Actor NaziJuggernautMinigunner  //------------------Don't add him until he won't be so cartoonish-
   {
  scale 1.0
  +NODROPOFF
  MaxDropoffHeight 69
  obituary "%o was shredded into pieces by far-right wing juggernaut minigunner"
  health 500
  radius 15
  height 54
  Species "ARAC"
+DONTHARMSPECIES
  mass 800
  speed 10
  Damage 2
  painchance 100
  SeeSound "UberMinigunner/See"
  PainSound "UberMinigunner/Pain"
  DeathSound "UberMinigunner/Death"
  ActiveSound "UberMinigunner/Active"
  dropitem "Chaingun"
  Tag "Nazi Uber Minigunner"
  MONSTER
  +FLOORCLIP
         States
		      {
			   Spawn:
			        MGNJ A 3 A_Look
				   Loop
			   See:
			        MGNJ AABBCCDD 3 A_Chase
				   Loop
			   Missile:
			        MGNJ D 7 A_FaceTarget
			   MissileLoop:		
					TNT1 A 0 A_Jump (110, 
					MGNJ EF 1 Bright
					TNT1 A 0 A_Playsound ("PUMGUNF3", CHAN_WEAPON, 1.0)
					TNT1 A 0 A_CustomMissile ("GatlingTracer", 34, 8, random (-5,5))
					MGNJ EF 1 Bright A_CPosRefire
				   Loop	   
				Pain:
				    MGNJ H 6 A_Pain
					TNT1 A 0 A_StopSound (CHAN_WEAPON)
				   Goto See
				Death:
				    TNT1 A 0 A_StopSound (CHAN_WEAPON)
				    MGNJ I 5 A_Scream
					MGNJ J 5 A_Noblocking
					MGNJ K 5
					MGNJ L -1
				   Stop
				Raise:
				  TNT1 A 0 
				  TNT1 A 0 A_SpawnItemEx ("NanoResEffect", 0, 0, 15, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				  MGNJ LKJI 5
				 Goto See 
			
			         
			  
			  
			  
		}
   }
   
   
   
   
   Actor GatlingTracer  
   {
    Damage (11)
	Projectile
    +FORCEXYBILLBOARD
    +DONTSPLASH
    +BLOODSPLATTER 
     +NOEXTREMEDEATH
    radius 2
    height 2
   speed 20
   renderstyle Add
   alpha 0.9
   scale .15
 States
     {
	  Spawn:
	    TRAC A 1 Bright A_PlaySound ("Bullet/Fly", 0, 1.0, true)
		Loop
	  Death:
	    TNT1 A 0 A_Playsound ("Bullet/Impact")
		TNT1 A 0 A_Jump (100, "D2")
		FX57 CDEFGHI 1 A_Playsound ("Bullet/Impact")
		Stop
	  D2:
	    FX58 CDEFGHI 1 A_Playsound ("Bullet/Impact")
		Stop
	  XDeath:
		TNT1 A 1
		Stop	
	 }
   }
   