actor Protoman : ClassBase //85
{
Player.StartItem "IFMM00", 1
Player.ScoreIcon "C_00A0X"
player.displayname "Protoman"
player.soundclass "protomanc"
player.startitem "ProtoBusterBoss"
player.startitem "BusterAmmo", 3
player.startitem "ProtomanHeroShieldTossItem"
player.startitem "BaseWepAltOverride_F", 1
player.startitem "CanCopyWeapons"
//player.startitem "CanUseItems"

player.startitem "SlideLimitFlag", 500
player.startitem "CopyNerf"

player.maxhealth 80
health 80
player.jumpz 10
player.forwardmove 0.85, 0.85
player.sidemove 0.83, 0.83
States
{
Spawn:
PRO_ A 0
PRO_ B 1
PRO_ A 1
Goto Spawn+2
See:
PRO_ BCDE 5
Goto Spawn
Missile:
PRO_ F 0 A_JumpIfInventory("ProtoShieldBashFlag",1,"ShieldBash")
PRO_ F 0 A_JumpIfInventory("ProtoSlide",1,"Slide")
PRO_ F 1 A_JumpIfInventory("ProtoSlide",1,"Slide")
PRO_ F 0 A_JumpIfInventory("ProtoShieldBashFlag",1,"ShieldBash")
PRO_ F 1 A_JumpIfInventory("ProtoSlide",1,"Slide")
PRO_ F 0 A_JumpIfInventory("ProtoShieldBashFlag",1,"ShieldBash")
PRO_ F 1 A_JumpIfInventory("ProtoSlide",1,"Slide")
PRO_ F 0 A_JumpIfInventory("ProtoShieldBashFlag",1,"ShieldBash")
PRO_ F 1 A_JumpIfInventory("ProtoSlide",1,"Slide")
PRO_ F 0 A_JumpIfInventory("ProtoShieldBashFlag",1,"ShieldBash")
PRO_ F 1 A_JumpIfInventory("ProtoSlide",1,"Slide")
PRO_ F 0 A_JumpIfInventory("ProtoShieldBashFlag",1,"ShieldBash")
PRO_ G 1 A_JumpIfInventory("ProtoSlide",1,"Slide")
PRO_ F 0 A_JumpIfInventory("ProtoShieldBashFlag",1,"ShieldBash")
PRO_ G 1 A_JumpIfInventory("ProtoSlide",1,"Slide")
PRO_ F 0 A_JumpIfInventory("ProtoShieldBashFlag",1,"ShieldBash")
PRO_ G 1 A_JumpIfInventory("ProtoSlide",1,"Slide")
PRO_ F 0 A_JumpIfInventory("ProtoShieldBashFlag",1,"ShieldBash")
PRO_ G 1 A_JumpIfInventory("ProtoSlide",1,"Slide")
PRO_ F 0 A_JumpIfInventory("ProtoShieldBashFlag",1,"ShieldBash")
PRO_ G 1 A_JumpIfInventory("ProtoSlide",1,"Slide")
PRO_ F 0 A_JumpIfInventory("ProtoShieldBashFlag",1,"ShieldBash")
PRO_ G 1 A_JumpIfInventory("ProtoSlide",1,"Slide")
PRO_ F 0 A_JumpIfInventory("ProtoShieldBashFlag",1,"ShieldBash")
goto Spawn+2
Slide:
PRO_ W 20
goto Spawn
ShieldBash:
PROM P 20
goto Spawn
ClassPain:
PRO_ H 0
goto PainContinue
ClassDeath:
PRO_ H 0
goto DeathContinue
}
}