   HDRO H 3 A_Pain
			  Goto See
			 Death:
			   TNT1 A 0 A_StopSound (6)	  
			   TNT1 A 0 A_SpawnItemEx ("TinCanExplosion", 0, 0, 0, 0, 0, 0)
		       TNT1 AAAA 0 A_CustomMissile ("CrapMetal", random (-4,4), random (-4,4), random (-360,360), CMF_OffSetPitch | CMF_AIMDIRECTION, random (30,90)) 
			   HDRO I 5 A_NoBlocking
			   HDRO J 5 A_Scream
			   HDRO K 4 A_SpawnItemEx ("TinCanExplosion", 0, 0, 0, 0, 0, 0)
			   HDRO L 4 A_SpawnItemEx ("LittleTinCanExplosion", 0, 0, 0, 0, 0, 0)
			   HDRO M 6
			  Stop 
			}


  }