server noarchive int gond_screw_automult = 100;
server noarchive int gond_screw_rollmult = 100;
server noarchive int gond_screw_sparkmult = 100;
server noarchive int gond_screw_plantmult = 100;
server noarchive int gond_screw_dynamomult = 100;
server noarchive int gond_screw_splashmult = 100;

server noarchive int gond_screw_fullefficiency = 6; // Limit of Players needed for full efficiency
                                                    // Set to 32 to ignore the "More players = Less screw efficiency"
server noarchive int gond_screw_decreaseevery = 3; // Decrease efficiency every x-number of players
server noarchive int gond_screw_decreasesteps = 10; // Efficiency decrease steps