texture GVHPARAD, 512, 2560
{
    Patch GVHPRD1, 0, 0
    Patch GVHPRD2, 256, 256
    Patch GVHPRD3, 128, 512
    Patch GVHPRD4, 384, 768
    Patch GVHPRD5, 128, 1024
    Patch GVHPRD6, 256, 1280
    Patch GVHPRD7, 0, 1536
    Patch GVHPRD8, 256, 1792
    Patch GVHPRD9, 384, 2048
    Patch GVHPRD10, 128, 2304
}
