Actor AirborneGunslinger //: GenericHumanScum 19900
  {
   Health 125
   Radius 15
   BloodType "DASBLUT"
   Height 56
   Species "Kek"
   +DONTHARMSPECIES
   Mass 200	
   Speed 9
   PainChance 240
   Monster
   Tag "Airborne Gunslinger"
   +FLOAT
   +NOGRAVITY
   SeeSound "USNMilitarist4/See"
   PainSound "USNMilitarist4/Pain"
   DeathSound "Manhunt/Death"
   ActiveSound "USNMilitarist4/Active"
   Obituary "%o was gunned down by the Airborne Gunslinger from the United Special Nations paramilitary"
   States
       {
        Spawn:
			TNT1 A 0
			TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("STFUCheck") == 1, "STFU")
			TNT1 A 0 A_SpawnItemEx ("HumanTrails", 0, 0, 0)
			//TNT1 A 0 ACS_NamedExecute ("FlyerFix")
		Spawn2:
		    TNT1 A 0
			TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		    CONJ A 2 A_Look
 			Loop
		STFU:
     TNT1 A 0
	 TNT1 A 0 ACS_NamedExecute ("STFUUSNMIlitarist4")
	 Goto Spawn+2 	
	    See:
		   "####" A random(1,4)
			TNT1 A 0
			TNT1 A 0 A_PlaySound ("HOVIDLE1", 6, 1.0, true)
			TNT1 A 0 A_Jump (70, "DodgeLeft", "DodgeRight", "DodgeLeftF", "DodgeLeftB", "DodgeRightF", "DodgeRightB")
			TNT1 A 0 A_Jump (180, "MissileCheck")
		SeeLoop:
			TNT1 A 0 A_PlaySound ("HOVIDLE1", 6, 1.0, true)
		    CONJ A 1 A_Chase
			TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
			CONJ A 1 A_Chase
			TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
			CONJ A 1 A_Chase
			TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
			TNT1 A 0 A_Jump (69, "DodgeLeft", "DodgeRight", "DodgeLeftF", "DodgeLeftB", "DodgeRightF", "DodgeRightB")
			Loop
		DodgeLeft:
        TNT1 A 0 A_FaceTarget
	    CONJ A 1 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_Jump (228, "MissileCheck")
		TNT1 A 0 A_Jump (50, "DodgeRight")
		Goto SeeLoop+1
	DodgeLeftF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 A_Recoil (random (-5,-2))
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	    CONJ A 1 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_Jump (228, "MissileCheck")
		Goto SeeLoop+1
    DodgeLeftB:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 A_Recoil (random (2,5))
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	    CONJ A 1 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_Jump (228, "MissileCheck")
		Goto SeeLoop+1
	DodgeRight:
	    TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	    CONJ A 1 ThrustThing(angle*256/360+64, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+64, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+64, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+64, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_Jump (228, "MissileCheck")
		Goto SeeLoop+1
	DodgeRightF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 A_Recoil ( random (-5,-2)) 
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	    CONJ A 1 ThrustThing(angle*256/360+64, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+64, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+64, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+64, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_Jump (228, "MissileCheck")
		Goto SeeLoop+1
	DodgeRightB:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 A_Recoil ( random (2,5)) 
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	    CONJ A 1 ThrustThing(angle*256/360+64, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+64, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+64, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ A 1 ThrustThing(angle*256/360+64, 1, 0, 0)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_Jump (228, "MissileCheck")
		Goto SeeLoop+1
	MissileCheck:
	    TNT1 A 0 A_JumpIfInventory ("GrenadeCoolDown", 1, 2)
        TNT1 A 0 A_Jump (215, "M67Check")
		TNT1 A 0 A_JumpIfTargetInLos ("Missile", 0, JLOSF_DEADNOJUMP)
	Goto SeeLoop
	Missile:
	    TNT1 A 0 A_TakeInventory ("GrenadeCoolDown", 1)
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	    CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_JumpIfTargetInLos ("CloseQuarters", 0, JLOSF_DEADNOJUMP, 500)
		TNT1 A 0 A_JumpIfTargetInLos ("LongRange", 0, JLOSF_CLOSENOJUMP | JLOSF_DEADNOJUMP, 0, 1000)
		TNT1 A 0 A_PlaySound ("DEAGLEFI")
		TNT1 A 0 A_PlaySound ("BPFIRF", 6, 0.5, 0)
		TNT1 A 0 A_CustomMissile ("HFE50DeagleTracer", 42, 7, random (-3,3), CMF_OFFSETPITCH, random (-1,1))
		TNT1 A 0 A_CustomMissile ("HFE50DeagleTracer", 40, -2, random (-3,3), CMF_OFFSETPITCH, random (-1,1))
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_GiveInventory ("APistolShotCounter", 2)
		TNT1 A 0 A_JumpIfInventory ("APistolShotCounter", 14, "Reload")
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	    CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_PlaySound ("DEAGLEFI")
		TNT1 A 0 A_PlaySound ("BPFIRF", 6, 0.5, 0)
		TNT1 A 0 A_CustomMissile ("HFE50DeagleTracer", 42, 7, random (-3,3), CMF_OFFSETPITCH, random (-1,1))
		TNT1 A 0 A_CustomMissile ("HFE50DeagleTracer", 40, -2, random (-3,3), CMF_OFFSETPITCH, random (-1,1))
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_GiveInventory ("APistolShotCounter", 2)
		TNT1 A 0 A_JumpIfInventory ("APistolShotCounter", 14, "Reload")
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	    CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_PlaySound ("DEAGLEFI")
		TNT1 A 0 A_PlaySound ("BPFIRF", 6, 0.5, 0)
		TNT1 A 0 A_CustomMissile ("HFE50DeagleTracer", 42, 7, random (-3,3), CMF_OFFSETPITCH, random (-1,1))
		TNT1 A 0 A_CustomMissile ("HFE50DeagleTracer", 40, -2, random (-3,3), CMF_OFFSETPITCH, random (-1,1))
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_GiveInventory ("APistolShotCounter", 2)
		TNT1 A 0 A_JumpIfInventory ("APistolShotCounter", 14, "Reload")
	   Goto SeeLoop
	CloseQuarters:
	    TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	    CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 1 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_PlaySound ("DEAGLEFI")
		TNT1 A 0 A_PlaySound ("BPFIRF", 6, 0.5, 0)
		TNT1 A 0 A_CustomMissile ("HFE50DeagleTracer", 42, 7, random (-7,7), CMF_OFFSETPITCH, random (-3,3))
		TNT1 A 0 A_CustomMissile ("HFE50DeagleTracer", 40, -2, random (-7,7), CMF_OFFSETPITCH, random (-3,3))
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_GiveInventory ("APistolShotCounter", 2)
		TNT1 A 0 A_JumpIfInventory ("APistolShotCounter", 14, "Reload")
		TNT1 A 0 A_MonsterRefire (1, "SeeLoop")
	    Loop
	LongRange:
	    TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	    CONJ E 2 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 2 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 2 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 2 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 2 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 2 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 2 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 2 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 2 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 2 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 2 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ E 2 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_PlaySound ("DEAGLEFI")
		TNT1 A 0 A_PlaySound ("BPFIRF", 6, 0.5, 0)
		TNT1 A 0 A_CustomMissile ("HFE50DeagleTracer", 42, 7, random (-1,1))
		TNT1 A 0 A_CustomMissile ("HFE50DeagleTracer", 40, -2, random (-1,1))
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ F 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		TNT1 A 0 A_GiveInventory ("APistolShotCounter", 2)
		TNT1 A 0 A_JumpIfInventory ("APistolShotCounter", 14, "Reload")
		TNT1 A 0 A_MonsterRefire (1, "Reload")
	    Loop
	M67Check:
    TNT1 A 0 A_JumpIfTargetInLos ("M67", 0, JLOSF_CLOSENOJUMP | JLOSF_DEADNOJUMP, 700, 300)
	Goto MissileCheck+2
    M67:
     //TNT1 A 0 A_Print ("Granata")
	TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
    CONJ A 1 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	CONJ A 1 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	CONJ A 1 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	CONJ A 1 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	CONJ A 1 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	CONJ A 1 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	CONJ A 1 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	TNT1 A 0 A_PlaySound ("GRNTOSS", CHAN_WEAPON)
	CONJ E 1 A_CustomMissile ("M67Grenade", 42, 0, random (-7,7), CMF_OFFSETPITCH, random (12, 16))
	TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	CONJ E 1 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	CONJ E 1 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	CONJ E 1 A_FaceTarget
	TNT1 A 0 A_GiveInventory ("GrenadeCoolDown", 2)
	Goto SeeLoop
    Reload:
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ E 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ E 1 A_TakeInventory ("APistolShotCounter", 14)
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ E 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ E 1 A_PlaySound ("DeagRel1")
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ E 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ E 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1 A_PlaySound ("DeagRel2")
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ A 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ E 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ E 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ E 1 A_PlaySound ("DeagRel3")
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ E 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ E 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	  CONJ E 1
	  TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	 Goto SeeLoop 
	Pain:
	    TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ H 1
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ H 2
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
		CONJ H 3 A_Pain
		TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
	   Goto SeeLoop	
		Death:
			 TNT1 A 0
			 TNT1 A 0 A_StopSound (6)
			 TNT1 A 0 A_StopSound (Chan_VOICE)
			 TNT1 A 0 A_CheckFloor ("XDeath")
			 CONJ H 1
			 TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
			 CONJ H 1 A_Scream
			 TNT1 A 0 A_SpawnItemEx ("MiniJetflameCloud",-15,0,22,FRandom(-0.12,-0.5),FRandom(-0.5,0.5),FRandom(-1.5,-0.5))
			 CONJ H 1
			 TNT1 A 0 A_CheckFloor ("XDeath")	
			 TNT1 A 0 A_SentinelBob
			 CONJ HHH 1 A_SpawnItemEx ("LittleTinCanExplosion", random (-1,2), random (-1,2), random (-1,20), 0, 0, 0)
			 CONJ HHH 1 A_SpawnItemEx ("JetPackerExplosion", random (-1,2), random (-1,2), random (-1,20), 0, 0, 0)
			 CONJ H 6 A_SpawnItemEx ("TinCanExplosion", random (-1,2), random (-1,2), random (-1,20), 0, 0, 0)
			 CONJ HHH 1 A_SpawnItemEx ("JetPackerExplosion", random (-1,2), random (-1,2), random (-1,20), 0, 0, 0)
			 CONJ HHH 1 A_SpawnItemEx ("JetPackerExplosion", random (-1,2), random (-1,2), random (-1,20), 0, 0, 0)
		  XDeath:
			 TNT1 A 0
			 TNT1 A 0 A_StopSound (6)
			 TNT1 A 0 A_SpawnItemEx ("VgavnonahCore", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			 TNT1 A 0 A_SpawnItemEx ("TinCanExplosion", random (-1,2), random (-1,2), random (-1,20), 0, 0, 0)
			 TNT1 A 0 A_NoBlocking
			 PGIB ABCD 1	
			 PGIB E -1
			Stop
		  Raise:
			TNT1 A 0 
			TNT1 A 0 A_SpawnItemEx ("NanoResEffect", 0, 0, 15, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			PGIB EDCBA 5
			CONJ H 5
           Goto See
       }
  }
  
  
  
  
  
  
		Actor HFE50DEAGLETracer 
		{
		Projectile
		Damage (10) 
		+FORCEXYBILLBOARD
		+DONTSPLASH
		+BLOODSPLATTER 
		+NOEXTREMEDEATH
		radius 2
		height 2
		speed 24
		renderstyle Add
		alpha 0.9
		scale .28
		 States
			 {
			  Spawn:
				TRAC A 1 Bright A_PlaySound ("Bullet/Fly", 0, 1.0, true)
				Loop
			  Death:
				TNT1 A 0 A_Playsound ("Bullet/Impact")
				TNT1 A 0 A_Jump (100, "D2")
				FX57 CDEFGHI 1 BRIGHT
				Stop
			  D2:
				FX58 CDEFGHI 1 BRIGHT
				Stop
			  XDeath:
				TNT1 A 1
				Stop
			 }
		}
  
		
		
		
		
		Actor MiniJetFlameCloud
		      {
			   +NOINTERACTION
			   +CLIENTSIDEONLY
			   +THRUACTORS	
			   Scale 0.15
			   Speed 0	
			   RenderStyle Add
			      States
				       {
				        Spawn:
							TNT1 A 3
							FIR3 A 1 BRIGHT 
							FIR3 B 1 BRIGHT 	
							FIR3 C 1 BRIGHT 
							FIR3 D 1 BRIGHT 
							FIR3 E 1 BRIGHT 
							FIR3 F 1 BRIGHT 
							FIR3 G 1 BRIGHT 
							FIR3 H 1 BRIGHT 
							FIR3 H 1 BRIGHT 
							FIR3 H 1 BRIGHT 
							FIR3 H 1 BRIGHT 
							FIR3 I 1 BRIGHT 
							FIR3 J 1 BRIGHT 
							FIR3 K 1 BRIGHT 
							FIR3 L 1 BRIGHT 
							FIR3 M 1 BRIGHT 
							FIR3 N 1 BRIGHT 
							FIR3 O 1 BRIGHT 
							FIR3 P 1 BRIGHT  
						    //FIR3 ABCDEFGHIJKLMNOP 1 BRIGHT
						  Stop	
					   }
				}
  
  
	