actor Darkman1 : ClassBase
{
Player.StartItem "IFMM05", 1
Player.ScoreIcon "C_05I0X"
player.displayname "Darkman1"
player.soundclass "darkman1c"

player.maxhealth 125
health 125
player.jumpz 0
player.forwardmove 0.75, 0.75
player.sidemove 0.5, 0.5

MaxStepHeight 32//24
MaxDropOffHeight 32//24

player.startitem "DarkTankBoss"
player.startitem "Darkman1DashAmmo",10
player.startitem "SemiStunArmor"

//damagefactor "WaterWave", 1.15

States
{
Spawn:
DAR1 A 0 
DAR1 B 1
DAR1 A 1
Goto Spawn+2
See:
DAR1 B 4 A_PlaySound("weapon/darktread", CHAN_BODY , 0.68)
DAR1 C 5
DAR1 D 4 A_PlaySound("weapon/darktread", CHAN_BODY , 0.68)
DAR1 E 5
Goto Spawn
Missile:
DKC1 B 0 A_JumpIfHealthLower(ACS_ExecuteWithResult(CBM_FetchMyHealth,1,0)*0.1+1,"MissileFaster")
DKC1 B 0 A_JumpIfHealthLower(ACS_ExecuteWithResult(CBM_FetchMyHealth,1,0)*0.5+1,"MissileFast")
DAR1 FFFFFFFFFFF 1
DAR1 GGGGGGGGGGG 1
goto Spawn
MissileFast:
DAR1 FFFFFFFF 1
DAR1 GGGGGGGG 1
goto Spawn
MissileFaster:
DAR1 FFFFF 1
DAR1 GGGGG 1
goto Spawn
ClassPain:
DAR1 H 0
goto PainContinue
ClassDeath:
DAR1 H 0
goto DeathContinue
}
}