Actor TerFister : GenericHumanScum 
{
scale 1.0
  hitobituary "%o was defeated by the Fist of jihad"
  health 90
  radius 16
  height 56
  mass 100
  speed 14
  Translation "112:127=4:8", "192:207=4:8", "48:79=59:79"
  BloodType "DASBLUT"
  painchance 101
  SeeSound "Arab/See"
  PainSound "Arab/pain"
  DeathSound "Arab/Death"
  ActiveSound "Arab/Active"
  Tag "Fist of jihad"
  MONSTER
  +JUMPDOWN
  states
  {
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("STFUCheck") == 1, "STFU")
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult ("VanJumpCheck") == 1, "VanJump")
    TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08)) 
	TNT1 A 0 A_SpawnItemEx ("HumanTrails", 0, 0, 0)
	TNT1 A 0 A_SpawnItemEx ("AlaWRITER", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION, 69)
  Spawn2:
    TERF T 10 A_Look
    loop
  STFU:
     TNT1 A 0
	 TNT1 A 0 ACS_NamedExecute ("STFUArab")
	 Goto Spawn+2
  VanJump:
	 TNT1 A 0
	 TNT1 A 0  NODELAY ACS_NamedExecuteAlways ("VanillaHeights")
	Goto Spawn+3	 
  See:
    TNT1 A 0 A_Jump (170, "DodgeLeft", "DodgeRight", "DodgeLeftF", "DodgeRightF")
    TERF AABB 2 A_Chase
	TNT1 A 0 A_JumpIfHealthLower (45, "RageChase") 
	TERF CCDD 2 A_Chase
    loop
  RageChase:
    TNT1 A 0 A_ChangeFlag ("NOPAIN", true)
    TERF G 25 A_Playsound ("arbact4", CHAN_VOICE)
	TNT1 A 0 A_ChangeFlag ("NOPAIN", false)
  RageChaseLoop:
    TERF ABCD 2 A_Chase
   Loop 	
  DodgeLeft:
        TNT1 A 0 A_FaceTarget
	    TERF AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_Jump (50, "DodgeRight")
		Goto See+1
	DodgeLeftF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil (random (-8,-3))
	    TERF AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		Goto See+1
	DodgeRight:
	    TNT1 A 0 A_FaceTarget
	    TERF AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1
	DodgeRightF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil ( random (-8,-3)) 
	    TERF AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1	
  Melee:
    TERF E 6 A_FaceTarget
	TNT1 A 0 A_PlayWeaponSound ("Fist/swing") 
    TERF F 4 A_CustomMeleeAttack ((5), "Fist/Hit", "Fist/Swing")
	TERF E 4 A_FaceTarget
	TNT1 A 0 A_JumpIfTargetInLos ("ChaseFist", 0, JLOSF_DEADNOJUMP, 200)
    goto See
  ChaseFist:
    TERF E 7 A_FaceTarget
	TNT1 A 0 ThrustThingZ (0, 14, 0, 0)
	TNT1 A 0 A_Recoil (random (-10, -8))
	TERF EF 5 A_FaceTarget
	TNT1 A 0 A_PlayWeaponSound ("Fist/swing")
	TERF F 4 A_CustomMeleeAttack ((7), "Fist/Hit", "Fist/Swing")
   Goto See 	
   Pain: 
    TERF G 3
    TERF G 3 A_Pain
	TNT1 A 0 A_Jump (70, "DodgeLeftF", "DodgeRightF")
    goto See
  Death:
  	//TNT1 A 0 A_Jump(20, "Suren")
    TERF H 5
    TERF I 5 A_Scream
    TERF J 5 A_NoBlocking
    TERF K 5 A_Playsound ("FallingBodyLight", CHAN_BODY)
    TERF L -1
    stop
 Raise:
    TNT1 A 0 
    TNT1 A 0 A_SpawnItemEx ("NanoResEffect", 0, 0, 15, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
	TERF NMLKJ 5
   Goto See 	
 Suren:
    ROS1 A 5 A_PlaySound("Baddy/Surren")
    ROS1 B 5
    ROS1 C 5 A_NoBlocking
    ROS1 C 5 A_SpawnItem("Roid1wimp",0,0)
    stop	
 XDeath:
    TNT1 A 0 
    TNT1 A 0 A_SpawnItemEx ("VgavnonahCore", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
    TERF O 5
    TERF P 5 A_XScream
    PGIB A 5 A_NoBlocking
    PGIB BCD 5
    PGIB E -1
    Stop
	}
}




	Actor TerFisterSpawner : RandomSpawner
		{
		 DropItem TerFister
		 DropItem TerFisterWhite
		 DropItem TerFisterGreen
		 DropItem TerfisterGrey
		 DropItem TerFisterBrown
		 DropItem TerFisterBlackGreen
		 DropItem TerFisterBlackGrey
		}
		
	
	
	Actor TerFisterWhite : Terfister
		{
		 Translation "112:127=80:99", "192:207=80:101", "48:79=59:79"
		}
		
	
	
	Actor TerFisterGreen : TerFister
		{
		 Translation "112:127=122:127", "192:207=120:127", "48:79=59:79"
		}
		
	
	Actor TerFisterGrey : TerFister
		{
		 Translation "112:127=96:111", "192:207=96:111", "48:79=59:79"
		}
		
	
	Actor TerfisterBrown : TerFister
		{
		 Translation "112:127=64:79", "192:207=64:79", "48:79=59:79"
		}
		
	
	Actor TerfisterBlackGreen : TerFister
		{
		 Translation "48:79=59:79", "112:114=102:104", "115:115=3:3", "116:122=105:111", "123:126=5:8", "127:127=0:0", "192:207=120:127"
		}
		
	
	Actor TerfisterBlackGrey : TerFister
		{
		 Translation "48:79=59:79", "112:114=102:104", "115:115=3:3", "116:122=105:111", "123:126=5:8", "127:127=0:0", "192:207=96:111"
		}
		
		
		