actor Bounceman : ClassBase //125
{
Player.StartItem "IFMM11", 1
Player.ScoreIcon "C_11H0X"
player.displayname "bounceman"
player.soundclass "bouncemanc"
player.startitem "BounceBallBoss"
player.startitem "BounceDragCancel"
player.startitem "HeliumAmmo",140
player.startitem "UpUpAndAwayAmmo",600
player.startitem "BounceLatchTimeAmmo",350

player.maxhealth 125
health 125
player.jumpz 15
player.forwardmove 0.7, 0.7
player.sidemove 0.68, 0.68

States
{
Spawn:
BOUM A 0 
BOUM B 1
BOUM A 1
Goto Spawn+2
See:
BOUM BCDE 5
Goto Spawn
Missile:
BOUM F 5
Missile2:
BOUM G 1
BOUM GGG 1 A_JumpIfInventory("BounceHandFlag1",1,"Missile2")
BOUM F 5
goto Spawn
ClassPain:
BOUM H 0
goto PainContinue
ClassDeath:
BOUM H 0
goto DeathContinue
CustomState1:
BOUM CD 2
goto Spawn
}
}