//------------Player------------------//
$playersound	player	male	*falling        GMPLFALL
$random player/pain100	{ pp10 pp11 pp12 pp13 }
pp10 pain1
pp11 pain1-2
pp12 pain1-3
pp13 pain1-4
$playeralias    player  male    *pain100    player/pain100
$random player/pain75	{ pp20 pp21 pp22 pp23 }
pp20 pain2
pp21 pa1n2
pp22 pa1n3
pp23 pa1n4
$playeralias    player  male    *pain75    player/pain75
$random player/pain50	{ pp30 pp31 pp32 pp33 }
pp30 pain3
pp31 pain4
pp32 pa2n3
pp33 pa2n4
$playeralias    player  male    *pain50    player/pain50
$random player/pain25	{ pp40 pp41 pp42 pp43 }
pp40 pain5
pp41 pain6
pp42 pa1n5
pp43 pa1n6
$playeralias    player male *pain25 player/pain25
poof-1 ploof1
poof-2 ploof2
poof-3 ploof3
poof-4 ploof4
poof-5 ploof5
$random gmarinoof { poof-1 poof-2 poof-3 poof-4 poof-5 }
$playeralias player male *grunt gmarinoof
pdhi-1	diehi1
pdhi-2	diehi2
pdhi-3	diehi3
$random gmarindhi { pdhi-1 pdhi-2 pdhi-3 }
$playersound	player	male	*death		GMPLDETH
$playeralias	player	male	*xdeath		GMPDIEHI
$playersound	player	male	*wimpydeath GMWIMPY
player/jump1	 DSJUMP1
player/jump2	 DSJUMP2
$random gmarinjmp { player/jump1 player/jump2 }
$playeralias	player	male	*jump		gmarinjmp
$playeralias	player	male	*gibbed		misc/gibbed
player/zaps		 ZAPS
$random player/gurgle { player/gurgle1 player/gurgle2 player/gurgle3 player/gurgle4 }
player/gurgle1	 GURGLE1
player/gurgle2	 GURGLE2
player/gurgle3	 GURGLE3
player/gurgle4	 GURGLE4
player/drown	 GMDROWN
$playersound	player	male	*surface	gmsurfac
$playersound	player	male	*gasp		gmchoke
//(Mostly) based on the Legacy releases of GamingMarine in Doom
$random player/ridicule { player/kicktaunt2 player/killtaunt73 player/killtaunt5 player/killtaunt31 player/killtaunt7 player/killtaunt86 player/kicktaunt5 player/killtaunt50 player/killtaunt4 player/killtaunt3 }
$playeralias	player	male	*taunt		player/ridicule
//------------Weapons----------------//
$random fist/normalthrow { normalfist1 normalfist2 normalfist3 normalfist4 }
normalfist1		 FISTWH1
normalfist2		 FISTWH2
normalfist3		 FISTWH3
normalfist4		 FISTWH4
$random fist/hit { fisthit1 fisthit2 fisthit3 fisthit4 fisthit5 }
fisthit1		 PUNHIT1
fisthit2		 PUNHIT2
fisthit3		 PUNHIT3
fisthit4		 PUNHIT4
fisthit5		 PUNHIT5
weapons/KICK     KICK
weapons/DSSAWFUL DSSAWFUL
weapons/DSSAWHIT DSSAWHIT
pistol/cock PISTCOCK
weapons/GMPISTOL GMPISTOL
weapons/GMPISTL1 GMPISTL1
weapons/GMPISTL2 GMPISTL2
$random weapons/GMSHOTGN { shotgun/fire1 shotgun/fire2 shotgun/fire3 shotgun/fire4 }
shotgun/fire1	 SGFIR1
shotgun/fire2	 SGFIR2
shotgun/fire3	 SGFIR3
shotgun/fire4	 SGFIR4
weapons/ssg1	 DSDBOPN
weapons/DSDBCLS	 DSDBCLS
$random weapons/UZIFIRE { weapons/UZIFIRE1 weapons/UZIFIRE2 weapons/UZIFIRE3 }
weapons/UZIFIRE1 UZIFIRE1
weapons/UZIFIRE2 UZIFIRE2
weapons/UZIFIRE3 UZIFIRE3
weapons/GMROCKTL GMROCKTL
Weapons/RocketFly ROCKFLY
weapons/blasterrifle	DSBLASTR
railgun/fire1	 RAILFIR1
railgun/fire2	 RAILFIR2
$random weapons/railgf { railgun/fire1 railgun/fire2 }
weapons/explosion1		barexp1
weapons/explosion2		barexp2
weapons/explosion3		barexp3
weapons/explosion4		barexp4
weapons/explosion5		barexp5
weapons/explosion6		barexp6
explosion/distant		EXPDIST
40mm/grenfire gfire
40mm/grenbounce bounce
shotgun/pump1			PUMPBACK
shotgun/pump2			PUMPFRTH
weapons/spasshot	SPASSHOT
weapons/spascock	SPASCOCK
$random weapons/DSDSHTGN { ssg/fire1 ssg/fire2 }
ssg/fire1			DBSFIRE1
ssg/fire2			DBSFIRE2
$random weapons/DSDBLOAD { ssg/load1 ssg/load2 ssg/load3 }
ssg/load1			DBSLOAD1
ssg/load2			DBSLOAD2
ssg/load3			DBSLOAD3
cadet/pickup		CADETGET
bigball/fire		CADETFIR
bigball/hit			CADETEXP
bigball/bounce1		CADETHT1
bigball/bounce2		CADETHT2
$random bigball/bounce { bigball/bounce1 bigball/bounce2 }
plasma/fire			PLACANFR
SoulCube/Pickup		SCPICKUP
SoulCube/GetSoul	SCSOULUP
SoulCube/NotYet		SCNOPE
SoulCube/UseUs		SCUSEUS
SoulCube/Use		SCUSE
SoulCube/Slice		SCSLICE
FOOT/WALL			FOOTWALL
FOOT/HIT			FOOTHIT
grinder/start		MOTFIRE
grinder/continue	MOTFIREB
grinder/stop		MOTFIREC
$random grinder/hitwall { grinder/hitwall1 grinder/hitwall2 grinder/hitwall3 grinder/hitwall4 grinder/hitwall5 }
grinder/hitwall1	SWALL1
grinder/hitwall2	SWALL2
grinder/hitwall3	SWALL3
grinder/hitwall4	SWALL4
grinder/hitwall5	SWALL5
$random grinder/hitbody { grinder/hitbody1 grinder/hitbody2 grinder/hitbody3 grinder/hitbody4 grinder/hitbody5 }
grinder/hitbody1	SGORE1
grinder/hitbody2	SGORE2
grinder/hitbody3	SGORE3
grinder/hitbody4	SGORE4
grinder/hitbody5	SGORE5
misc/gibbed1			dsslop1
misc/gibbed2			dsslop2
misc/gibbed3			dsslop3
misc/gibbed4			dsslop4
misc/gibbed5			dsslop5
misc/gibbed6			dsslop6
misc/gibbed7			dsslop7
misc/gibbed8			dsslop8
$random misc/gibbed { misc/gibbed1 misc/gibbed2 misc/gibbed3 misc/gibbed4 misc/gibbed5 misc/gibbed6 misc/gibbed7 misc/gibbed8 }
gib/hit1				gibimp1
gib/hit2				gibimp2
gib/hit3				gibimp3
gib/hit4				gibimp4
gib/hit5				gibimp5
gib/hit6				gibimp6
gib/hit7				gibimp7
gib/hit8				gibimp8
gib/hit9				gibimp9
gib/hit10				gibimp10
gib/hit11				gibimp11
gib/hit12				gibimp12
$random	gib/land { gib/hit1 gib/hit2 gib/hit3 gib/hit4 gib/hit5 gib/hit6 gib/hit7 gib/hit8 gib/hit9 gib/hit10 gib/hit11 gib/hit12 }
$random newexplosion			{ weapons/explosion1 weapons/explosion2 weapons/explosion3 weapons/explosion4 weapons/explosion5 weapons/explosion6 }
knukled1 knukled1
knukled2 knukled2
$random knuckled { knukled1 knukled2 }
fistslct fistslct
pistup	 pistup
pistup2	 pistup2
shotcock shotcock
dbcock	 dbcock
chanup	 chanup
rockpump rockpump
railup	 railup
bfgup	 dsbfgup
BOLT1R BOLT1R
spasup spasup
duke/weaponup WPNSEL21
REVXUP REVXUP
$random coke/up { coke/up1 coke/up2 }
coke/up1 COLA1
coke/up2 COLA2
pc/pick	 PCPICK
pc/idle	 comp1
nvg/pick GOGGLES
SOULGET	 SOULGET
MEGAGET	 MEGAGET
INVULGET INVULGET
HASTEUP  HASTEUP
PCOLABUP PCOLABUP
weapon/get1			DSWPNUP1
weapon/get2			DSWPNUP2
weapon/get3			DSWPNUP3
weapon/get4			DSWPNUP4
$random misc/w_pkup { weapon/get1 weapon/get2 weapon/get3 weapon/get4 }
misc/ammo_pkup am_pkup
pistolmagazine/get	PISMAGUP
pistolbox/get		PISBOXUP
bulletmagazine/get	BULMAGUP
bulletbox/get		BULBOXUP
shellclip/get		SHELGET
shellbox/get		SHELGET2
rocket/get			RCKCLIP
rocketbox/get		RCKCLIP2
cell/get1			CELLGET
cell/get2			CELLGET2
mana/smallget		SMOLMANA
mana/largeget		BIGMANA
misc/ar2_pkup 		AMRSHRD
backpack/get BPACKUP
FKITUSE		cokeuse
DoubleDamage/Pickup			DDMG
QuadDamage/Pickup			QUADDMUP
QuadDamage/Use				QUADDMFR
RADS						SUIT
eating/apple				APPLEEAT
eating/orange				ORANGEAT
eating/burger				BURGEAT
eating/heart				HEARTEAT
eating/swollenheart			HARTEAT2
revx/fire					REVXFIRE
revx/upgrade				REVXUPGR
ARMOR1						ARMOR1
ARMOR2						ARMOR2
ARMOR3						ARMOR3
ARMOR4						ARMOR4

//------------Misc-------------------//
misc/k_pkup  dsgotkey
misc/skullup skullup
$random player/gibtaunt { ds1 ds2 ds3 ds4 ds5 ds6 ds7 ds8 ds9 ds10 ds11 ds12 ds13 ds14 ds15 ds16 ds17 ds18 ds19 ds20 ds21 ds22 ds23 ds24 ds25 }
ds1 pieces1
ds2 pieces2
ds3 pieces3
ds4 pieces4
ds5 pieces5
ds6 pieces6
ds7 pieces7
ds8 pieces8
ds9 pieces9
ds10 pieces10
ds11 pieces11
ds12 pieces12
ds13 pieces13
ds14 pieces14
ds15 pieces15
ds16 pieces16
ds17 pieces17
ds18 pieces18
ds19 pieces19
ds20 pieces20
ds21 pieces21
ds22 pieces22
ds23 pieces23
ds24 pieces24
ds25 pieces25
$random player/intro { player/intro1 player/intro2 player/intro3 player/intro4 player/intro5 player/intro6 player/intro7 player/intro8 player/intro9 player/intro10 player/intro11 player/intro12 player/intro13 player/intro14 player/intro15 player/intro16 player/intro17 player/intro18 player/intro19 player/intro20 player/intro21 player/intro22 player/intro23 player/intro24 player/intro25 player/intro26 player/intro27 player/intro28 player/intro29 player/intro30 player/intro31 player/intro32 player/intro33 player/intro34 player/intro35 player/intro36 player/intro37 player/intro38 player/intro39 player/intro40 }
player/intro1				INTRO01
player/intro2				INTRO02
player/intro3				INTRO03
player/intro4				INTRO04
player/intro5				INTRO05
player/intro6				INTRO06
player/intro7				INTRO07
player/intro8				INTRO08
player/intro9				INTRO09
player/intro10				INTRO10
player/intro11				INTRO11
player/intro12				INTRO12
player/intro13				INTRO13
player/intro14				INTRO14
player/intro15				INTRO15
player/intro16				INTRO16
player/intro17				INTRO17
player/intro18				INTRO18
player/intro19				INTRO19
player/intro20				INTRO20
player/intro21				INTRO21
player/intro22				INTRO22
player/intro23				INTRO23
player/intro24				INTRO24
player/intro25				INTRO25
player/intro26				INTRO26
player/intro27				INTRO27
player/intro28				INTRO28
player/intro29				INTRO29
player/intro30				INTRO30
player/intro31				INTRO31
player/intro32				INTRO32
player/intro33				INTRO33
player/intro34				INTRO34
player/intro35				INTRO35
player/intro36				INTRO36
player/intro37				INTRO37
player/intro38				INTRO38
player/intro39				INTRO39
player/intro40				INTRO40
$random player/killtaunt { player/killtaunt1 player/killtaunt2 player/killtaunt3 player/killtaunt4 player/killtaunt5 player/killtaunt6 player/killtaunt7 player/killtaunt8 player/killtaunt9 player/killtaunt10 player/killtaunt11 player/killtaunt12 player/killtaunt13 player/killtaunt14 player/killtaunt15 player/killtaunt16 player/killtaunt17 player/killtaunt18 player/killtaunt19 player/killtaunt20 player/killtaunt21 player/killtaunt22 player/killtaunt23 player/killtaunt24 player/killtaunt25 player/killtaunt26 player/killtaunt27 player/killtaunt28 player/killtaunt29 player/killtaunt30 player/killtaunt31 player/killtaunt32 player/killtaunt33 player/killtaunt34 player/killtaunt35 player/killtaunt36 player/killtaunt37 player/killtaunt38 player/killtaunt39 player/killtaunt40 player/killtaunt41 player/killtaunt42 player/killtaunt43 player/killtaunt44 player/killtaunt45 player/killtaunt46 player/killtaunt47 player/killtaunt48 player/killtaunt49 player/killtaunt50 player/killtaunt51 player/killtaunt52 player/killtaunt53 player/killtaunt54 player/killtaunt55 player/killtaunt56 player/killtaunt57 player/killtaunt58 player/killtaunt59 player/killtaunt60 player/killtaunt61 player/killtaunt62 player/killtaunt63 player/killtaunt64 player/killtaunt65 player/killtaunt66 player/killtaunt67 player/killtaunt68 player/killtaunt69 player/killtaunt70 player/killtaunt71 player/killtaunt72 player/killtaunt73 player/killtaunt74 player/killtaunt75 player/killtaunt76 player/killtaunt77 player/killtaunt78 player/killtaunt79 player/killtaunt80 player/killtaunt81 player/killtaunt82 player/killtaunt83 player/killtaunt84 player/killtaunt85 player/killtaunt86 player/killtaunt87 player/killtaunt88 player/killtaunt89 player/killtaunt90 player/killtaunt91 player/killtaunt92 player/killtaunt93 player/killtaunt94 player/killtaunt95 }
player/killtaunt1			KILL01
player/killtaunt2			KILL02
player/killtaunt3			KILL03
player/killtaunt4			KILL04
player/killtaunt5			KILL05
player/killtaunt6			KILL06
player/killtaunt7			KILL07
player/killtaunt8			KILL08
player/killtaunt9			KILL09
player/killtaunt10			KILL10
player/killtaunt11			KILL11
player/killtaunt12			KILL12
player/killtaunt13			KILL13
player/killtaunt14			KILL14
player/killtaunt15			KILL15
player/killtaunt16			KILL16
player/killtaunt17			KILL17
player/killtaunt18			KILL18
player/killtaunt19			KILL19
player/killtaunt20			KILL20
player/killtaunt21			KILL21
player/killtaunt22			KILL22
player/killtaunt23			KILL23
player/killtaunt24			KILL24
player/killtaunt25			KILL25
player/killtaunt26			KILL26
player/killtaunt27			KILL27
player/killtaunt28			KILL28
player/killtaunt29			KILL29
player/killtaunt30			KILL30
player/killtaunt31			KILL31
player/killtaunt32			KILL32
player/killtaunt33			KILL33
player/killtaunt34			KILL34
player/killtaunt35			KILL35
player/killtaunt36			KILL36
player/killtaunt37			KILL37
player/killtaunt38			KILL38
player/killtaunt39			KILL39
player/killtaunt40			KILL40
player/killtaunt41			KILL41
player/killtaunt42			KILL42
player/killtaunt43			KILL43
player/killtaunt44			KILL44
player/killtaunt45			KILL45
player/killtaunt46			KILL46
player/killtaunt47			KILL47
player/killtaunt48			KILL48
player/killtaunt49			KILL49
player/killtaunt50			KILL50
player/killtaunt51			KILL51
player/killtaunt52			KILL52
player/killtaunt53			KILL53
player/killtaunt54			KILL54
player/killtaunt55			KILL55
player/killtaunt56			KILL56
player/killtaunt57			KILL57
player/killtaunt58			KILL58
player/killtaunt59			KILL59
player/killtaunt60			KILL60
player/killtaunt61			KILL61
player/killtaunt62			KILL62
player/killtaunt63			KILL63
player/killtaunt64			KILL64
player/killtaunt65			KILL65
player/killtaunt66			KILL66
player/killtaunt67			KILL67
player/killtaunt68			KILL68
player/killtaunt69			KILL69
player/killtaunt70			KILL70
player/killtaunt71			KILL71
player/killtaunt72			KILL72
player/killtaunt73			KILL73
player/killtaunt74			KILL74
player/killtaunt75			KILL75
player/killtaunt76			KILL76
player/killtaunt77			KILL77
player/killtaunt78			KILL78
player/killtaunt79			KILL79
player/killtaunt80			KILL80
player/killtaunt81			KILL81
player/killtaunt82			KILL82
player/killtaunt83			KILL83
player/killtaunt84			KILL84
player/killtaunt85			KILL85
player/killtaunt86			KILL86
player/killtaunt87			KILL87
player/killtaunt88			KILL88
player/killtaunt89			KILL89
player/killtaunt90			KILL90
player/killtaunt91			KILL91
player/killtaunt92			KILL92
player/killtaunt93			KILL93
player/killtaunt94			KILL94
player/killtaunt95			KILL95
$random player/kicktaunt { player/kicktaunt1 player/kicktaunt2 player/kicktaunt3 player/kicktaunt4 player/kicktaunt5 player/kicktaunt6 player/kicktaunt7 player/kicktaunt8 player/kicktaunt9 player/kicktaunt10 }
player/kicktaunt1			kick01
player/kicktaunt2			kick02
player/kicktaunt3			kick03
player/kicktaunt4			kick04
player/kicktaunt5			kick05
player/kicktaunt6			kick06
player/kicktaunt7			kick07
player/kicktaunt8			kick08
player/kicktaunt9			kick09
player/kicktaunt10			kick10
player/imonfire		dsburnpl
player/meleedie		deathhit

crystal/spawn				CRYSTLSP
cookie/crystal				CRYSTLUP
cookie/jingle1				CJINGLE1
cookie/jingle2				CJINGLE2
cookie/jingle3				CJINGLE3
$random cookie/jingle { cookie/jingle1 cookie/jingle2 cookie/jingle3 }
cookie/spawnready			CSTART
cookie/spawnboom			CSPAWN
cookie/spawn1				CINTRO01
cookie/spawn2				CINTRO02
cookie/spawn3				CINTRO03
cookie/spawn4				CINTRO04
cookie/spawn5				CINTRO05
cookie/spawn6				CINTRO06
cookie/spawn7				CINTRO07
cookie/spawn8				CINTRO08
cookie/spawn9				CINTRO09
cookie/spawn10				CINTRO10
cookie/spawn11				CINTRO11
$random cookie/spawn { cookie/spawn1 cookie/spawn2 cookie/spawn3 cookie/spawn4 cookie/spawn5 cookie/spawn6 cookie/spawn7 cookie/spawn8 cookie/spawn9 cookie/spawn10 cookie/spawn11 }
cookie/taunt1				CTAUNT01
cookie/taunt2				CTAUNT02
cookie/taunt3				CTAUNT03
cookie/taunt4				CTAUNT04
cookie/taunt5				CTAUNT05
cookie/taunt6				CTAUNT06
cookie/taunt7				CTAUNT07
cookie/taunt8				CTAUNT08
cookie/taunt9				CTAUNT09
cookie/taunt10				CTAUNT10
cookie/taunt11				CTAUNT11
cookie/taunt12				CTAUNT12
cookie/taunt13				CTAUNT13
$random cookie/taunt { cookie/taunt1 cookie/taunt2 cookie/taunt3 cookie/taunt4 cookie/taunt5 cookie/taunt6 cookie/taunt7 cookie/taunt8 cookie/taunt9 cookie/taunt10 cookie/taunt11 cookie/taunt12 cookie/taunt13 }
cookie/pain1				CPAIN01
cookie/pain2				CPAIN02
cookie/pain3				CPAIN03
cookie/pain4				CPAIN04
cookie/pain5				CPAIN05
cookie/pain6				CPAIN06
cookie/pain7				CPAIN07
cookie/pain8				CPAIN08
cookie/pain9				CPAIN09
cookie/pain10				CPAIN10
cookie/pain11				CPAIN11
cookie/pain12				CPAIN12
cookie/pain13				CPAIN13
cookie/pain14				CPAIN14
cookie/pain15				CPAIN15
cookie/pain16				CPAIN16
cookie/pain17				CPAIN17
cookie/pain18				CPAIN18
cookie/pain19				CPAIN19
cookie/pain20				CPAIN20
cookie/pain21				CPAIN21
$random cookie/pain { cookie/pain1 cookie/pain2 cookie/pain3 cookie/pain4 cookie/pain5 cookie/pain6 cookie/pain7 cookie/pain8 cookie/pain9 cookie/pain10 cookie/pain11 cookie/pain12 cookie/pain13 cookie/pain14 cookie/pain15 cookie/pain16 cookie/pain17 cookie/pain18 cookie/pain19 cookie/pain20 cookie/pain21 }
cookie/death				CDEATH
cookie/leave				CLEAVE
cookie/lastwords1			CLASTW1
cookie/lastwords2			CLASTW2
$random cookie/lastwords { cookie/lastwords1 cookie/lastwords2 }

misc/startupdone 	STARTUP
menu/activate			newmenu	// Activate a new menu
menu/backup			menuback	// Backup to previous menu
menu/cursor			menulft		// Move cursor up/down
menu/change			menulft	// Select new value for option
menu/invalid			menunope		// Menu not available
menu/dismiss			menuback	// Dismiss a prompt message
menu/choose			menusel	// Choose a menu item
menu/clear			menuback	// Close top menu
secret/found1		SECRET1
secret/found2		SECRET2
$random misc/secret { secret/found1 secret/found2 }
misc/quit1			QUITSND1
misc/quit2			QUITSND2
misc/quit3			QUITSND3
$random menu/quit1 { misc/quit1 misc/quit2 misc/quit3 }
$random menu/quit2 { misc/quit1 misc/quit2 misc/quit3 }
intermission/tick	COUNTING
intermission/nextstage	COUNTEND
weapons/shotgr		CONTINUE
misc/keytry				doorlock
$volume casings/bullet/bounce 0.4
$random Casings/Bullet/bounce { CBNCE1 CBNCE2 CBNCE3 CBNCE4 CBNCE5 }
CBNCE1 DSCASIN1
CBNCE2 DSCASIN2
CBNCE3 DSCASIN3
CBNCE4 DSCASIN4
CBNCE5 DSCASIN5
$volume casings/bullet/die 0.4
$random Casings/Bullet/die { CBNCE1 CBNCE2 CBNCE3 CBNCE4 CBNCE5 }
$volume casings/shell/die 0.4
$random casings/shell/die { SBNCE1 SBNCE2 SBNCE3 SBNCE4 SBNCE5 }
$volume casings/shell/bounce 0.4
$random casings/shell/bounce { SBNCE1 SBNCE2 SBNCE3 SBNCE4 SBNCE5 }
SBNCE1 DSSHELL1
SBNCE2 DSSHELL2
SBNCE3 DSSHELL3
SBNCE4 DSSHELL4
SBNCE5 DSSHELL5
$volume casings/rifle/bounce 0.4
$random casings/rifle/bounce { RBNCE1 RBNCE2 RBNCE3 }
RBNCE1 RCASING1
RBNCE2 RCASING2
RBNCE3 RCASING3
$random misc/ricochet { misc/ricochet1 misc/ricochet2 misc/ricochet3 misc/ricochet4 misc/ricochet5 misc/ricochet6  misc/ricochet7 }
misc/ricochet1	RICOCHE1
misc/ricochet2	RICOCHE2
misc/ricochet3	RICOCHE3
misc/ricochet4	RICOCHE4
misc/ricochet5	RICOCHE5
misc/ricochet6	RICOCHE6
misc/ricochet7	RICOCHE7

Rat/Squeek	DSRAT
$volume radio/chat 0.5
radio/chat 	RADIOAMB
props/lighthum1		lite1
$volume props/lighthum1 0.15
props/lighthum2		lite2
$volume props/lighthum2 0.15
props/lighthum3		lite3
$volume props/lighthum3 0.15
props/burningbarrel/loop				burnbarl
$volume props/burningbarrel/loop 0.15
PILRGLS1 PILRGLS1
PILRGLS2 PILRGLS2
$RANDOM PillarGlassBreak {PILRGLS1 PILRGLS2}
FLORGLS1 FLORGLS1
FLORGLS2 FLORGLS2
FLORGLS3 FLORGLS3
FLORGLS4 FLORGLS4
$RANDOM GlassShardImpact {FLORGLS1 FLORGLS2 FLORGLS3 FLORGLS4}
Glass/Break				GLASSBRK
metal/hit1				METAL1
metal/hit2				METAL2
metal/hit3				METAL3
metal/hit4				METAL4
metal/hit5				METAL5
metal/hit6				METAL6
$random metal/hit { metal/hit1 metal/hit2 metal/hit3 metal/hit4 metal/hit5 metal/hit6 }
$volume ambience/reactor 0.5
ambience/reactor		reactor
ambience/scream1		SCREAM01
ambience/scream2		SCREAM02
ambience/scream3		SCREAM03
ambience/scream4		SCREAM04
ambience/scream5		SCREAM05
ambience/scream6		SCREAM06
ambience/scream7		SCREAM07
ambience/scream8		SCREAM08
ambience/scream9		SCREAM09
ambience/scream10		SCREAM10
ambience/scream11		SCREAM11
$volume ambience/scream 0.5
$random ambience/scream { ambience/scream1 ambience/scream2 ambience/scream3 ambience/scream4 ambience/scream5 ambience/scream6 ambience/scream7 ambience/scream8 ambience/scream9 ambience/scream10 ambience/scream11 }
$volume ambience/scary1 0.5
ambience/scary1			SCARY1
$volume ambience/scary2 0.5
ambience/scary2			SCARY2
$volume ambience/scary3 0.5
ambience/scary3			SCARY3
$volume ambience/scary4 0.5
ambience/scary4			SCARY4
$volume ambience/scary5 0.5
ambience/scary5			SCARY5
$volume ambience/scary6 0.5
ambience/scary6			SCARY6
$volume ambience/scary7 0.5
ambience/scary7			SCARY7
$volume ambience/scary8 0.5
ambience/scary8			SCARY8
$volume ambience/scary9 0.5
ambience/scary9			SCARY9
ambience/horror1		HORROR1
ambience/horror2		HORROR2
ambience/horror3		HORROR3
ambience/horror4		HORROR4
$volume ambience/horror 0.5
$random ambience/horror { ambience/horror1 ambience/horror2 ambience/horror3 ambience/horror4 }
ambience/bird1			BIRD01
ambience/bird2			BIRD02
ambience/bird3			BIRD03
ambience/bird4			BIRD04
ambience/bird5			BIRD05
ambience/bird6			BIRD06
ambience/bird7			BIRD07
$volume ambience/bird 0.5
$random ambience/bird { ambience/bird1 ambience/bird2 ambience/bird3 ambience/bird4 ambience/bird5 ambience/bird6 ambience/bird7 }
radio/break				VENTBUST
SFX/Buzz				DSBUZZ
$volume SFX/Buzz 0.25

plats/start				elev1
plats/mid				elev2
plats/stop				elev3
doors/slow/open			door1
doors/slow/openstop		door2
doors/slow/close		door3
doors/slow/closestop	door2


GTSOH					GTSOH
big/nute				BIGNUT

$attenuation player/killtaunt 0
$attenuation player/gibtaunt 0
$attenuation player/kicktaunt 0
$attenuation Explosion/Distant 0
$attenuation crystal/spawn 0
$attenuation cookie/jingle 0
$attenuation cookie/spawnready 0
$attenuation cookie/spawnboom 0
$attenuation cookie/spawn 0
$attenuation cookie/death 0
$attenuation cookie/leave 0
$attenuation cookie/lastwords 0
$limit player/killtaunt 1
$limit player/gibtaunt 1
$limit boss/sight 1
$limit player/kicktaunt 1
$limit Explosion/Distant 1
$limit misc/teleport 0
$limit revx/fire 0

//Sound definitions for the mobsters
$random cyber/hoof 		{ cyber/hoof1 cyber/hoof2 cyber/hoof3 cyber/hoof4 }
cyber/hoof1			dshoof
cyber/hoof2			dshoof2
cyber/hoof3			dshoof3
cyber/hoof4			dshoof4
$random pony/step		{ pony/step1 pony/step2 pony/step3 pony/step4 pony/step5 pony/step6 }
pony/step1			PONYSTP1
pony/step2			PONYSTP2
pony/step3			PONYSTP3
pony/step4			PONYSTP4
pony/step5			PONYSTP5
pony/step6			PONYSTP6
rifle/fire			DSRIFLE

$random SonicXRainbow/sight { SonicXRainbow/sight1 SonicXRainbow/sight2 SonicXRainbow/sight3 SonicXRainbow/sight4 SonicXRainbow/sight5 SonicXRainbow/sight6 SonicXRainbow/sight7 SonicXRainbow/sight8 SonicXRainbow/sight9 SonicXRainbow/sight10 SonicXRainbow/sight11 SonicXRainbow/sight12 SonicXRainbow/sight13 SonicXRainbow/sight14 SonicXRainbow/sight15 SonicXRainbow/sight16 SonicXRainbow/sight17 SonicXRainbow/sight18 }
SonicXRainbow/sight1   	   rdsit01
SonicXRainbow/sight2   	   rdsit02
SonicXRainbow/sight3   	   rdsit03
SonicXRainbow/sight4   	   rdsit04
SonicXRainbow/sight5   	   rdsit05
SonicXRainbow/sight6   	   rdsit06
SonicXRainbow/sight7   	   rdsit07
SonicXRainbow/sight8   	   rdsit08
SonicXRainbow/sight9   	   rdsit09
SonicXRainbow/sight10   	   rdsit10
SonicXRainbow/sight11   	   rdsit11
SonicXRainbow/sight12   	   rdsit12
SonicXRainbow/sight13   	   rdsit13
SonicXRainbow/sight14   	   rdsit14
SonicXRainbow/sight15   	   rdsit15
SonicXRainbow/sight16   	   rdsit16
SonicXRainbow/sight17   	   rdsit17
SonicXRainbow/sight18   	   rdsit18
$random SonicXRainbow/idle	{ SonicXRainbow/idle1 SonicXRainbow/idle2 SonicXRainbow/idle3 SonicXRainbow/idle4 SonicXRainbow/idle5 SonicXRainbow/idle6 SonicXRainbow/idle7 SonicXRainbow/idle8 SonicXRainbow/idle9 SonicXRainbow/idle10 SonicXRainbow/idle11 SonicXRainbow/idle12 SonicXRainbow/idle13 SonicXRainbow/idle14 SonicXRainbow/idle15 SonicXRainbow/idle16 SonicXRainbow/idle17 SonicXRainbow/idle18 SonicXRainbow/idle19 SonicXRainbow/idle20 SonicXRainbow/idle21 SonicXRainbow/idle22 SonicXRainbow/idle23 SonicXRainbow/idle24 SonicXRainbow/idle25 SonicXRainbow/idle26 SonicXRainbow/idle27 SonicXRainbow/idle28 SonicXRainbow/idle29 SonicXRainbow/idle30 SonicXRainbow/idle31 }
SonicXRainbow/idle1		   RDIDLE01
SonicXRainbow/idle2		   RDIDLE02
SonicXRainbow/idle3		   RDIDLE03
SonicXRainbow/idle4		   RDIDLE04
SonicXRainbow/idle5		   RDIDLE05
SonicXRainbow/idle6		   RDIDLE06
SonicXRainbow/idle7		   RDIDLE07
SonicXRainbow/idle8		   RDIDLE08
SonicXRainbow/idle9		   RDIDLE09
SonicXRainbow/idle10	   RDIDLE10
SonicXRainbow/idle11	   RDIDLE11
SonicXRainbow/idle12	   RDIDLE12
SonicXRainbow/idle13	   RDIDLE13
SonicXRainbow/idle14	   RDIDLE14
SonicXRainbow/idle15	   RDIDLE15
SonicXRainbow/idle16	   RDIDLE16
SonicXRainbow/idle17	   RDIDLE17
SonicXRainbow/idle18	   RDIDLE18
SonicXRainbow/idle19	   RDIDLE19
SonicXRainbow/idle20	   RDIDLE20
SonicXRainbow/idle21	   RDIDLE21
SonicXRainbow/idle22	   RDIDLE22
SonicXRainbow/idle23	   RDIDLE23
SonicXRainbow/idle24	   RDIDLE24
SonicXRainbow/idle25	   RDIDLE25
SonicXRainbow/idle26	   RDIDLE26
SonicXRainbow/idle27	   RDIDLE27
SonicXRainbow/idle28	   RDIDLE28
SonicXRainbow/idle29	   RDIDLE29
SonicXRainbow/idle30	   RDIDLE30
SonicXRainbow/idle31	   RDIDLE31
$random SonicXRainbow/pain { SonicXRainbow/pain1 SonicXRainbow/pain2 SonicXRainbow/pain3 SonicXRainbow/pain4 SonicXRainbow/pain5 SonicXRainbow/pain6 SonicXRainbow/pain7 SonicXRainbow/pain8 SonicXRainbow/pain9 SonicXRainbow/pain10 SonicXRainbow/pain11 SonicXRainbow/pain12 SonicXRainbow/pain13 SonicXRainbow/pain14 }
SonicXRainbow/pain1		   rdpain01
SonicXRainbow/pain2		   rdpain02
SonicXRainbow/pain3		   rdpain03
SonicXRainbow/pain4		   rdpain04
SonicXRainbow/pain5		   rdpain05
SonicXRainbow/pain6		   rdpain06
SonicXRainbow/pain7		   rdpain07
SonicXRainbow/pain8		   rdpain08
SonicXRainbow/pain9		   rdpain09
SonicXRainbow/pain10		   rdpain10
SonicXRainbow/pain11		   rdpain11
SonicXRainbow/pain12		   rdpain12
SonicXRainbow/pain13		   rdpain13
SonicXRainbow/pain14		   rdpain14
$random SonicXRainbow/death { SonicXRainbow/death1 SonicXRainbow/death2 SonicXRainbow/death3 SonicXRainbow/death4 SonicXRainbow/death5 SonicXRainbow/death6 SonicXRainbow/death7 SonicXRainbow/death8 SonicXRainbow/death9 SonicXRainbow/death10 SonicXRainbow/death11 SonicXRainbow/death12 SonicXRainbow/death13 SonicXRainbow/death14 SonicXRainbow/death15 SonicXRainbow/death16 SonicXRainbow/death17 SonicXRainbow/death18 SonicXRainbow/death19 SonicXRainbow/death20 SonicXRainbow/death21 SonicXRainbow/death22 SonicXRainbow/death23 SonicXRainbow/death24 SonicXRainbow/death25 SonicXRainbow/death26 SonicXRainbow/death27 }
SonicXRainbow/death1       rddie01
SonicXRainbow/death2       rddie02
SonicXRainbow/death3       rddie03
SonicXRainbow/death4       rddie04
SonicXRainbow/death5       rddie05
SonicXRainbow/death6       rddie06
SonicXRainbow/death7       rddie07
SonicXRainbow/death8       rddie08
SonicXRainbow/death9       rddie09
SonicXRainbow/death10      rddie10
SonicXRainbow/death11      rddie11
SonicXRainbow/death12      rddie12
SonicXRainbow/death13      rddie13
SonicXRainbow/death14      rddie14
SonicXRainbow/death15      rddie15
SonicXRainbow/death16      rddie16
SonicXRainbow/death17      rddie17
SonicXRainbow/death18      rddie18
SonicXRainbow/death19      rddie19
SonicXRainbow/death20      rddie20
SonicXRainbow/death21      rddie21
SonicXRainbow/death22      rddie22
SonicXRainbow/death23      rddie23
SonicXRainbow/death24      rddie24
SonicXRainbow/death25      rddie25
SonicXRainbow/death26      rddie26
SonicXRainbow/death27      rddie27

$random AmyPie/sight { Amy/sight1 Amy/sight2 Amy/sight3 Amy/sight4 Amy/sight5 Amy/sight6 Amy/sight7 Amy/sight8 Amy/sight9 Amy/sight10 }
Amy/sight1   apsit01
Amy/sight2   apsit02
Amy/sight3   apsit03
Amy/sight4   apsit04
Amy/sight5   apsit05
Amy/sight6   apsit06
Amy/sight7   apsit07
Amy/sight8   apsit08
Amy/sight9   apsit09
Amy/sight10   apsit10
$random AmyPie/idle	{ AmyPie/idle1 AmyPie/idle2 AmyPie/idle3 AmyPie/idle4 AmyPie/idle5 AmyPie/idle6 AmyPie/idle7 AmyPie/idle8 AmyPie/idle9 AmyPie/idle10 AmyPie/idle11 AmyPie/idle12 AmyPie/idle13 AmyPie/idle14 AmyPie/idle15 AmyPie/idle16 AmyPie/idle17 AmyPie/idle18 AmyPie/idle19 AmyPie/idle20 AmyPie/idle21 AmyPie/idle22 AmyPie/idle23 AmyPie/idle24 AmyPie/idle25 }
AmyPie/idle1		   APIDLE01
AmyPie/idle2		   APIDLE02
AmyPie/idle3		   APIDLE03
AmyPie/idle4		   APIDLE04
AmyPie/idle5		   APIDLE05
AmyPie/idle6		   APIDLE06
AmyPie/idle7		   APIDLE07
AmyPie/idle8		   APIDLE08
AmyPie/idle9		   APIDLE09
AmyPie/idle10		   APIDLE10
AmyPie/idle11		   APIDLE11
AmyPie/idle12		   APIDLE12
AmyPie/idle13		   APIDLE13
AmyPie/idle14		   APIDLE14
AmyPie/idle15		   APIDLE15
AmyPie/idle16		   APIDLE16
AmyPie/idle17		   APIDLE17
AmyPie/idle18		   APIDLE18
AmyPie/idle19		   APIDLE19
AmyPie/idle20		   APIDLE20
AmyPie/idle21		   APIDLE21
AmyPie/idle22		   APIDLE22
AmyPie/idle23		   APIDLE23
AmyPie/idle24		   APIDLE24
AmyPie/idle25		   APIDLE25
$random AmyPie/pain { AmyPie/pain1 AmyPie/pain2 AmyPie/pain3 AmyPie/pain4 AmyPie/pain5 AmyPie/pain6 AmyPie/pain7 AmyPie/pain8 AmyPie/pain9 AmyPie/pain10 AmyPie/pain11 AmyPie/pain12 AmyPie/pain13 AmyPie/pain14 AmyPie/pain15 AmyPie/pain16 AmyPie/pain17 AmyPie/pain18 AmyPie/pain19 AmyPie/pain20 AmyPie/pain21 AmyPie/pain22 AmyPie/pain23 AmyPie/pain24 AmyPie/pain25 }
AmyPie/pain1		   appain01
AmyPie/pain2		   appain02
AmyPie/pain3		   appain03
AmyPie/pain4		   appain04
AmyPie/pain5		   appain05
AmyPie/pain6		   appain06
AmyPie/pain7		   appain07
AmyPie/pain8		   appain08
AmyPie/pain9		   appain09
AmyPie/pain10		   appain10
AmyPie/pain11		   appain11
AmyPie/pain12		   appain12
AmyPie/pain13		   appain13
AmyPie/pain14		   appain04
AmyPie/pain15		   appain15
AmyPie/pain16		   appain16
AmyPie/pain17		   appain17
AmyPie/pain18		   appain18
AmyPie/pain19		   appain19
AmyPie/pain20		   appain20
AmyPie/pain21		   appain21
AmyPie/pain22		   appain22
AmyPie/pain23		   appain23
AmyPie/pain24		   appain24
AmyPie/pain25		   appain25 //Alright, 25 pain sounds is all I can handle.
$random AmyPie/death { AmyPie/death1 AmyPie/death2 AmyPie/death3 AmyPie/death4 AmyPie/death5 AmyPie/death6 AmyPie/death7 AmyPie/death8 AmyPie/death9 AmyPie/death10 AmyPie/death11 AmyPie/death12 AmyPie/death13 AmyPie/death14 AmyPie/death15 }
AmyPie/death1       apdie01
AmyPie/death2       apdie02
AmyPie/death3       apdie03
AmyPie/death4       apdie04
AmyPie/death5       apdie05
AmyPie/death6       apdie06
AmyPie/death7       apdie07 //This
AmyPie/death8       apdie08 //This
AmyPie/death9       apdie09 //And this are all variants of the same quote. Who says that variety is a bad thing? :P
AmyPie/death10      apdie10
AmyPie/death11      apdie11
AmyPie/death12      apdie12
AmyPie/death13      apdie13
AmyPie/death14      apdie14
AmyPie/death15		apdie15

$random	Applesheriff/sight	{ Applesheriff/sight1 Applesheriff/sight2 Applesheriff/sight3 Applesheriff/sight4 Applesheriff/sight5 Applesheriff/sight6 Applesheriff/sight7 Applesheriff/sight8 Applesheriff/sight9 Applesheriff/sight10 Applesheriff/sight11 Applesheriff/sight12 Applesheriff/sight13 Applesheriff/sight14 }
Applesheriff/sight1  assit01
Applesheriff/sight2  assit02
Applesheriff/sight3  assit03
Applesheriff/sight4  assit04
Applesheriff/sight5  assit05
Applesheriff/sight6  assit06
Applesheriff/sight7  assit07
Applesheriff/sight8  assit08
Applesheriff/sight9  assit09
Applesheriff/sight10 assit10
Applesheriff/sight11 assit11
Applesheriff/sight12 assit12
Applesheriff/sight13 assit13
Applesheriff/sight14 assit14
$random Applesheriff/idle	{ Applesheriff/idle1 Applesheriff/idle2 Applesheriff/idle3 Applesheriff/idle4 Applesheriff/idle5 Applesheriff/idle6 Applesheriff/idle7 Applesheriff/idle8 Applesheriff/idle9 Applesheriff/idle10 Applesheriff/idle11 Applesheriff/idle12 Applesheriff/idle13 Applesheriff/idle14 Applesheriff/idle15 Applesheriff/idle16 Applesheriff/idle17 Applesheriff/idle18 Applesheriff/idle19 Applesheriff/idle20 Applesheriff/idle21 Applesheriff/idle22 }
Applesheriff/idle1		   ASIDLE01
Applesheriff/idle2		   ASIDLE02
Applesheriff/idle3		   ASIDLE03
Applesheriff/idle4		   ASIDLE04
Applesheriff/idle5		   ASIDLE05
Applesheriff/idle6		   ASIDLE06
Applesheriff/idle7		   ASIDLE07
Applesheriff/idle8		   ASIDLE08
Applesheriff/idle9		   ASIDLE09
Applesheriff/idle10		   ASIDLE10
Applesheriff/idle11		   ASIDLE11
Applesheriff/idle12		   ASIDLE12
Applesheriff/idle13		   ASIDLE13
Applesheriff/idle14		   ASIDLE14
Applesheriff/idle15		   ASIDLE15
Applesheriff/idle16		   ASIDLE16
Applesheriff/idle17		   ASIDLE17
Applesheriff/idle18		   ASIDLE18
Applesheriff/idle19		   ASIDLE19
Applesheriff/idle20		   ASIDLE20
Applesheriff/idle21		   ASIDLE21
Applesheriff/idle22		   ASIDLE22
$random	Applesheriff/Pain	{ Applesheriff/Pain1 Applesheriff/Pain2 Applesheriff/Pain3 Applesheriff/Pain4 Applesheriff/Pain5 Applesheriff/Pain6 Applesheriff/Pain7 }
Applesheriff/Pain1 aspain01
Applesheriff/Pain2 aspain02
Applesheriff/Pain3 aspain03
Applesheriff/Pain4 aspain04
Applesheriff/Pain5 aspain05
Applesheriff/Pain6 aspain06
Applesheriff/Pain7 aspain07
$random Applesheriff/death { Applesheriff/death1 Applesheriff/death2 Applesheriff/death3 Applesheriff/death4 Applesheriff/death5 Applesheriff/death6 }
Applesheriff/death1       asdie01
Applesheriff/death2       asdie02
Applesheriff/death3       asdie03
Applesheriff/death4       asdie04
Applesheriff/death5       asdie05
Applesheriff/death6		  asdie06

$random OctaLeb/sight { OctaLeb/sight1 OctaLeb/sight2 OctaLeb/sight3 OctaLeb/sight4 OctaLeb/sight5 OctaLeb/sight6 OctaLeb/sight7 OctaLeb/sight8 OctaLeb/sight9 OctaLeb/sight10 OctaLeb/sight11 OctaLeb/sight12 OctaLeb/sight13 OctaLeb/sight14 OctaLeb/sight15 }
OctaLeb/sight1       octsit01
OctaLeb/sight2       octsit02
OctaLeb/sight3       octsit03
OctaLeb/sight4       octsit04
OctaLeb/sight5       octsit05
OctaLeb/sight6       octsit06
OctaLeb/sight7       octsit07
OctaLeb/sight8       octsit08
OctaLeb/sight9       octsit09
OctaLeb/sight10      octsit10
OctaLeb/sight11      octsit11
OctaLeb/sight12      octsit12
OctaLeb/sight13      octsit13
OctaLeb/sight14      octsit14
OctaLeb/sight15      octsit15
$random OctaLeb/active { OctaLeb/active1 OctaLeb/active2 OctaLeb/active3 OctaLeb/active4 OctaLeb/active5 OctaLeb/active6 OctaLeb/active7 OctaLeb/active8 OctaLeb/active9 OctaLeb/active10 OctaLeb/active11 OctaLeb/active12 OctaLeb/active13 OctaLeb/active14 OctaLeb/active15 }
OctaLeb/active1       octact01
OctaLeb/active2       octact02
OctaLeb/active3       octact03
OctaLeb/active4       octact04
OctaLeb/active5       octact05
OctaLeb/active6       octact06
OctaLeb/active7       octact07
OctaLeb/active8       octact08
OctaLeb/active9       octact09
OctaLeb/active10      octact10
OctaLeb/active11      octact11
OctaLeb/active12      octact12
OctaLeb/active13      octact13
OctaLeb/active14      octact14
OctaLeb/active15      octact15
$random OctaLeb/pain { OctaLeb/pain1 OctaLeb/pain2 OctaLeb/pain3 OctaLeb/pain4 OctaLeb/pain5 OctaLeb/pain6 OctaLeb/pain7 OctaLeb/pain8 OctaLeb/pain9 OctaLeb/pain10 OctaLeb/pain11 OctaLeb/pain12 OctaLeb/pain13 OctaLeb/pain14 OctaLeb/pain15 OctaLeb/pain16 }
OctaLeb/pain1 octpan01
OctaLeb/pain2 octpan02
OctaLeb/pain3 octpan03
OctaLeb/pain4 octpan04
OctaLeb/pain5 octpan05
OctaLeb/pain6 octpan06
OctaLeb/pain7 octpan07
OctaLeb/pain8 octpan08
OctaLeb/pain9 octpan09
OctaLeb/pain10 octpan10
OctaLeb/pain11 octpan11
OctaLeb/pain12 octpan12
OctaLeb/pain13 octpan13
OctaLeb/pain14 octpan14
OctaLeb/pain15 octpan15
OctaLeb/pain16 octpan16
$random OctaLeb/death { OctaLeb/death1 OctaLeb/death2 OctaLeb/death3 OctaLeb/death4 OctaLeb/death5 OctaLeb/death6 OctaLeb/death7 OctaLeb/death8 OctaLeb/death9 OctaLeb/death10 OctaLeb/death11 OctaLeb/death12 }
OctaLeb/death1       octdth1
OctaLeb/death2       octdth2
OctaLeb/death3       octdth3
OctaLeb/death4       octdth4
OctaLeb/death5       octdth5
OctaLeb/death6       octdth6
OctaLeb/death7       octdth7
OctaLeb/death8       octdth8
OctaLeb/death9       octdth9
OctaLeb/death10      octdth0
OctaLeb/death11      octdtha
OctaLeb/death12      octdthb
$random Octaleb/Burn { Octaleb/Burn1 Octaleb/Burn2 Octaleb/Burn3 Octaleb/Burn4 Octaleb/Burn5 Octaleb/Burn6 Octaleb/Burn7 Octaleb/Burn8 Octaleb/Burn9 }
Octaleb/Burn1		 octburn1
Octaleb/Burn2		 octburn2
Octaleb/Burn3		 octburn3
Octaleb/Burn4		 octburn4
Octaleb/Burn5		 octburn5
Octaleb/Burn6		 octburn6
Octaleb/Burn7		 octburn7
Octaleb/Burn8		 octburn8
Octaleb/Burn9		 octburn9

$random FlutterMedic/sight { FlutterMedic/sight1 FlutterMedic/sight2 FlutterMedic/sight3 FlutterMedic/sight4 FlutterMedic/sight5 FlutterMedic/sight6 FlutterMedic/sight7 FlutterMedic/sight8 FlutterMedic/sight9 }
FlutterMedic/sight1       fmsit01
FlutterMedic/sight2       fmsit02
FlutterMedic/sight3       fmsit03
FlutterMedic/sight4       fmsit04
FlutterMedic/sight5       fmsit05
FlutterMedic/sight6       fmsit06
FlutterMedic/sight7       fmsit07
FlutterMedic/sight8       fmsit08
FlutterMedic/sight9       fmsit09
$random FlutterMedic/idle	{ FlutterMedic/idle1 FlutterMedic/idle2 FlutterMedic/idle3 FlutterMedic/idle4 FlutterMedic/idle5 FlutterMedic/idle6 FlutterMedic/idle7 FlutterMedic/idle8 FlutterMedic/idle9 FlutterMedic/idle10 FlutterMedic/idle11 FlutterMedic/idle12 FlutterMedic/idle13 FlutterMedic/idle14 }
FlutterMedic/idle1		   FMIDLE01
FlutterMedic/idle2		   FMIDLE02
FlutterMedic/idle3		   FMIDLE03
FlutterMedic/idle4		   FMIDLE04
FlutterMedic/idle5		   FMIDLE05
FlutterMedic/idle6		   FMIDLE06
FlutterMedic/idle7		   FMIDLE07
FlutterMedic/idle8		   FMIDLE08
FlutterMedic/idle9		   FMIDLE09
FlutterMedic/idle10		   FMIDLE10
FlutterMedic/idle11		   FMIDLE11
FlutterMedic/idle12		   FMIDLE12
FlutterMedic/idle13		   FMIDLE13
FlutterMedic/idle14		   FMIDLE14
$random FlutterMedic/pain { FlutterMedic/pain1 FlutterMedic/pain2 FlutterMedic/pain3 FlutterMedic/pain4 FlutterMedic/pain5 FlutterMedic/pain6 FlutterMedic/pain7 FlutterMedic/pain8 FlutterMedic/pain9 FlutterMedic/pain10 FlutterMedic/pain11 FlutterMedic/pain12 FlutterMedic/pain13 }
FlutterMedic/pain1       fmpain01
FlutterMedic/pain2       fmpain02
FlutterMedic/pain3       fmpain03
FlutterMedic/pain4       fmpain04
FlutterMedic/pain5       fmpain05
FlutterMedic/pain6       fmpain06
FlutterMedic/pain7       fmpain07
FlutterMedic/pain8       fmpain08
FlutterMedic/pain9       fmpain09
FlutterMedic/pain10      fmpain10
FlutterMedic/pain11      fmpain11
FlutterMedic/pain12      fmpain12
FlutterMedic/pain13		 fmpain13
$random FlutterMedic/death { FlutterMedic/death1 FlutterMedic/death2 FlutterMedic/death3 FlutterMedic/death4 FlutterMedic/death5 }
FlutterMedic/death1       fmdie01
FlutterMedic/death2       fmdie02
FlutterMedic/death3       fmdie03
FlutterMedic/death4       fmdie04
FlutterMedic/death5       fmdie05

$random NewbieHooves/sight { NewbieHooves/sight1 NewbieHooves/sight2 NewbieHooves/sight3 NewbieHooves/sight4 }
NewbieHooves/sight1       dsnwhta1
NewbieHooves/sight2       dsnwhta2
NewbieHooves/sight3       dsnwhta3
NewbieHooves/sight4       dsnwhta4
$random NewbieHooves/pain { NewbieHooves/pain1 NewbieHooves/pain2 NewbieHooves/pain3 NewbieHooves/pain4  }
NewbieHooves/pain1       dsnwhpa1
NewbieHooves/pain2       dsnwhpa2
NewbieHooves/pain3       dsnwhpa3
NewbieHooves/pain4       dsnwhpa4
$random NewbieHooves/death { NewbieHooves/death1 NewbieHooves/death2 }
NewbieHooves/death1       dsnwhdt
NewbieHooves/death2       dsnwhdth

$random	Rourity/sight	{ Rourity/sight1 Rourity/sight2 Rourity/sight3 Rourity/sight4 Rourity/sight5 Rourity/sight6 Rourity/sight7 Rourity/sight8 Rourity/sight9 }
Rourity/sight1  RTSIT01
Rourity/sight2  RTSIT02
Rourity/sight3  RTSIT03
Rourity/sight4  RTSIT04
Rourity/sight5  RTSIT05
Rourity/sight6  RTSIT06
Rourity/sight7  RTSIT07
Rourity/sight8  RTSIT08
Rourtiy/sight9	RTSIT09
$random Rourity/idle { Rourity/idle1 Rourity/idle2 Rourity/idle3 Rourity/idle4 Rourity/idle5 Rourity/idle6 Rourity/idle7 Rourity/idle8 Rourity/idle9 Rourity/idle10 Rourity/idle11 Rourity/idle12 }
Rourity/idle1	RTACT01
Rourity/idle2	RTACT02
Rourity/idle3	RTACT03
Rourity/idle4	RTACT04
Rourity/idle5	RTACT05
Rourity/idle6	RTACT06
Rourity/idle7	RTACT07
Rourity/idle8	RTACT08
Rourity/idle9	RTACT09
Rourity/idle10	RTACT10
Rourity/idle11	RTACT11
Rourity/idle12	RTACT12
$random	Rourity/Pain	{ Rourity/Pain1 Rourity/Pain2 Rourity/Pain3 Rourity/Pain4 Rourity/Pain5 Rourity/Pain6 Rourity/Pain7 Rourity/Pain8 Rourity/Pain9 Rourity/Pain10 Rourity/Pain11 Rourity/Pain12 Rourity/Pain13 Rourity/Pain14 Rourity/Pain15 Rourity/Pain16 Rourity/Pain17 Rourity/Pain18 }
Rourity/Pain1 	RTPAI01
Rourity/Pain2 	RTPAI02
Rourity/Pain3 	RTPAI03
Rourity/Pain4 	RTPAI04
Rourity/Pain5 	RTPAI05
Rourity/Pain6 	RTPAI06
Rourity/Pain7 	RTPAI07
Rourity/Pain8 	RTPAI08
Rourity/Pain9 	RTPAI09
Rourity/Pain10 	RTPAI10
Rourity/Pain11 	RTPAI11
Rourity/Pain12 	RTPAI12
Rourity/Pain13 	RTPAI13
Rourity/Pain14 	RTPAI14
Rourity/Pain15 	RTPAI15
Rourity/Pain16 	RTPAI16
Rourity/Pain17 	RTPAI17
Rourity/Pain18 	RTPAI18
$random Rourity/death { Rourity/death1 Rourity/death2 Rourity/death3 Rourity/death4 Rourity/death5 Rourity/death6 Rourity/death7 Rourity/death8 Rourity/death9 Rourity/death10 }
Rourity/death1  RTDIE01
Rourity/death2  RTDIE02
Rourity/death3  RTDIE03
Rourity/death4  RTDIE04
Rourity/death5  RTDIE05
Rourity/death6  RTDIE06
Rourity/death7  RTDIE07
Rourity/death8  RTDIE08
Rourity/death9  RTDIE09
Rourity/death10 RTDIE10

$random TrixieKir/sight { TrixieKir/sight1 TrixieKir/sight2 }
TrixieKir/sight1       dstmta01
TrixieKir/sight2       dstmta02
$random TrixieKir/pain { TrixieKir/pain1 TrixieKir/pain2 }
TrixieKir/pain1 dstmpai1
TrixieKir/pain2 dstmpai2
$random TrixieKir/death { TrixieKir/death1 TrixieKir/death2 }
TrixieKir/death1       dstmdt
TrixieKir/death2       dstmdth

$random TwiMage/sight { TwiMage/sight1 TwiMage/sight2 TwiMage/sight3 }
TwiMage/sight1   tssit01
TwiMage/sight2   tssit02
TwiMage/sight3   tssit03
$random TwiMage/idle	{ TwiMage/idle1 TwiMage/idle2 TwiMage/idle3 TwiMage/idle4 TwiMage/idle5 TwiMage/idle6 TwiMage/idle7 TwiMage/idle8 }
TwiMage/idle1		   TSIDLE01
TwiMage/idle2		   TSIDLE02
TwiMage/idle3		   TSIDLE03
TwiMage/idle4		   TSIDLE04
TwiMage/idle5		   TSIDLE05
TwiMage/idle6		   TSIDLE06
TwiMage/idle7		   TSIDLE07
TwiMage/idle8		   TSIDLE08
$random TwiMage/pain { Twimage/pain1 Twimage/pain2 }
Twimage/pain1 tspain01
Twimage/pain2 tspain02
Twimage/pain3 tspain03
$random TwiMage/death { TwiMage/death1 TwiMage/death2 }
TwiMage/death1       tsdie01
TwiMage/death2       tsdie02

$random VinylStorm/sight { VinylStorm/sight1 VinylStorm/sight2 VinylStorm/sight3 }
VinylStorm/sight1       vssit01
VinylStorm/sight2       vssit02
VinylStorm/sight3       vssit03
$random VinylStorm/idle { VinylStorm/idle1 VinylStorm/idle2 VinylStorm/idle3 VinylStorm/idle4 VinylStorm/idle5 VinylStorm/idle6 }
VinylStorm/idle1       vsidle01
VinylStorm/idle2       vsidle02
VinylStorm/idle3       vsidle03
VinylStorm/idle4       vsidle04
VinylStorm/idle5       vsidle05
VinylStorm/idle6       vsidle06
$random VinylStorm/pain { VinylStorm/pain1 VinylStorm/pain2 }
VinylStorm/pain1 vspain01
VinylStorm/pain2 vspain02
VinylStorm/pain3 vspain03
VinylStorm/death vsdie01

Gunman/Die1 		GUNDTH1
Gunman/Die2 		GUNDTH2
Gunman/Die3 		GUNDTH3
$Random Gunman/Die 	{ Gunman/Die1 Gunman/Die2 Gunman/Die3 }
Gunman/Pain1 		GUNHRT1
Gunman/Pain2 		GUNHRT2
Gunman/Pain3 		GUNHRT3
Gunman/Pain4 		GUNHRT4
Gunman/Pain5 		GUNHRT5
Gunman/Pain6 		GUNHRT6
$Random Gunman/Pain { Gunman/Pain1 Gunman/Pain2 Gunman/Pain3 Gunman/Pain4 Gunman/Pain5 Gunman/Pain6 }
Gunman/See1 		GUNSIT1
Gunman/See2 		GUNSIT2
Gunman/See3 		GUNSIT3
Gunman/See4 		GUNSIT4
Gunman/See5 		GUNSIT5
Gunman/See6 		GUNSIT6
Gunman/See7 		GUNSIT7
Gunman/See8 		GUNSIT8
Gunman/See9 		GUNSIT9
$Random Gunman/See 	{ Gunman/See1 Gunman/See2 Gunman/See3 Gunman/See4 Gunman/See5 Gunman/See6 Gunman/See7 Gunman/See8 Gunman/See9 }
Gunman/Roam1 		GUNACT01
Gunman/Roam2 		GUNACT02
Gunman/Roam3 		GUNACT03
Gunman/Roam4 		GUNACT04
Gunman/Roam5 		GUNACT05
Gunman/Roam6 		GUNACT06
Gunman/Roam7 		GUNACT07
Gunman/Roam8 		GUNACT08
Gunman/Roam9 		GUNACT09
Gunman/Roam10 		GUNACT10
Gunman/Roam11 		GUNACT11
$random Gunman/Roam { Gunman/Roam1 Gunman/Roam2 Gunman/Roam3 Gunman/Roam4 Gunman/Roam5 Gunman/Roam6 Gunman/Roam7 Gunman/Roam8 Gunman/Roam9 Gunman/Roam10 Gunman/Roam11 }
OBCTerrVomit TERRVOM
weapons/minifire DSMINIGN

$random grunt/sight { grunt/sight1 grunt/sight2 grunt/sight3 grunt/sight4 grunt/sight5 grunt/sight6 grunt/sight7 grunt/sight8 grunt/sight9  grunt/sight10 grunt/sight11 grunt/sight12 grunt/sight13 grunt/sight14 grunt/sight15 }
grunt/sight1	zomsit1
grunt/sight2	zomsit2
grunt/sight3	zomsit3
grunt/sight4	zomsit4
grunt/sight5	zomsit5
grunt/sight6	zomsit6
grunt/sight7	zomsit7
grunt/sight8	zomsit8
grunt/sight9	zomsit9
grunt/sight10   zomsit10
grunt/sight11   zomsit11
grunt/sight12	zomsit12
grunt/sight13	zomsit13
grunt/sight14	zomsit14
grunt/sight15	zomsit15
$random grunt/death { grunt/death1 grunt/death2 grunt/death3 grunt/death4 grunt/death5 grunt/death6 grunt/death7 }
grunt/death1	zomdth1
grunt/death2	zomdth2
grunt/death3	zomdth3
grunt/death4	zomdth4
grunt/death5	zomdth5
grunt/death6	zomdth6
grunt/death7	zomdth7
$random grunt/pain { grunt/pain1 grunt/pain2 grunt/pain3 grunt/pain4 grunt/pain5 grunt/pain6 grunt/pain7 grunt/pain8 grunt/pain9 grunt/pain10 grunt/pain11 grunt/pain12 grunt/pain13 grunt/pain14 }
grunt/pain1		zompn1
grunt/pain2		zompn2
grunt/pain3		zompn3
grunt/pain4		zompn4
grunt/pain5		zompn5
grunt/pain6		zompn6
grunt/pain7		zompn7
grunt/pain8		zompn8
grunt/pain9		zompn9
grunt/pain10	zompn10
grunt/pain11	zompn11
grunt/pain12	zompn12
grunt/pain13	zompn13
grunt/pain14	zompn14
$random grunt/active { grunt/active1 grunt/active2 grunt/active3 grunt/active4 grunt/active5 grunt/active6 grunt/active7 grunt/active8 }
grunt/active1	zomact1
grunt/active2	zomact2
grunt/active3	zomact3
grunt/active4	zomact4
grunt/active5	zomact5
grunt/active6	zomact6
grunt/active7	zomact7
grunt/active8	zomact8
$random grunt/prepare { grunt/prepare1 grunt/prepare2 grunt/prepare3 grunt/prepare4 grunt/prepare5 grunt/prepare6 grunt/prepare7 }
grunt/prepare1	zomprep1
grunt/prepare2	zomprep2
grunt/prepare3	zomprep3
grunt/prepare4	zomprep4
grunt/prepare5	zomprep5
grunt/prepare6	zomprep6
grunt/prepare7	zomprep7
$random ZSec/Idle { zsecgrunt/active1 zsecgrunt/active2 zsecgrunt/active3 zsecgrunt/active4 zsecgrunt/active5 zsecgrunt/active6 zsecgrunt/active7 }
zsecgrunt/active1		ZOMIDL1
zsecgrunt/active2		ZOMIDL2
zsecgrunt/active3		ZOMIDL3
zsecgrunt/active4		ZOMIDL4
zsecgrunt/active5		ZOMIDL5
zsecgrunt/active6		ZOMIDL6
zsecgrunt/active7		ZOMIDL7
$Random ZSec/Pistol { ZSECPFR1 ZSECPFR2 ZSECPFR3 }
ZSECPFR1	ZSECPFR1
ZSECPFR2	ZSECPFR2
ZSECPFR3	ZSECPFR3

$random shotguy/active { shotguy/active1 shotguy/active2 shotguy/active3 }
shotguy/active1	zsecbr1
shotguy/active2	zsecbr2
shotguy/active3	zsecbr3
shotguy/chat1	zseccht1
shotguy/chat2	zseccht2
shotguy/chat3	zseccht3
shotguy/chat4	zseccht4
shotguy/chat5	zseccht5
shotguy/chat6	zseccht6
shotguy/chat7	zseccht7
shotguy/chat8	zseccht8
shotguy/chat9	zseccht9
shotguy/chat10	zseccht0
shotguy/chat11	zsecchta
shotguy/chat12	zsecchtb
shotguy/chat13	zsecchtc
shotguy/chat14	zsecchtd
shotguy/chat15	zsecchte

$random shotguy/breathe { shotguy/chat1 shotguy/chat2 shotguy/chat3 shotguy/chat4 shotguy/chat5 shotguy/chat6 shotguy/chat7 shotguy/chat8 shotguy/chat9 shotguy/chat10 shotguy/chat11 shotguy/chat12 shotguy/chat13 shotguy/chat14 shotguy/chat15 }

$RANDOM shotguy/sight { shotguy/sight1 shotguy/sight2 shotguy/sight3 shotguy/sight4 shotguy/sight5 shotguy/sight6 shotguy/sight7 shotguy/sight8 shotguy/sight9 shotguy/sight10 shotguy/sight11 shotguy/sight12 shotguy/sight13 }
shotguy/sight1	  ZSECSIT1
shotguy/sight2	  ZSECSIT2
shotguy/sight3	  ZSECSIT3
shotguy/sight4	  ZSECSIT4
shotguy/sight5	  ZSECSIT5
shotguy/sight6	  ZSECSIT6
shotguy/sight7	  ZSECSIT7
shotguy/sight8	  ZSECSIT8
shotguy/sight9	  ZSECSIT9
shotguy/sight10	  ZSECSIT0
shotguy/sight11	  ZSECSITA
shotguy/sight12	  ZSECSITB
shotguy/sight13	  ZSECSITC
$random shotguy/pain { shotguy/pain1 shotguy/pain2 shotguy/pain3 shotguy/pain4 shotguy/pain5 shotguy/pain6 shotguy/pain7 shotguy/pain8 shotguy/pain9 }
shotguy/pain1 	  zsecpan1
shotguy/pain2 	  zsecpan2
shotguy/pain3 	  zsecpan3
shotguy/pain4 	  zsecpan4
shotguy/pain5 	  zsecpan5
shotguy/pain6 	  zsecpan6
shotguy/pain7 	  zsecpan7
shotguy/pain8 	  zsecpan8
shotguy/pain9 	  zsecpan9
shotguy/death1	  zsecdth1
shotguy/death2	  zsecdth2
shotguy/death3	  zsecdth3
$random shotguy/death { shotguy/death1 shotguy/death2 shotguy/death3 }

BlasterSoldier/Sight		BLSDSIT
BlasterSoldier/Radio1		BLSDAC1
BlasterSoldier/Radio2		BLSDAC2
BlasterSoldier/Radio3		BLSDAC3
BlasterSoldier/Radio4		BLSDAC4
BlasterSoldier/Radio5		BLSDAC5
BlasterSoldier/Radio6		BLSDAC6
$random BlasterSoldier/Radio { BlasterSoldier/Radio1 BlasterSoldier/Radio2 BlasterSoldier/Radio3 BlasterSoldier/Radio4 BlasterSoldier/Radio5 BlasterSoldier/Radio6 }
BlasterSoldier/Pain1		BLSDPN1
BlasterSoldier/Pain2		BLSDPN2
$random BlasterSoldier/Pain { BlasterSoldier/Pain1 BlasterSoldier/Pain2 }
BlasterSoldier/Death		BLSDDTH
Q2Soldier/Blaster			SOLATCK2
Q2Soldier/ShotX				SHORTED

$random sawedoff/sit { sawedoff/sit1 sawedoff/sit2 sawedoff/sit3 sawedoff/sit4 sawedoff/sit5 sawedoff/sit6 sawedoff/sit7 sawedoff/sit8 sawedoff/sit9 sawedoff/sit10 sawedoff/sit11 sawedoff/sit12 sawedoff/sit13 sawedoff/sit14 }
sawedoff/sit1 sawedg01
sawedoff/sit2 sawedg02
sawedoff/sit3 sawedg03
sawedoff/sit4 sawedg04
sawedoff/sit5 sawedg05
sawedoff/sit6 sawedg06
sawedoff/sit7 sawedg07
sawedoff/sit8 sawedg08
sawedoff/sit9 sawedg09
sawedoff/sit10 sawedg10
sawedoff/sit11 sawedg11
sawedoff/sit12 sawedg12
sawedoff/sit13 sawedg13
sawedoff/sit14 sawedg14
$RANDOM sawedoff/idle { sawedoff/idle1 sawedoff/idle2 sawedoff/idle3 sawedoff/idle4 sawedoff/idle5 }
sawedoff/idle1 saweda1
sawedoff/idle2 saweda2
sawedoff/idle3 saweda3
sawedoff/idle4 saweda4
sawedoff/idle5 saweda5
$random sawedoff/pain { sawedoff/pain1 sawedoff/pain2 sawedoff/pain3 sawedoff/pain4 sawedoff/pain5 sawedoff/pain6 }
sawedoff/pain1 sawedp1
sawedoff/pain2 sawedp2
sawedoff/pain3 sawedp3
sawedoff/pain4 sawedp4
sawedoff/pain5 sawedp5
sawedoff/pain6 sawedp6
$random sawedoff/death { sawedoff/death1 sawedoff/death2 sawedoff/death3 sawedoff/death4 sawedoff/death5 }
sawedoff/death1 sawedd1
sawedoff/death2 sawedd2
sawedoff/death3 sawedd3
sawedoff/death4 sawedd4
sawedoff/death5 sawedd5

$random bgrunt/see {bg/s1 bg/s2 bg/s3 bg/s4 bg/s5 bg/s6 bg/s7 bg/s8 bg/s9 bg/s10 bg/s11 bg/s12 bg/s13 bg/s14 bg/s15 bg/s16 bg/s17 bg/s18 bg/s19 }
bg/s1 BGRSEE01
bg/s2 BGRSEE02
bg/s3 BGRSEE03
bg/s4 BGRSEE04
bg/s5 BGRSEE05
bg/s6 BGRSEE06
bg/s7 BGRSEE07
bg/s8 BGRSEE08
bg/s9 BGRSEE09
bg/s10 BGRSEE10
bg/s11 BGRSEE11
bg/s12 BGRSEE12
bg/s13 BGRSEE13
bg/s14 BGRSEE14
bg/s15 BGRSEE15
bg/s16 BGRSEE16
bg/s17 BGRSEE17
bg/s18 BGRSEE18
bg/s19 BGRSEE19
$random bgrunt/active {bg/a1 bg/a2 bg/a3 bg/a4 bg/a5 bg/a6 bg/a7 bg/a8 bg/a9 }
bg/a1 BGRACT01
bg/a2 BGRACT02
bg/a3 BGRACT03
bg/a4 BGRACT04
bg/a5 BGRACT05
bg/a6 BGRACT06
bg/a7 BGRACT07
bg/a8 BGRACT08
bg/a9 BGRACT09
$random bgrunt/pain {bg/p1 bg/p2 bg/p3 bg/p4 bg/p5 bg/p6 bg/p7}
bg/p1 BGRPAI01
bg/p2 BGRPAI02
bg/p3 BGRPAI03
bg/p4 BGRPAI04
bg/p5 BGRPAI05
bg/p6 BGRPAI06
bg/p7 BGRPAI07
$random bgrunt/death {bg/d1 bg/d2 bg/d3 bg/d4}
bg/d1 BGRDTH1
bg/d2 BGRDTH2
bg/d3 BGRDTH3
bg/d4 BGRDTH4

//I know that the character these sounds come from (Sorlag from Quake Champions) is actually a female, but, oh well.
$random Hellhound/sit { Hellhound/sit1 Hellhound/sit2 Hellhound/sit3 Hellhound/sit4 Hellhound/sit5 Hellhound/sit6 }
Hellhound/sit1	HOUNSIT1
Hellhound/sit2	HOUNSIT2
Hellhound/sit3	HOUNSIT3
Hellhound/sit4	HOUNSIT4
Hellhound/sit5	HOUNSIT5
Hellhound/sit6	HOUNSIT6
Hellhound/gallop HNGALLOP
$random Hellhound/act { Hellhound/act1 Hellhound/act2 Hellhound/act3 Hellhound/act4 Hellhound/act5 Hellhound/act6 Hellhound/act7 Hellhound/act8 Hellhound/act9 Hellhound/act10 Hellhound/act11 Hellhound/act12 Hellhound/act13 }
Hellhound/act1	HOUNAC1
Hellhound/act2	HOUNAC2
Hellhound/act3	HOUNAC3
Hellhound/act4	HOUNAC4
Hellhound/act5	HOUNAC5
Hellhound/act6	HOUNAC6
Hellhound/act7	HOUNAC7
Hellhound/act8	HOUNAC8
Hellhound/act9	HOUNAC9
Hellhound/act10 HOUNAC0
Hellhound/act11	HOUNACA
Hellhound/act12	HOUNACB
Hellhound/act13	HOUNACC
Hellhound/melee HOUNATK
$random Hellhound/hurt { Hellhound/hurt1 Hellhound/hurt2 Hellhound/hurt3 Hellhound/hurt4 Hellhound/hurt5 Hellhound/hurt6 Hellhound/hurt7 }
Hellhound/hurt1	HOUNHRT1
Hellhound/hurt2	HOUNHRT2
Hellhound/hurt3	HOUNHRT3
Hellhound/hurt4	HOUNHRT4
Hellhound/hurt5	HOUNHRT5
Hellhound/hurt6	HOUNHRT6
Hellhound/hurt7	HOUNHRT7
$random Hellhound/die { Hellhound/die1 Hellhound/die2 }
Hellhound/die1	HOUNDTH1
Hellhound/die2	HOUNDTH2
Hellhound/thud	HOUNTHUD

$random AdvancedHound/sit { AdvancedHound/sit1 AdvancedHound/sit2 AdvancedHound/sit3 AdvancedHound/sit4 AdvancedHound/sit5 }
AdvancedHound/sit1	AHOUSIT1
AdvancedHound/sit2	AHOUSIT2
AdvancedHound/sit3	AHOUSIT3
AdvancedHound/sit4	AHOUSIT4
AdvancedHound/sit5	AHOUSIT5
$random AdvancedHound/step { AdvancedHound/step1 AdvancedHound/step2 AdvancedHound/step3 AdvancedHound/step4 }
AdvancedHound/step1	AHOUSTP1
AdvancedHound/step2	AHOUSTP2
AdvancedHound/step3	AHOUSTP3
AdvancedHound/step4	AHOUSTP4
$random AdvancedHound/act { AdvancedHound/act1 AdvancedHound/act2 AdvancedHound/act3 AdvancedHound/act4 }
AdvancedHound/act1	AHOUACT1
AdvancedHound/act2	AHOUACT2
AdvancedHound/act3	AHOUACT3
AdvancedHound/act4	AHOUACT4
$random AdvancedHound/hurt { AdvancedHound/hurt1 AdvancedHound/hurt2 AdvancedHound/hurt3 AdvancedHound/hurt4 AdvancedHound/hurt5 AdvancedHound/hurt6 AdvancedHound/hurt7 }
AdvancedHound/hurt1	AHOUHRT1
AdvancedHound/hurt2	AHOUHRT2
AdvancedHound/hurt3	AHOUHRT3
AdvancedHound/hurt4	AHOUHRT4
AdvancedHound/hurt5	AHOUHRT5
AdvancedHound/hurt6	AHOUHRT6
AdvancedHound/hurt7	AHOUHRT7
$random AdvancedHound/die { AdvancedHound/die1 AdvancedHound/die2 AdvancedHound/die3 AdvancedHound/die4 AdvancedHound/die5 }
AdvancedHound/die1	AHOUDTH1
AdvancedHound/die2	AHOUDTH2
AdvancedHound/die3	AHOUDTH3
AdvancedHound/die4	AHOUDTH4
AdvancedHound/die5	AHOUDTH5

$random Chainguy/Sight { Chainguy/Sight1 Chainguy/Sight2 }
Chainguy/Sight1		MAJRSIT1
Chainguy/Sight2		MAJRSIT2
Chainguy/Active		MAJRACT
$random Chainguy/Pain { Chainguy/Pain1 Chainguy/Pain2 }
Chainguy/Pain1		MAJRHRT1
Chainguy/Pain2		MAJRHRT2
Chainguy/Death		MAJRDTH

//Damn, I wouldn't want to lose to me either.
GamingMarineClone/Sight1		GMBOTST1
GamingMarineClone/Sight2		GMBOTST2
GamingMarineClone/Sight3		GMBOTST3
GamingMarineClone/Sight4		GMBOTST4
GamingMarineClone/Sight5		GMBOTST5
GamingMarineClone/Sight6		GMBOTST6
GamingMarineClone/Sight7		GMBOTST7
$random GamingMarineClone/Sight { GamingMarineClone/Sight1 GamingMarineClone/Sight2 GamingMarineClone/Sight3 GamingMarineClone/Sight4 GamingMarineClone/Sight5 GamingMarineClone/Sight6 GamingMarineClone/Sight7 }
GamingMarineClone/Active1		GMBOTAC1
GamingMarineClone/Active2		GMBOTAC2
GamingMarineClone/Active3		GMBOTAC3
GamingMarineClone/Active4		GMBOTAC4
GamingMarineClone/Active5		GMBOTAC5
GamingMarineClone/Active6		GMBOTAC6
$random GamingMarineClone/Active { GamingMarineClone/Active1 GamingMarineClone/Active2 GamingMarineClone/Active3 GamingMarineClone/Active4 GamingMarineClone/Active5 GamingMarineClone/Active6 }
GamingMarineClone/Idle1			GMBOTID1
GamingMarineClone/Idle2			GMBOTID2
GamingMarineClone/Idle3			GMBOTID3
GamingMarineClone/Idle4			GMBOTID4
GamingMarineClone/Idle5			GMBOTID5
$random GamingMarineClone/Idle { GamingMarineClone/Idle1 GamingMarineClone/Idle2 GamingMarineClone/Idle3 GamingMarineClone/Idle4 GamingMarineClone/Idle5 }
GamingMarineClone/Ready			GMBOTRDY
GamingMarineClone/Fire			SOLATCK3
$random GamingMarineClone/Death { GamingMarineClone/Death1 GamingMarineClone/Death2 GamingMarineClone/Death3 }
GamingMarineClone/Death1		GMBOTDT1
GamingMarineClone/Death2		GMBOTDT2
GamingMarineClone/Death3		GMBOTDT3

$random Changeling/Sight { Changeling/Sight1 Changeling/Sight2 Changeling/Sight3 Changeling/Sight4 }
Changeling/Sight1				CHGLSIT1
Changeling/Sight2				CHGLSIT2
Changeling/Sight3				CHGLSIT3
Changeling/Sight4				CHGLSIT4
Changeling/Attack				CHGLATK
$random Changeling/Pain { Changeling/Pain1 Changeling/Pain2 Changeling/Pain3 }
Changeling/Pain1				CHGLPAN1
Changeling/Pain2				CHGLPAN2
Changeling/Pain3				CHGLPAN3
Changeling/Death				CHGLDTH

scientist/sight					SCISIT
scientist/attack				SCIATK
scientist/whoosh				SCIWSH
scientist/hit					SCIHIT
scientist/death					SCIDIE

$random ForceLord/Sight { ForceLord/Sight1 ForceLord/Sight2 ForceLord/Sight3 ForceLord/Sight4 ForceLord/Sight5 ForceLord/Sight6 }
ForceLord/Sight1				MFLSIT1
ForceLord/Sight2				MFLSIT2
ForceLord/Sight3				MFLSIT3
ForceLord/Sight4				MFLSIT4
ForceLord/Sight5				MFLSIT5
ForceLord/Sight6				MFLSIT6
ForceLord/Stomp					MFLSTOMP
$random ForceLord/Active { ForceLord/Active1 ForceLord/Active2 ForceLord/Active3 ForceLord/Active4 ForceLord/Active5 ForceLord/Active6 }
ForceLord/Active1				MFLACT1
ForceLord/Active2				MFLACT2
ForceLord/Active3				MFLACT3
ForceLord/Active4				MFLACT4
ForceLord/Active5				MFLACT5
ForceLord/Active6				MFLACT6
$random ForceLord/AttackTaunt { ForceLord/AttackTaunt1 ForceLord/AttackTaunt2 }
ForceLord/Clap					MFLCLAP
ForceLord/AttackTaunt1			MFLTNT1
ForceLord/AttackTaunt2			MFLTNT2
$random ForceLord/Ram { ForceLord/Ram1 ForceLord/Ram2 }
ForceLord/Ram1					MFLRAM1
ForceLord/Ram2					MFLRAM2
$random ForceLord/Pain { ForceLord/Pain1 ForceLord/Pain2 ForceLord/Pain3 ForceLord/Pain4 ForceLord/Pain5 ForceLord/Pain6 ForceLord/Pain7 ForceLord/Pain8 ForceLord/Pain9 }
ForceLord/Pain1					MFLHRT1
ForceLord/Pain2					MFLHRT2
ForceLord/Pain3					MFLHRT3
ForceLord/Pain4					MFLHRT4
ForceLord/Pain5					MFLHRT5
ForceLord/Pain6					MFLHRT6
ForceLord/Pain7					MFLHRT7
ForceLord/Pain8					MFLHRT8
ForceLord/Pain9					MFLHRT9
ForceLord/Death					MFLDEATH
ForceLord/Theme					MFLTHEME

$random DoomLuna/Sight { DoomLuna/Sight1 DoomLuna/Sight2 }
DoomLuna/Sight1					DLSIT1
DoomLuna/Sight2					DLSIT2
$random DoomLuna/Active { DoomLuna/Active1 DoomLuna/Active2 DoomLuna/Active3 DoomLuna/Active4 DoomLuna/Active5 }
DoomLuna/Active1				DLACT1
DoomLuna/Active2				DLACT2
DoomLuna/Active3				DLACT3
DoomLuna/Active4				DLACT4
DoomLuna/Active5				DLACT5
$random DoomLuna/Pain { DoomLuna/Pain1 DoomLuna/Pain2 DoomLuna/Pain3 DoomLuna/Pain4 DoomLuna/Pain5 DoomLuna/Pain6 }
DoomLuna/Pain1					DLHRT1
DoomLuna/Pain2					DLHRT2
DoomLuna/Pain3					DLHRT3
DoomLuna/Pain4					DLHRT4
DoomLuna/Pain5					DLHRT5
DoomLuna/Pain6					DLHRT6
$random DoomLuna/Insult { DoomLuna/Insult1 DoomLuna/Insult2 DoomLuna/Insult3 DoomLuna/Insult4 DoomLuna/Insult5 }
DoomLuna/Insult1				DLINS1
DoomLuna/Insult2				DLINS2
DoomLuna/Insult3				DLINS3
DoomLuna/Insult4				DLINS4
DoomLuna/Insult5				DLINS5
$random DoomLuna/Death { DoomLuna/Death1 DoomLuna/Death2 }
DoomLuna/Death1					DLDTH1
DoomLuna/Death2					DLDTH2

$random brain/sight { brain/sight1 brain/sight2 }
brain/sight1					BOSSSIT1
brain/sight2					BOSSSIT2
$random brain/pain { brain/pain1 brain/pain2 brain/pain3 brain/pain4 brain/pain5 brain/pain6 brain/pain7 }
brain/pain1						BOSSHRT1
brain/pain2						BOSSHRT2
brain/pain3						BOSSHRT3
brain/pain4						BOSSHRT4
brain/pain5						BOSSHRT5
brain/pain6						BOSSHRT6
brain/pain7						BOSSHRT7
brain/death						BOSSDTH

$random Zombie/Burn { Zombie/Burn1 Zombie/Burn2 Zombie/Burn3 }
Zombie/Burn1					BURNZOM1
Zombie/Burn2					BURNZOM2
Zombie/Burn3					BURNZOM3
$random Female/Burn { Female/Burn1 Female/Burn2 Female/Burn3 Female/Burn4 }
Female/Burn1					FEMFIRE1
Female/Burn2					FEMFIRE2
Female/Burn3					FEMFIRE3
Female/Burn4					FEMFIRE4

body/hitfloor1					BODLAND1
body/hitfloor2					BODLAND2
body/hitfloor3					BODLAND3
body/hitfloor4					BODLAND4
body/hitfloor5					BODLAND5
body/hitfloor6					BODLAND6
body/hitfloor7					BODLAND7
body/hitfloor8					BODLAND8
body/hitfloor9					BODLAND9
body/hitfloor10					BODLAND0
body/hitfloor11					BODLANDA
$random body/hitfloor { body/hitfloor1 body/hitfloor2 body/hitfloor3 body/hitfloor4 body/hitfloor5 body/hitfloor6 body/hitfloor7 body/hitfloor8 body/hitfloor9 body/hitfloor10 body/hitfloor11 }
gore/hitbig GOREHIT
gore/head	HEADSHOT

//Scripted Marines
$random ScriptedMarine/Pain { ScriptedMarine/Pain1 ScriptedMarine/Pain2 ScriptedMarine/Pain3 ScriptedMarine/Pain4 ScriptedMarine/Pain5 }
ScriptedMarine/Pain1			MRNHURT1
ScriptedMarine/Pain2			MRNHURT2
ScriptedMarine/Pain3			MRNHURT3
ScriptedMarine/Pain4			MRNHURT4
ScriptedMarine/Pain5			MRNHURT5
$random ScriptedMarine/Death { ScriptedMarine/Death1 ScriptedMarine/Death2 ScriptedMarine/Death3 }
ScriptedMarine/Death1			MRNDETH1
ScriptedMarine/Death2			MRNDETH2
ScriptedMarine/Death3			MRNDETH3

$attenuation ForceLord/Theme 0
$limit SonicXRainbow/death2 0
$limit OctaLeb/death6 0
$limit AmyPie/death4 0
$limit Hellhound/die2 0
$limit Changeling/death 0
$limit AdvancedHound/die2 0
$limit FlutterMedic/pain2 0
$limit TwiMage/death2 0

NONBoy/Sight1					 NONSIT01
NONBoy/Sight2					 NONSIT02
NONBoy/Sight3					 NONSIT03
NONBoy/Sight4					 NONSIT04
NONBoy/Sight5					 NONSIT05
NONBoy/Sight6					 NONSIT06
NONBoy/Sight7					 NONSIT07
NONBoy/Sight8					 NONSIT08
NONBoy/Sight9					 NONSIT09
$random NONBoy/Sight { NONBoy/Sight1 NONBoy/Sight2 NONBoy/Sight3 NONBoy/Sight4 NONBoy/Sight5 NONBoy/Sight6 NONBoy/Sight7 NONBoy/Sight8 NONBoy/Sight9 }
NONBoy/Attack					 NONATTCK
NONBoy/Death1					 NONDIE01
NONBoy/Death2					 NONDIE02
NONBoy/Death3					 NONDIE03
NONBoy/Death4					 NONDIE04
NONBoy/Death5					 NONDIE05
NONBoy/Death6					 NONDIE06
NONBoy/Death7					 NONDIE07
NONBoy/Death8					 NONDIE08
NONBoy/Death9					 NONDIE09
NONBoy/Death10					 NONDIE10
NONBoy/Death11					 NONDIE11
NONBoy/Death12					 NONDIE12
$random NONBoy/Death { NONBoy/Death1 NONBoy/Death2 NONBoy/Death3 NONBoy/Death4 NONBoy/Death5 NONBoy/Death6 NONBoy/Death7 NONBoy/Death8 NONBoy/Death9 NONBoy/Death10 NONBoy/Death11 NONBoy/Death12 }

wayne/excellent					 WAYNEEXC
wayne/shwing					 WAYNESHW
wayne/partyon					 WAYNEPAR
$random wayne/sight { wayne/excellent wayne/shwing wayne/partyon }
wayne/not						 WAYNENOT
wayne/notworthy					 WAYNEWTH

// Footsteps
// Sound Info

// Define the actual sounds here

// Default / Ground
step/default1			DSSTP1
step/default2			DSSTP2
step/default3			DSSTP3
step/default4			DSSTP4
$random step/default { step/default1  step/default2  step/default3  step/default4 }

// Water
step/water1			DSWTR1
step/water2			DSWTR2
step/water3			DSWTR3
step/water4			DSWTR4
$random step/water { step/water1  step/water2  step/water3  step/water4 }

// Carpet
step/carpet1			DSCARP1
step/carpet2			DSCARP2
step/carpet3			DSCARP3
step/carpet4			DSCARP4
$random step/carpet { step/carpet1 step/carpet2 step/carpet3 step/carpet4 }

// Dirt
step/dirt1			DSDIRT1
step/dirt2			DSDIRT2
step/dirt3			DSDIRT3
step/dirt4			DSDIRT4
$random step/dirt { step/dirt1 step/dirt2 step/dirt3 step/dirt4 }

// Gravel
step/gravel1			DSGRAV1
step/gravel2			DSGRAV2
step/gravel3			DSGRAV3
step/gravel4			DSGRAV4
$random step/gravel { step/gravel1 step/gravel2 step/gravel3 step/gravel4 }

// Hard
step/hard1			DSHARD1
step/hard2			DSHARD2
step/hard3			DSHARD3
step/hard4			DSHARD4
step/hard5			DSHARD5
step/hard6			DSHARD6
$random step/hard { step/hard1 step/hard2 step/hard3 step/hard4 step/hard5 step/hard6 }

// Metal A
step/metal/a1			DSMET1
step/metal/a2			DSMET2
step/metal/a3			DSMET3
step/metal/a4			DSMET4
$random step/metal/a { step/metal/a1 step/metal/a2 step/metal/a3 step/metal/a4 }

// Metal B (Thin Metals, Girders)
step/metal/b1			DSMET1
step/metal/b2			DSMET2
step/metal/b3			DSMET3
step/metal/b4			DSMET4
$random step/metal/b { step/metal/b1 step/metal/b2 step/metal/b3 step/metal/b4 }

// Rock
step/rock1			DSROCK1
step/rock2			DSROCK2
step/rock3			DSROCK3
step/rock4			DSROCK4
$random step/rock { step/rock1 step/rock2 step/rock3 step/rock4 }

// Snow
step/snow1			DSSNOW1
step/snow2			DSSNOW2
step/snow3			DSSNOW3
step/snow4			DSSNOW4
step/snow5			DSSNOW5
step/snow6			DSSNOW6
$random step/snow { step/snow1 step/snow2 step/snow3 step/snow4 step/snow5 step/snow6 }

// Tile A
step/tile/a1			DSTILE1
step/tile/a2			DSTILE2
step/tile/a3			DSTILE3
step/tile/a4			DSTILE4
$random step/tile/a { step/tile/a1 step/tile/a2 step/tile/a3 step/tile/a4 }

// Tile B (Hallways, Marble/Finer Tiles)
step/tile/b1			DSTILE1
step/tile/b2			DSTILE2
step/tile/b3			DSTILE3
step/tile/b4			DSTILE4
$random step/tile/b { step/tile/b1 step/tile/b2 step/tile/b3 step/tile/b4 }

// Wood
step/wood1			DSWOOD1
step/wood2			DSWOOD2
step/wood3			DSWOOD3
step/wood4			DSWOOD4
$random step/wood { step/wood1 step/wood2 step/wood3 step/wood4 }

// Slime
step/slime1			DSSLIME1
step/slime2			DSSLIME2
step/slime3			DSSLIME3
$random step/slime { step/slime1 step/slime2 step/slime3 }

// Slimy
step/slimy1			DSSLIMY1
step/slimy2			DSSLIMY2
step/slimy3			DSSLIMY3
step/slimy4			DSSLIMY4
$random step/slimy { step/slimy1 step/slimy2 step/slimy3 step/slimy4 }

// Lava
step/lava1			DSLAVA1
step/lava2			DSLAVA2
step/lava3			DSLAVA3
step/lava4			DSLAVA4
$random step/lava { step/lava1 step/lava2 step/lava3 step/lava4 }