actor ColdMan : ClassBase //135, could be 115 smile
{
Player.StartItem "IFMMAB", 1
Player.ScoreIcon "C_0BB0X"
player.displayname "Coldman"
player.soundclass "coldmanc"
player.startitem "IceWallBoss"
player.startitem "ColdBossAmmo", 720
player.startitem "RunningFridgeAmmo", 14
//player.startitem "ColdmanUseItem"

player.maxhealth 125
health 125
player.jumpz 10
player.forwardmove 0.7, 0.7
player.sidemove 0.68, 0.68

player.startitem "LightningBoltWeakness2", 1

player.startitem "ThunderBeamWeakness", 1
player.startitem "SparkShockWeakness", 1
player.startitem "ThunderBoltWeakness", 1
player.startitem "ThunderClawWeakness", 1
player.startitem "LightningBoltWeakness", 1
player.startitem "PlugBallWeakness", 1
player.startitem "ElectricShockWeakness", 1
States
{
Spawn:
COLM A 0
COLM B 1
COLM A 35
COLM A random(35,175)
COLM QRSTU 3
Goto Spawn+2
See:
COLM BCDE 5
Goto Spawn
Missile:
COLM F 5
COLM GGGG 1 A_JumpIfInventory("ColdBossFireFlag",1,"MissileC")
goto Spawn
Melee:
COLM FG 5
goto Spawn
MissileC:
COLM G 2
COLM G 1 A_JumpIfInventory("ColdBossFireFlag",1,"MissileC")
goto Spawn

CustomState1:
COLM F 2
COLM G 9//6 (can't decide how many frames)
COLM F 2
goto Spawn

ClassPain:
COLM H 0
goto PainContinue
ClassDeath:
COLM H 0
goto DeathContinue
}
}