clearskills

skill baby
{
	AutoUseHealth
	DamageFactor = 0.5
	ACSReturn = 0
	EasyBossBrain
	AmmoFactor = 2
	SpawnFilter = Baby
	TextColor = Cyan
	Name = "$DIFFNAME1"
	MustConfirm = "$DIFFSELECT1"
}

skill easy
{
	ACSReturn = 1
	EasyBossBrain
	SpawnFilter = Easy
	TextColor = Blue
	Name = "$DIFFNAME2"
	MustConfirm = "$DIFFSELECT2"
}

skill normal
{
	ACSReturn = 2
	SpawnFilter = Normal
	TextColor = Green
	Name = "$DIFFNAME3"
	MustConfirm = "$DIFFSELECT3"
	DefaultSkill
}

skill hard
{
	ACSReturn = 3
	SpawnFilter = Hard
	TextColor = Yellow
	Name = "$DIFFNAME4"
	MustConfirm = "$DIFFSELECT4"
}

skill veryhard
{
	ACSReturn = 4
	SpawnFilter = Hard
	TextColor = Orange
	Name = "$DIFFNAME5"
	MustConfirm = "$DIFFSELECT5"
	DamageFactor = 2
}

skill extrahard
{
	ACSReturn = 5
	SpawnFilter = Hard
	TextColor = Red
	Name = "$DIFFNAME6"
	MustConfirm = "$DIFFSELECT6"
	DamageFactor = 2
	Aggressiveness = 0.5
	MonsterHealth = 2
}

skill nightmare
{
	ACSReturn = 6
	SpawnFilter = Hard
	TextColor = Black
	Name = "$DIFFNAME7"
	MustConfirm = "$DIFFSELECT7"
	DamageFactor = 4
	Aggressiveness = 1.0
	MonsterHealth = 4
	NoInfighting
	NoPain
	DisableCheats
}

gameinfo
{
	intermissionmusic = "MSSNCLER"
	finalemusic = "DETHMINE"
	pickupcolor = "blue"
	quitmessages = "$QUITMSG","$QUITMSG1","$QUITMSG2","$QUITMSG3","$QUITMSG4",
	"$QUITMSG5","$QUITMSG6","$QUITMSG7","$QUITMSG8","$QUITMSG9","$QUITMSG10",
	"$QUITMSG11","$QUITMSG12","$QUITMSG13","$QUITMSG14", "$QUITMSG15", "$QUITMSG16",
	"$QUITMSG17", "$QUITMSG18", "$QUITMSG19"
}

map TITLEMAP lookup "Your Adventure Begins"
{
	music = FLCASTLE
	skybox = GFIRSK00
}