Actor BraveBydloFist : GenericHumanScum   
{
scale 1.0
  hitobituary "%o was OTPIZJEN"
  health 75
  radius 16
  height 56
  mass 100
  speed 14
  BloodType "DASBLUT"
  painchance 115
  SeeSound "BBydloFist/see"
  PainSound "BBydloFist/pain"
  DeathSound "BBydloFist/Death"
  ActiveSound "BBydloFist/Active"
  Tag "Bald Debosheer"
  MONSTER
  +FASTMELEE
  +JUMPDOWN
  states
  {
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("STFUCheck") == 1, "STFU")
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult ("VanJumpCheck") == 1, "VanJump")
    TNT1 A 0 A_SetScale (scaleX+frandom(-0.08, 0.08), scaleY+frandom(-0.08,0.08)) 
	TNT1 A 0 A_SpawnItemEx ("HumanTrails", 0, 0, 0)
	TNT1 A 0 A_SpawnItemEx ("BydloWRITER", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION, 69)
  Spawn2:
    ROI1 T 10 A_Look
    loop
  STFU:
     TNT1 A 0
	 TNT1 A 0 ACS_NamedExecute ("STFUBBydloFist")
	 Goto Spawn+2
  VanJump:
	 TNT1 A 0
	 TNT1 A 0  NODELAY ACS_NamedExecuteAlways ("VanillaHeights")
	Goto Spawn+3	 
  See:
    TNT1 A 0 A_Jump (170, "DodgeLeft", "DodgeRight", "DodgeLeftF", "DodgeRightF")
    ROI1 AABBCCDD 2 A_Chase
    loop
  DodgeLeft:
        TNT1 A 0 A_FaceTarget
	    ROI1 AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_Jump (50, "DodgeRight")
		Goto See+1
	DodgeLeftF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil (random (-8,-3))
	    ROI1 AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		Goto See+1
	DodgeRight:
	    TNT1 A 0 A_FaceTarget
	    ROI1 AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1
	DodgeRightF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil ( random (-8,-3)) 
	    ROI1 AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1	
  Melee:
    ROI1 EF 4 A_FaceTarget
	TNT1 A 0 A_PlayWeaponSound ("Fist/swing") 
    ROI1 G 3 A_CustomMeleeAttack ((4), "Fist/Hit", "Fist/Swing")
	ROI1 FE 2
    goto See
   Pain: 
    ROI1 H 3
    ROI1 H 3 A_Pain
	TNT1 A 0 A_Jump (70, "DodgeLeftF", "DodgeRightF")
    goto See
  Death:
  	//TNT1 A 0 A_Jump(20, "Suren")
    ROI1 I 5
    ROI1 J 5 A_Scream
    ROI1 K 5 A_NoBlocking
    ROI1 L 5 A_Playsound ("FallingBodyLight", CHAN_BODY)
    ROI1 M -1
    stop
 Raise:
    TNT1 A 0 
    TNT1 A 0 A_SpawnItemEx ("NanoResEffect", 0, 0, 15, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
	ROI1 MLKJI 5
   Goto See 	
 Suren:
    ROS1 A 5 A_PlaySound("Baddy/Surren")
    ROS1 B 5
    ROS1 C 5 A_NoBlocking
    ROS1 C 5 A_SpawnItem("Roid1wimp",0,0)
    stop	
 XDeath:
    TNT1 A 0 
    TNT1 A 0 A_SpawnItemEx ("VgavnonahCore", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
    ROI1 U 5
    ROI1 V 5 A_XScream
    PGIB A 5 A_NoBlocking
    PGIB BCD 5
    PGIB E -1
    Stop
	}
}

Actor BraveBydloFistRed: BraveBydloFist 
{
Translation "192:207=32:40","240:246=41:47"
}

Actor BraveBydloFistColored1: BraveBydloFist
{
Translation "48:63=64:79"
}
