//Help Modders change base HealThing amounts. Such as cutting in half or dividing by 10.

actor CBM_HealThing10_P : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_JumpIf(!(health>0),"No")
TNT1 A 0 HealThing(1,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop
No:
TNT1 A 0
stop
}
}

actor CBM_HealThing10_PU : CustomInventory
{//ClassBase
States
{
Pickup:
TNT1 A 0 A_JumpIf(Health>0,"Pickup2")
stop
Pickup2:
TNT1 A 0 HealThing(1,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop
}
}

actor CBM_HealThing20_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(2,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing30_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(3,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing40_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(4,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing50_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(5,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing60_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(6,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing70_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(7,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing80_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(8,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing90_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(9,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing100_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(10,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
