     Actor BaldAxeMan : GenericHumanScum 7788
{
  scale 1.0
  hitobituary "%o was axed a question by bald Axeman"
  health 90
  radius 16
  height 56
  mass 100
  speed 14
  Translation "192:207=5:8", "112:127=96:111"
  painchance 100
  SeeSound "FatBald/see"
  PainSound "FatBald/pain"
  DeathSound "FatBald/Death"
  ActiveSound "FatBald/Active"
  attacksound "melee/hit"
  Tag "Bald with an axe"
  MONSTER
  +FLOORCLIP
  +FASTMELEE
  +JUMPDOWN
  states
  {
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("STFUCheck") == 1, "STFU")
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult ("VanJumpCheck") == 1, "VanJump")
	TNT1 A 0 A_SetScale (scaleX+frandom(-0.02, 0.02), scaleY+frandom(-0.08,0.08))	
	TNT1 A 0 A_SpawnItemEx ("HumanTrails", 0, 0, 0)
	TNT1 A 0 A_SpawnItemEx ("BydloWRITER", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION, 70)
	TNT1 A 0 A_Jump (200, "SpawnF")
  Spawn2:	 
    THG1 A 10 A_Look
    loop
  STFU:
     TNT1 A 0
	 TNT1 A 0 ACS_NamedExecute ("STFUFatBald")
	 Goto Spawn+2
  VanJump:
	 TNT1 A 0
	 TNT1 A 0  NODELAY ACS_NamedExecuteAlways ("VanillaHeights")
	Goto Spawn+3	 
  SpawnF:
	TNT1 A 0
    TNT1 A 0 A_SpawnItemEx ("FodderSpawner", 0, 0, 0)
	Goto Spawn2	
  See:
    TNT1 A 0 A_Jump (170, "DodgeLeft", "DodgeRight", "DodgeLeftF", "DodgeRightF")
    THG1 AABBCCDD 2 A_Chase
    loop
  DodgeLeft:
        TNT1 A 0 A_FaceTarget
	    THG1 AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_Jump (50, "DodgeRight")
		Goto See+1
	DodgeLeftF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil (random (-8,-3))
	    THG1 AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		Goto See+1
	DodgeRight:
	    TNT1 A 0 A_FaceTarget
	    THG1 AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1
	DodgeRightF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil ( random (-8,-3)) 
	    THG1 AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		Goto See+1	
  Melee:
    THG1 E 8 A_FaceTarget
	THG1 F 2 A_PlayWeaponSound("BALDAXSW")
    THG1 F 4 A_CustomMeleeAttack ((15), "BALDAXHT", "BALDAXSW")
	THG1 FE 3
    goto See
   Pain: 
    THG1 D 3
	TNt1 A 0 A_SetAngle (angle +random (-90,90))
    THG1 D 3 A_Pain
	TNT1 A 0 A_Jump (70, "DodgeLeftF", "DodgeRightF")
    goto See
  Death:
    THG1 G 5
    THG1 H 5 A_Scream
    THG1 I 5 A_NoBlocking
    THG1 J 5 A_Playsound ("FallingBodyLight", CHAN_BODY)
    THG1 K -1
    stop	
 XDeath:
    TNT1 A 0
    TNT1 A 0 A_SpawnItemEx ("VgavnonahCore", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
    PGIB A 3
    PGIB B 3 A_XScream
    PGIB C 3 A_NoBlocking
    PGIB D 3
    PGIB E -1
    Stop
 Raise:
    TNT1 A 0 
	TNT1 A 0 A_SpawnItemEx ("NanoResEffect", 0, 0, 15, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
 	THG1 KJIHG 5
   Goto See	
	}
}


	
	Actor BaldAxeManSpawner : RandomSpawner
		{
		 DropItem BaldAxeMan
		 DropItem BaldAxeManBrown
		 DropItem BaldAxeManGreenGrey
		 DropItem BaldAxeManGrey
		}
	
	

   Actor BaldAxeManBrown : BaldAxeMan
       {
	    Translation "192:207=64:79", "112:127=64:79"
	   }
	   
   Actor BaldAxeManGreenGrey : BaldAxeMan
        {
		 Translation "192:207=123:127", "112:127=96:111"
		}
		
   Actor BaldAxeManGrey : BaldAxeMan
         {
		   Translation "192:207=96:111", "112:127=96:111"
		 }