actor Venus : ClassBase
{
Player.StartItem "IFMM0V", 1
Player.ScoreIcon "C_0VC0X"
player.displayname "Venus"
player.soundclass "venusc"

player.maxhealth 100
health 100
player.jumpz 10
player.forwardmove 0.78, 0.78
player.sidemove 0.90, 0.90

player.startitem "BubbleBombBoss"
player.startitem "BubbleBomberBoss"
player.startitem "CrabbyBubbleAmmo", 42
player.startitem "AwaDanceAmmo", 21

player.weaponslot 1, "BubbleBombBoss"
player.weaponslot 2, "BubbleBomberBoss"

player.startitem "PhotonMissileWeakness2", 1

player.startitem "RollingCutterWeakness", 1
player.startitem "MetalBladeWeakness", 1
player.startitem "ShadowBladeWeakness", 1
player.startitem "RingBoomerangWeakness", 1
player.startitem "GyroAttackWeakness", 1
player.startitem "SilverTomahawkWeakness", 1
player.startitem "TenguBladeWeakness", 1
player.startitem "WheelCutterWeakness", 1
player.startitem "PhotonMissileWeakness", 1
player.startitem "ScrewCrusherWeakness", 1

States
{
Spawn:
VENS A 0
VENS B 1
VENS A 1
Goto Spawn+2
See:
VENS BCDE 5
Goto Spawn
Missile:
VENS F 0 A_JumpIfInventory("VivifyDelay5",1,"Missile2")
VENS FG 5
goto Spawn
Missile2:
VENS GFGF 2
goto Spawn
ClassPain:
VENS H 0
goto PainContinue
ClassDeath:
VENS H 0
goto DeathContinue
}
}