Actor SkinheadFistGrunt : GenericHumanScum  
{
scale 1.0
  hitobituary "%o was beaten up like a chicken by the fists of Skinhead Grunt"
  health 115
  radius 16
  height 56
  mass 100
  speed 14
  MaxTargetRange 145
  BloodType "DASBLUT"
  painchance 100
  SeeSound "Skin4/see"
  PainSound "Skin4/pain"
  DeathSound "SKI4DE01"
  ActiveSound "Skin4/Active"
  Tag "Skinhead Grunt"
  Translation "160:167=180:191", "112:127=96:111", "192:207=96:111" 
  MONSTER
  +FASTMELEE
  +JUMPDOWN
  states
  {
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("STFUCheck") == 1, "STFU")
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult ("VanJumpCheck") == 1, "VanJump")
    TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08)) 
	TNT1 A 0 A_SpawnItemEx ("HumanTrails", 0, 0, 0)
	TNT1 A 0 A_SpawnItemEx ("SiegWRITER", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION, 69)
  Spawn2:
    FSKH A 10 A_Look
    loop
  STFU:
     TNT1 A 0
	 TNT1 A 0 ACS_NamedExecute ("STFUSkin4")
	 Goto Spawn+2
  VanJump:
	 TNT1 A 0
	 TNT1 A 0  NODELAY ACS_NamedExecuteAlways ("VanillaHeights")
	Goto Spawn+3	 
  See:
    TNT1 A 0 A_Jump (170, "DodgeLeft", "DodgeRight", "DodgeLeftF", "DodgeRightF")
    FSKH AABBCCDD 2 A_Chase
    loop
  RageRun:
	FSKH ABCDABCDABCDABCDABCDABCDABCDABCDABCDABCDABCD 2 A_Chase ("Melee", "Missile")
	Goto FistCharge
  DodgeLeft:
        TNT1 A 0 A_FaceTarget
	    FSKH AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_Jump (50, "DodgeRight")
		Goto See+1
	DodgeLeftF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil (random (-8,-3))
	    FSKH AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		Goto See+1
	DodgeRight:
	    TNT1 A 0 A_FaceTarget
	    FSKH AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1
	DodgeRightF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil ( random (-8,-3)) 
	    FSKH AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1	
  Melee:
    FSKH E 5 A_FaceTarget
	//TNT1 A 0 A_JumpIfTargetInLos ("Missile", 0, JLOSF_DEADNOJUMP, 125, 0)
	TNT1 A 0 A_PlayWeaponSound ("Fist/swing") 
    FSKH F 3 A_CustomMeleeAttack ((5), "Fist/Hit", "Fist/Swing")
	FSKH FE 4
	TNT1 A 0 A_Jump (100, "Missile")
    goto See
  Missile:
	FSKH E 5 A_FaceTarget
	TNT1 A 0 A_JumpIfTargetInLos ("FistCharge", 0, JLOSF_CLOSENOJUMP | JLOSF_DEADNOJUMP, 120, 100) 
	TNT1 A 0 A_PlayWeaponSound ("Fist/swing")
	TNT1 A 0 ThrustThingZ (0, 12, 0, 0)
	TNT1 A 0 A_FaceTarget
	FSKH EEE 3 A_Recoil ( random (-8,-6))
    FSKH F 3 A_CustomMeleeAttack ((7), "Fist/Hit", "Fist/Swing")
	FSKH FE 2 A_FaceTarget
	FSKH F 2 A_CustomMeleeAttack ((3), "Fist/Hit", "Fist/Swing")
	Goto See
   FistCharge:
	TNT1 A 0 A_Stop
	FSKH E 10 A_FaceTarget
	TNT1 A 0 ThrustThingZ (0, 15, 0, 0)	
	FSKH AABB 2 A_Recoil (-3)
	TNT1 A 0  A_FaceTarget
	FSKH CCDD 2 A_Recoil (-3)
	TNT1 A 0 A_FaceTarget
	FSKH AABB 2 A_Recoil (-3)
	TNT1 A 0 A_FaceTarget
	FSKH CCDD 2 A_Recoil (-3)
	TNT1 A 0 A_FaceTarget
	FSKH AABB 2 A_Recoil (-3)
	TNT1 A 0 A_FaceTarget
	FSKH CCDD 2 A_Recoil (-3)
	TNT1 A 0 A_FaceTarget
	FSKH AABB 2 A_Recoil (-3)
	TNT1 A 0 A_FaceTarget
	FSKH CCDD 2 A_Recoil (-3)
	FSKH E 4 A_FaceTarget
    FSKH F 2 A_CustomMeleeAttack ((7), "Fist/Hit", "Fist/Swing")
	FSKH FE 3 A_JumpIfTargetInLos ("See", 0, JLOSF_CLOSENOJUMP | JLOSF_DEADNOJUMP, 110, 80)
	FSKH E 4 A_FaceTarget
	TNT1 A 0 ThrustThingZ (0, 15, 0, 0)	
	TNT1 A 0 A_Recoil (-3)
    FSKH F 2 A_CustomMeleeAttack ((3), "Fist/Hit", "Fist/Swing")
	FSKH E 4 A_FaceTarget
	TNT1 A 0 ThrustThingZ (0, 15, 0, 0)	
	TNT1 A 0 A_Recoil (-3)
    FSKH F 2 A_CustomMeleeAttack ((3), "Fist/Hit", "Fist/Swing")
	Goto See
   Pain: 
    FSKH H 3
    FSKH H 3 A_Pain
	TNT1 A 0 A_Jump (70, "DodgeLeftF", "DodgeRightF", "RageRun")
    goto See
  Death:
  	//TNT1 A 0 A_Jump(20, "Suren")
    FSKH I 5
    FSKH J 5 A_Scream
    FSKH K 5 A_NoBlocking
    FSKH L 5 A_Playsound ("FallingBodyLight", CHAN_BODY)
    FSKH M -1
    stop	
 XDeath:
    TNT1 A 0 
    TNT1 A 0 A_SpawnItemEx ("VgavnonahCore", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
    PGIB A 2 A_XScream
    PGIB A 2 A_NoBlocking
    PGIB BCD 2
    PGIB E -1
    Stop
  Raise:
    TNT1 A 0 
	TNT1 A 0 A_SpawnItemEx ("NanoResEffect", 0, 0, 15, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
	FSKH MLKJI 5
   Goto See	
	}
}



	Actor SkinheadFistGruntSpawner : RandomSpawner
		{
		 DropItem SkinheadFistGrunt
		 DropItem SkinheadFistGruntBrown
		 DropItem SkinheadFistGruntBlack
		 DropItem SkinheadFistGruntGreen
		}


	Actor SkinheadFistGruntBrown : SkinheadFistGrunt
		{
		 Translation "160:167=178:191", "112:127=236:239", "192:207=64:79"
		}


	Actor SkinheadFistGruntBlack : SkinHeadFistGrunt
		{
		 Translation "160:167=181:191", "112:127=5:8", "192:207=5:8"
		}
		
	Actor SkinheadFistGruntGreen : SkinHeadFistGrunt
		{
		 Translation "192:207=120:127", "112:127=9:12", "160:167=181:191" 
		}