actor Cloudman : ClassBase
{
Player.StartItem "IFMM07", 1
Player.ScoreIcon "C_07D0X"
player.displayname "Cloudman"
player.soundclass "cloudmanc"

player.maxhealth 125
health 125
player.jumpz 10
player.forwardmove 0.6, 0.6
player.sidemove 0.58, 0.58
//gravity 0.4

player.startitem "ThunderBoltBoss"
player.startitem "RainAmmo", 28
player.startitem "FlightItem"

player.startitem "DangerWrapWeakness2", 1

player.startitem "HyperBombWeakness", 1
player.startitem "BubbleLeadWeakness", 1
player.startitem "DrillBombWeakness", 1
player.startitem "NapalmBombWeakness", 1
player.startitem "DangerWrapWeakness", 1
player.startitem "FlashBombWeakness", 1
player.startitem "RemoteMineWeakness", 1
player.startitem "LaserTridentWeakness", 1
player.startitem "CommandoBombWeakness", 1
player.startitem "BubbleBombWeakness", 1
player.startitem "BalladeCrackerWeakness", 1

States
{
Spawn:
CLOM A 0 A_JumpIfInventory("BonelessCloud",1,"BonelessSpawn")
CLOM B 1
CLOM A 0 A_JumpIfInventory("BonelessCloud",1,"BonelessSpawn")
CLOM A 1 A_JumpIfInventory("CloudFireHold",1,"MissileHold")
Goto Spawn+2
BonelessSpawn:
CLOM M 5
goto Spawn+2
See:
CLOM BBBBBCCCCCDDDDDEEEEE 1 A_JumpIfInventory("BonelessCloud",1,"BonelessSee")
Goto Spawn
Missile:
CLOM F 0 A_JumpIfInventory("VivifyDelay5",1,"Missile2")
CLOM F 0 A_JumpIfInventory("BonelessCloud",1,"BonelessMissile")
CLOM FFFFF 1 A_JumpIfInventory("CloudFireHold",1,"MissileHold")
CLOM GGGG 1
goto Spawn
MissileHold:
CLOM F 2
CLOM F 1 A_JumpIfInventory("CloudFireHold",1,"MissileHold")
goto Missile+4
Missile2:
CLOM KLK 4
goto Spawn

BonelessSee:
CLOM M 5 
CLOM M 0 A_JumpIfInventory("BonelessCloud",1,"BonelessSee")
goto BonelessSpawn

BonelessMissile:
CLOM NNNNN 1 A_JumpIfInventory("CloudFireHold",1,"BonelessMissileHold")
CLOM NNNN 1
goto Spawn
BonelessMissileHold:
CLOM F 0 A_JumpIfInventory("BonelessCloud",1,1)
goto MissileHold
CLOM N 2
CLOM N 1 A_JumpIfInventory("CloudFireHold",1,"BonelessMissileHold")
goto BonelessMissile+4

ClassPain:
CLOM H 0
goto PainContinue
ClassDeath:
CLOM H 0
goto DeathContinue
}
}

actor CloudScrapeFX : WheelCutterClimbFX { +NOCLIP }