actor Jewelman : ClassBase
{
Player.StartItem "IFMM09", 1
Player.ScoreIcon "C_09E0X"
player.displayname "Jewelman"
player.soundclass "jewelmanc"
player.startitem "JewelSatelliteBoss1"
player.startitem "JewelSatelliteBoss2"
player.startitem "JewelSatelliteBoss3"
player.startitem "JewelSatelliteBoss4"
player.startitem "JewelResetItem"

player.maxhealth 100
health 100
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.weaponslot 1, "JewelSatelliteBoss1"
player.weaponslot 2, "JewelSatelliteBoss2"
player.weaponslot 3, "JewelSatelliteBoss3"
player.weaponslot 4, "JewelSatelliteBoss4"

player.startitem "BlackHoleBombWeakness2", 1

player.startitem "BlackHoleBombWeakness", 1
player.startitem "BlackHoleWeakness", 1
States
{
Spawn:
JEWL A 0
JEWL B 1
JEWL A 174
JEWL Y 1
wait
See:
JEWL BCDE 5
Goto Spawn
Missile:
JEWL F 0 A_JumpIfInventory("VivifyDelay7",1,"Missile2")
JEWL F 5
JEWL G 4 
goto Spawn
Missile2:
JEWL F 0 A_JumpIfInventory("PowerRage_ST",1,"Missile2_R")
JEWL FFFGFGFGFGFF 3
goto Spawn
Missile2_R:
JEWL FFFGFGFGFGFF 2
goto Spawn
ClassPain:
JEWL H 0
goto PainContinue
ClassDeath:
JEWL H 0
goto DeathContinue
}
}