 Actor KnifeMilitarist : GenericHumanScum 
{
  scale 1.0
  hitobituary "%o was sliced like a melon by the militarist with a knife"
  health 135
  radius 16
  height 56
  mass 100
  Translation "112:127=117:127"
  speed 12
  painchance 180
  SeeSound "SlavMil/see"
  PainSound "SlavMil/pain"
  DeathSound "SlavMil/Death"
  ActiveSound "SlavMil/Active"
  attacksound "melee/hit"
  Tag "Knife militarist"
  MONSTER
  +FLOORCLIP
  +FASTMELEE
  +JUMPDOWN
  states
  {
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("STFUCheck") == 1, "STFU")
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult ("VanJumpCheck") == 1, "VanJump")
	TNT1 A 0 A_SetScale (scaleX+frandom(-0.02, 0.02), scaleY+frandom(-0.08,0.08))
	TNT1 A 0 A_SpawnItemEx ("HumanTrails", 0, 0, 0)
	TNT1 A 0 A_SpawnItemEx ("BydloWRITER", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION, 70)
  Spawn2:	 
    KMLT R 10 A_Look
    loop
  STFU:
     TNT1 A 0
	 TNT1 A 0 ACS_NamedExecute ("STFUSlavMil")
	 Goto Spawn+2
  VanJump:
	 TNT1 A 0
	 TNT1 A 0  NODELAY ACS_NamedExecuteAlways ("VanillaHeights")
	Goto Spawn+3	 
  See:
    TNT1 A 0 A_Jump (170, "DodgeLeft", "DodgeRight", "DodgeLeftF", "DodgeRightF")
    KMLT AABBCCDD 2 A_Chase
    loop
  DodgeAttackCheck:
	TNT1 A 0
	TNT1 A 0 A_Jump (256, "DodgeAttackLeft", "DodgeAttackRight") 
  DodgeLeft:
        TNT1 A 0 A_FaceTarget
	    KMLT AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_Jump (50, "DodgeRight")
		Goto See+1
	DodgeLeftF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil (random (-8,-3))
	    KMLT AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		Goto See+1
	DodgeRight:
	    TNT1 A 0 A_FaceTarget
	    
		Goto See+1
	DodgeRightF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil ( random (-8,-3)) 
	    KMLT AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1
  DodgeAttackLeft:
	    TNT1 A 0 A_FaceTarget
	    KMLT AABBCCDD 2 ThrustThing(angle*256/360+192, 2, 0, 0)
		KMLT E 2 A_Stop
		KMLT E 2 A_FaceTarget
		TNT1 A 0 A_Recoil (random (-8,-5))
		TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
		KMLT E 2 A_FaceTarget
		KMLT F 4 A_CustomMeleeAttack ((9), "KNFHIT", "KNFSW")
	    Goto See
	DodgeAttackRight:
	    TNT1 A 0 A_FaceTarget
	    KMLT AABBCCDD 2 ThrustThing(angle*256/360+64, 2, 0, 0)
		KMLT E 2 A_Stop
		KMLT E 2 A_FaceTarget
		TNT1 A 0 A_Recoil (random (-8,-5))
		TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
		KMLT E 2 A_FaceTarget
		KMLT F 4 A_CustomMeleeAttack ((9), "KNFHIT", "KNFSW")
	    Goto See	
  Melee:
    KMLT E 3 A_FaceTarget
	KMLT F 3 A_PlayWeaponSound("KNFSW")
    KMLT F 4 A_CustomMeleeAttack ((9), "KNFHIT", "KNFSW")
	KMLT FE 1 A_JumpIfInTargetLos ("DodgeAttackCheck", 0) 
    goto See
   Pain: 
    KMLT H 3
	TNt1 A 0 A_SetAngle (angle +random (-90,90))
    KMLT H 3 A_Pain
	TNT1 A 0 A_Jump (70, "DodgeLeftF", "DodgeRightF")
    goto See
  Death:
    KMLT S 5
    KMLT T 5 A_Scream
    KMLT U 5 A_NoBlocking
    KMLT V 5 A_Playsound ("FallingBodyLight", CHAN_BODY)
    KMLT W -1
    stop	
 XDeath:
    TNT1 A 0
    TNT1 A 0 A_SpawnItemEx ("VgavnonahCore", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
    PGIB A 3
    PGIB B 3 A_XScream
    PGIB C 3 A_NoBlocking
    PGIB D 3
    PGIB E -1
    Stop
 Raise:
    TNT1 A 0 
	TNT1 A 0 A_SpawnItemEx ("NanoResEffect", 0, 0, 15, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
	KMLT WVUTS 5
   Goto See	
	}
}



	Actor KnifeMilitaristSpawner : Randomspawner
		{
		 DropItem KnifeMilitarist
		 DropItem KnifeMilitaristSwamp
		 DropItem KnifeMilitaristBrown
		 DropItem KnifeMilitaristHaki
		}



	Actor KnifeMilitaristSwamp: KnifeMilitarist 
		{
		 Translation "112:127=152:159"
		}
		
	Actor KnifeMilitaristBrown: KnifeMilitarist 
		{
		 Translation "112:127=54:79"
		}
		
	Actor KnifeMilitaristHaki: KnifeMilitarist 
		{
		 Translation "112:127=5:12"
		}	
		
		