     Actor KabeemDrone
{
Health 40
Monster
Radius 16
Height 56
Mass 50
Speed 6
DamageType "KabeemDrone"
BloodType "MetalSurface"
PainChance 256
MaxTargetRange 100
Translation "64:79=96:111", "128:143=102:111", "80:111=100:111"
Monster
+FLOAT
+NOGRAVITY
+NOBLOODDECALS
+MISSILEMORE
-DONTFALL
+NOICEDEATH
PainSound ""
DeathSound "misc/boom"
ActiveSound ""
SeeSound "BOOMDRSE" 
Obituary "%o had an accident with explosive tin can" 
States
     {
	  Spawn:
	     TNT1 A 0 A_SentinelBob 
	     BDRO B 5 A_Look
		Loop
	  See:
		 BDRO A 20
	  SeeLoop:	 
		 TNT1 A 0 A_PlaySound ("BOOMDRAC", 6, 1.0, true)
	     TNT1 A 0 A_SentinelBob
	     BDRO AAAABBBB 1 Bright A_Chase ("Kaboom", "")
		Loop
	 Kaboom:
		TNT1 A 0 A_Die
	   Stop
	  //Missile: That 99-th virgins go to the non-boom melee drone for good.
	    //BDRO A 15 Bright A_FaceTarget
		//BDRO B 7 Bright A_SkullAttack
		//BDRO AB 3 Bright
		 
	   //Goto Missile+2	
	  Death:
		 TNT1 A 0 A_StopSound (6)
		 TNT1 A 0 A_StopSound (CHAN_VOICE)
	     TNT1 A 0 A_SpawnItemEx ("TinCanExplosion", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 TNT1 A 0 A_Explode ((32),128)
		 TNT1 AAAAAA 0 A_CustomMissile ("CrapMetal", random (-4,4), random (-4,4), random (-360,360), CMF_OffSetPitch | CMF_AIMDIRECTION, random (30,90)) 
	     BDRO CDE 1 Bright A_NoBlocking
		 BDRO FGHI 1 Bright A_Scream
		Stop 
	 }
}	 