actor Saturn : ClassBase //135
{
Player.StartItem "IFMM0V", 1
Player.ScoreIcon "C_0VF0X"
player.displayname "Saturn"
player.soundclass "saturnc"
player.startitem "BlackHoleBoss"
player.startitem "BlackerHoleBoss"
//player.startitem "SaturnItem"
player.startitem "BlackVortexAmmo", 14
player.startitem "WhiteHoleAmmo", 350
player.startitem "SaturnHoldAmmo", 280

player.maxhealth 125
health 125
player.forwardmove 0.65, 0.65
player.sidemove 0.63, 0.63
player.jumpz 12

player.weaponslot 1, "BlackHoleBoss"
player.weaponslot 2, "BlackerHoleBoss"

player.startitem "ElectricShockWeakness", 1

player.startitem "ThunderBeamWeakness", 1
player.startitem "CrashBombWeakness", 1
player.startitem "SparkShockWeakness", 1
player.startitem "ThunderBoltWeakness", 1
player.startitem "ThunderClawWeakness", 1
player.startitem "LightningBoltWeakness", 1
player.startitem "PlugBallWeakness", 1
player.startitem "ElectricShockWeakness", 1
States
{
Spawn:
SATU A 0
SATU B 1 A_JumpIfInventory("VivifyDelay9",1,"CustomState1")
SATU A 1
SATU A 340
SATU J 16 A_SpawnItemEx("ImpatientFX",0,0,0,0,0,0,0,1)
SATU KJKJKJKJKJKJ 16 
SATU ML 16 
Goto Spawn+17

See:
SATU BBBBBCCCCCDDDDDEEEEE 1
Goto Spawn

Missile:
SATU ON 6
goto Spawn
CustomState1:
SATU FGFGFG 3
goto Spawn

ClassPain:
SATU H 0
goto PainContinue
ClassDeath:
SATU H 0
goto DeathContinue
Death.Jupiter_Beam:
SATU H 0 A_PlaySoundEX("weapon/saturndeath","weapon")
SATU H 85
goto DeathContinue
}
}