 Actor MeleeGrunt : GenericHumanScum
     {
  scale 1.0
  hitobituary "%o was beaten up by upset member of outlaw-protecting unknown force"
  health 110
  radius 16
  height 56
  mass 100
  speed 12
  Translation "112:127=104:111"
  painchance 36
  Damage (5)
  SeeSound "Omoh/see"
  PainSound "GTS/pain"
  DeathSound "GTS/Death"
  ActiveSound "Omoh/Active"
  attacksound "melee/hit"
  Tag "MeleeGrunt"
  MONSTER
  +FLOORCLIP
  +JUMPDOWN
  states
  {
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("STFUCheck") == 1, "STFU")
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult ("VanJumpCheck") == 1, "VanJump")
  Spawn2: 	
    OMOH A 10 A_Look
    loop
  STFU:
     TNT1 A 0
	 TNT1 A 0 ACS_NamedExecute ("STFUOmoh")
	 Goto Spawn+2
  VanJump:
	 TNT1 A 0
	 TNT1 A 0  NODELAY ACS_NamedExecuteAlways ("VanillaHeights")
	Goto Spawn+3	 
  See:
    TNT1 A 0 A_Jump (170, "DodgeLeft", "DodgeRight", "DodgeLeftF", "DodgeRightF")
    OMOH AABBCCDD 2 A_Chase
    loop
  DodgegeLeft:
        TNT1 A 0 A_FaceTarget
	    OMOH AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_Jump (50, "DodgeRight")
		Goto See+1
	DodgeLeftF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil (random (-8,-3))
	    OMOH AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		Goto See+1
	DodgeRight:
	    TNT1 A 0 A_FaceTarget
	    OMOH AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1
	DodgeRightF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil ( random (-8,-3)) 
	    OMOH AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1	
  Melee:
    OMOH EF 3 A_FaceTarget
	OMOH G 0 A_PlayWeaponSound("melee/miss")
    OMOH G 4  A_CustomMeleeAttack ((10), "", "")
	OMOH FE 3
    goto See
   Pain: 
    OMOH H 3
    OMOH H 3 A_Pain
	TNT1 A 0 A_Jump (70, "DodgeLeftF", "DodgeRightF")
    goto See
  Death:
  	//TNT1 A 0 A_Jump(20, "Suren")
    OMOH I 5
    OMOH J 5 A_Scream
    OMOH K 5 A_NoBlocking
    OMOH L 3 A_Playsound ("FallingBodyLight", CHAN_BODY)
    OMOH M -1
    stop	
 XDeath:
	TNT1 A 0
    TNT1 A 0 A_SpawnItemEx ("VgavnonahCore", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
    OMOH O 3
    OMOH P 3 A_XScream
    OMOH Q 3 A_NoBlocking
    OMOH RSTU 3
	OMOH V -1
    Stop
	}
}
	 
	 
	 
	 
	 