//====================================
// Formatted and Cleaned by Ru5tK1ng
//------------------------------------
//====================================

  Actor Pirateman : ClassBase //125
  {
    Player.StartItem "IFMMAB", 1
    Player.ScoreIcon "C_0BD0X"
	Player.DisplayName "Pirateman"
	Player.SoundClass "piratemanC"
	player.maxhealth 125
	health 125
	player.jumpz 10
	Player.ForwardMove 0.65, 0.65
	Player.SideMove 0.63, 0.63
	Player.StartItem "IsAPirate", 1
	//Player.StartItem "CanSnatch_F"
	Player.StartItem "RemoteMineBoss"
	Player.StartItem "JollyRogerAmmo", 30
	Player.StartItem "WetRogerAmmo", 28
	Player.StartItem "PirateBubbleItem"
	Player.StartItem "WaveBurnerWeakness2", 1
	Player.StartItem "FireStormWeakness", 1
	Player.StartItem "AtomicFireWeakness", 1
	Player.StartItem "PharaohShotWeakness", 1
	Player.StartItem "FlameBlastWeakness", 1
	Player.StartItem "ScorchWheelWeakness", 1
	Player.StartItem "FlameSwordWeakness", 1
	Player.StartItem "WaveBurnerWeakness", 1
	Player.StartItem "MagmaBazookaWeakness", 1
	Player.StartItem "SolarBlazeWeakness", 1
	Player.StartItem "GrabBusterWeakness", 1
	Player.StartItem "RealClassFlag", 87
	States
	{
		Spawn:
		PIRA A 0
		PIRA B 1
		PIRA A 1 A_JumpIfInventory("PirateBDashFlag",1,"SpinSpinA")
		Goto Spawn+2
		
		See:
		PIRA BCDE 5
		Goto Spawn
		
		Missile:
		PIRA FFFFF 1 A_JumpIfInventory("PirateBDashFlag",1,"SpinSpinA")
		PIRA G 4 
		Goto Spawn+2
		
		SpinSpinA:
		PRBU R 2
		PRBU R 1 A_JumpIfInventory("PirateBDashFlag",1,"SpinSpinB")
		Goto Spawn
		
		SpinSpinB:
		PRBU S 2
		PRBU S 1 A_JumpIfInventory("PirateBDashFlag",1,"SpinSpinC")
		Goto Spawn
		
		SpinSpinC:
		PRBU T 2
		PRBU T 1 A_JumpIfInventory("PirateBDashFlag",1,"SpinSpinA")
		Goto Spawn
		
		ClassPain:
		PIRA H 0
		Goto PainContinue
		
		
		ClassDeath:
		PIRA H 0
		goto DeathContinue
	}
  }