actor Darkman2 : ClassBase //115
{
Player.StartItem "IFMM05", 1
Player.ScoreIcon "C_05J0X"
player.displayname "darkman2"
player.soundclass "darkman2c"
player.startitem "DarkShieldBoss"
player.startitem "DarkShieldAmmo",28
player.startitem "Darkman2ShieldAmmo", 500

player.maxhealth 110
health 110
player.jumpz 10
player.forwardmove 0.810, 0.810
player.sidemove 0.808, 0.808
//damagefactor "CrystalEye", 1.5
//damagefactor "CrystalEyeBit", 1.5
//damagefactor "GeminiLaser", 1.3
States
{
Spawn:
DAR2 A 0 
DAR2 B 1
DAR2 A 1
Goto Spawn+2

See:
DKC4 A 0 A_JumpIfHealthLower(2,"SeeMax")
DKC4 A 0 A_JumpIfHealthLower(22,"See5")
DKC4 A 0 A_JumpIfHealthLower(44,"See4")
DKC4 A 0 A_JumpIfHealthLower(66,"See3")
DKC4 A 0 A_JumpIfHealthLower(88,"See2")
DAR2 BCDE 5
Goto Spawn
See2:
DAR2 BCDE 4
Goto Spawn
See3:
DAR2 BCDE 3
Goto Spawn
See4:
DAR2 BCDE 2
Goto Spawn
See5:
DAR2 BCDE 1
Goto Spawn
SeeMax:
DAR2 BD 1
Goto Spawn

Missile:
DAR2 F 4
DAR2 G 5
goto Spawn
CustomState1:
DAR2 F 10
goto Missile
CustomState2:
DAR2 G 3
DAR2 G 8
goto Spawn
ClassPain:
DAR2 H 0
goto PainContinue
ClassDeath:
DAR2 H 0
goto DeathContinue
}
}