BrightMap Sprite SLIMA0
{
Map BMSLIMA0
DisableFullBright
}

BrightMap Sprite SLIMB0
{
Map BMSLIMB0
DisableFullBright
}

BrightMap Sprite SLIMC0
{
Map BMSLIMC0
DisableFullBright
}

BrightMap Sprite SLIMD0
{
Map BMSLIMD0
DisableFullBright
}

BrightMap Sprite SLIME0
{
Map BMSLIME0
DisableFullBright
}

BrightMap Sprite SLIMF0
{
Map BMSLIMF0
DisableFullBright
}

BrightMap Sprite SLIMG0
{
Map BMSLIMG0
DisableFullBright
}

BrightMap Sprite SLIMH0
{
Map BMSLIMH0
DisableFullBright
}

PointLight GreyLamp
{
Color 0.6 0.6 0.6
Size 56
Offset 0 48 0
}

Object GreyLamp
{
Frame GLMP { Light GreyLamp }
}

pointlight TLIGHT1
{
    color 1.0 1.0 0.8
    size 56
    offset 0 72 0
}

pointlight TLIGHT2
{
    color 1.0 1.0 0.8
    size 56
    offset 0 44 0
}

object TLamp1
{
    frame LAMTA { light TLIGHT1 }
}

object TLamp2
{
    frame LAMTB { light TLIGHT2 }
}

pointlight LAMP2
{
    color 1.0 1.0 0.8
    size 84
    offset 0 44 0
}

object NewColumn
{
    frame COLMA { light LAMP2 }
}

PULSELIGHT LifeSphere1
{
Color 0 0 0.8
OffSet 0 30 0
Size 52
SecondarySize 62
Interval 1
}

OBJECT LifeSphere
{
Frame SOULA { Light LifeSphere1 }
Frame SOULB { Light LifeSphere1 }
Frame SOULC { Light LifeSphere1 }
Frame SOULD { Light LifeSphere1 }
}

PULSELIGHT EnergySphere1
{
Color 0.7 0.7 0.7
OffSet 0 30 0
Size 52
SecondarySize 62
Interval 1
}

OBJECT EnergySphere
{
Frame MEGA { Light EnergySphere1 }
}

PulseLight HasteSphere
{
Color 1.0 1.0 0.0
Size 40
SecondarySize 56
Interval 5.0
}

Object HasteSphere
{
Frame HAST { Light HasteSphere }
}


PULSELIGHT ArmorShard1
{
Color 0 0.8 0
OffSet 0 0 0
Size 6
SecondarySize 8
Interval 1
}

pulselight SuperArmorShard1
{
    color 0.6 0.0 0.0
    size 16
    secondarySize 20
    interval 1.0
	dontlightself 1
    offset 0 10 0
}

OBJECT ArmorShard
{
Frame BON3 { Light ArmorShard1 }
}

OBJECT SuperArmorShard
{
Frame BON4 { Light SuperArmorShard1 }
}

object NewTeleportFog
{
    frame TFOGA { light DTFOG1 }
    frame TFOGB { light DTFOG2 }
    frame TFOGC { light DTFOG2 }
    frame TFOGD { light DTFOG2 }
    frame TFOGE { light DTFOG3 }
    frame TFOGF { light DTFOG4 }
}

Pulselight SoulLight
{
Color 0.8 0.8 0.8
Size 20
SecondarySize 12
Interval 1.0
Offset 0 16 0
}

Pulselight SoulLight2
{
Color 0.8 0.8 0.8
Size 40
SecondarySize 42
Interval 2.0
Offset 0 16 0
}

Object SmallSoul
{
Frame HHRT { Light SoulLight }
}

Object LargeSoul
{
Frame BHRT { Light SoulLight2 }
}

Object CookieCrystal
{
Frame CRYS { Light SoulLight2 }
}

Object GMIDBFG9000
{
Frame PINB { Light SoulLight2 }
}

flickerlight FIREBARREL
{
    color 1.0 0.9 0.0
    size 48
    secondarySize 54
    chance 0.8
    offset 0 32 0
}

object NewBurningBarrel
{
    frame BURB { light FIREBARREL }
}

pulselight DOUBLER
{
    color 1.0 0.0 0.0
    size 40
    secondarySize 42
    interval 2.0
    offset 0 16 0
}

object DoubleSphere
{
    frame DDMG { light DOUBLER }
}

FlickerLight2 ZSecAttack
{
  Color 1.0 0.8 0.2
  Size 48
  SecondarySize 56
  Interval 1
  Offset 0 40 0
}

Object ZSecPistol
{
  Frame ZSC1F { Light ZSecAttack }
}

Pointlight SawedOffShotgunGuyAttack
{
Color 1.0 0.8 0.0
Size 32
}

Object SawedOffShotgunGuy
{
Frame ZSDOF { Light SawedOffShotgunGuyAttack }
}

FlickerLight2 ChaingunMajorAttack
{
color 1.0 0.8 0.2
size 48
secondarySize 56
interval 1
offset 0 40 0
}

Object ChaingunMajor
{
Frame CPS2F { Light ChaingunMajorAttack }
}

//Brightmaps
BrightMap Sprite ZSDOF1
{
Map "Brightmaps/BMZSDOF1"
DisableFullBright
}

BrightMap Sprite ZSDOF2F8
{
Map "Brightmaps/BMZSDOF2"
DisableFullBright
}

BrightMap Sprite ZSDOF3F7
{
Map "Brightmaps/BMZSDOF3"
DisableFullBright
}

BrightMap Sprite ZSDOF4F6
{
Map "Brightmaps/BMZSDOF4"
DisableFullBright
}

BrightMap Sprite ZSDOF5
{
Map "Brightmaps/BMZSDOF5"
DisableFullBright
}

BrightMap Sprite CPS2E1
{
Map "Brightmaps/BMCPS2E1"
DisableFullBright
}

BrightMap Sprite CPS2E2E8
{
Map "Brightmaps/BMCPS2E2"
DisableFullBright
}

BrightMap Sprite CPS2E3E7
{
Map "Brightmaps/BMCPS2E3"
DisableFullBright
}

BrightMap Sprite CPS2E4E6
{
Map "Brightmaps/BMCPS2E4"
DisableFullBright
}

BrightMap Sprite CPS2F1
{
Map "Brightmaps/BMCPS2F1"
DisableFullBright
}

BrightMap Sprite CPS2F2F8
{
Map "Brightmaps/BMCPS2F2"
DisableFullBright
}

BrightMap Sprite CPS2F3F7
{
Map "Brightmaps/BMCPS2F3"
DisableFullBright
}

BrightMap Sprite CPS2F4F6
{
Map "Brightmaps/BMCPS2F4"
DisableFullBright
}

BrightMap Sprite CPS2F5
{
Map "Brightmaps/BMCPS2F5"
DisableFullBright
}
