actor Strikeman : ClassBase
{
Player.StartItem "IFMM10", 1
Player.ScoreIcon "C_10F0X"
player.displayname "Strikeman"
player.soundclass "strikemanc"
player.startitem "ReboundStrikerBoss"
player.startitem "ReboundStrikeBoss"
player.startitem "ReboundStrikeItem"
player.startitem "ReboundStrikerLimit", 175
player.startitem "ReboundStrikerPower", 14


player.maxhealth 100
health 100
player.jumpz 14
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.weaponslot 1, "ReboundStrikerBoss"
player.weaponslot 2, "ReboundStrikeBoss"

//player.startitem "RealClassFlag", 105

player.startitem "TripleBladeWeakness2", 1

player.startitem "NeedleCannonWeakness", 1
player.startitem "QuickBoomerangWeakness", 1
player.startitem "YamatoSpearWeakness", 1
player.startitem "TripleBladeWeakness", 1

States
{
Spawn:
STKM A 0
STKM B 1
STKM A 1
Goto Spawn+2
See:
STKM BBBBBCCCCCDDDDDEEEEE 1
Goto Spawn
Missile:
STKM F 5
STKM G 4
goto Spawn

CustomState1:
SRKC IJIJ 2
goto Spawn

CustomState2:
SRKC KL 1
loop

CustomState3:
SRKC IJ 2
goto Spawn

ClassPain:
STKM H 0 //A_JumpIfInventory("WeaponCharge",1,"ClassPainBall")
goto PainContinue
ClassPainBall:
SRKC I 0
goto PainContinue
ClassDeath:
STKM H 0
goto DeathContinue
}
}
