LowerHealthCap false;
interpolatehealth true, 4; //Hexen's default is 8
interpolatearmor true, 8; //Hexen's default is 8
completeborder true;
monospacefonts true, "0";
//Resolution 640, 400;
Resolution 320, 200;

Statusbar FullScreen, FullScreenOffsets
{	
	InInventory G2_ShowHud {
		InInventory not G2_IsGhost {
			//Sanity bar...
			InInventory G2_LightSourcesTotal {
				DrawBar "HPBAR3" , "HPBAR1", G2_SanityBar, Horizontal, reverse, -300+center , -29;
				DrawBar "HPBAR3R" , "HPBAR1R", G2_SanityBar, Horizontal, -0+center , -29;
			}
			InInventory not G2_LightSourcesTotal {
				DrawBar "HPBAR5" , "HPBAR1", G2_SanityBar, Horizontal, reverse, -300+center , -29;
				DrawBar "HPBAR5R" , "HPBAR1R", G2_SanityBar, Horizontal, -0+center , -29;
			}
			
			DrawBar "HPBAR2" , "HPBAR4", health , Horizontal , reverse, -300+center , -25;
			DrawBar "HPBAR2R" , "HPBAR4R", health , Horizontal , 0+center , -25;
		
			IsSelected FlashLight {
				InInventory not G2_EmptyBattery {
					DrawBar "BATBAR1" , "BATBAR2", batterypower , vertical, -80 ,-120;
				}
				
				InInventory G2_EmptyBattery { //Missing ELSE because of zandronum
					DrawBar "BATBAR1" , "BATBAR3", batterypower , vertical, -80 ,-120;
				}
				
				InInventory G2_Battery {
					DrawNumber 2, CONFONT, WHITE, G2_Battery, -80, -40;
				}
			}
			
			IsSelected Glowstick {
				DrawNumber 4, CONFONT, WHITE , ammo1 , -80, -40;
				DrawBar "GLWBAR2", "GLWBAR1", GlowstickLife, Horizontal, -180, -80;
			}
			
			IsSelected Lighter {
				DrawBar "LGHTBAR2", "LGHTBAR1", LighterFuel, vertical, -80 ,-120;
			}
			
			IsSelected Matches {
				DrawBar "MTCHBAR2", "MTCHBAR1", MatchstickLife, vertical, -80 ,-120;
				DrawNumber 4, CONFONT, WHITE, ammo1 , -80, -40;
			}
			
			IsSelected not FlashLight {
				IsSelected not Glowstick {
					IsSelected not Lighter {
						IsSelected not Matches {
							UsesAmmo {
								DrawNumber 4, HUDFONT_DOOM , WHITE , ammo1 , -50, -50;
							}
							
							UsesSecondaryAmmo {
								DrawNumber 4, HUDFONT_DOOM , WHITE , ammo2 , -20, -45;
							}
						}
					}
				}
			}
			
			DrawSelectedInventory alwaysshowcounter,HUDFONT_DOOM,-150,-70,-150,-60; //{alwaysshowcounter,
		}
		
		InInventory G2_IsGhost {
			InInventory G2_DisableControls {
				DrawImage "NOMOVE", 64+center, -100, center;
			}

			InInventory G2_LightHater {
				DrawImage "LHATER", -64+center, -100, center; 
			}

			DrawBar "PRIM", "PRIME", G2_GhostPrimaryCharge, vertical, -30+center, -130;
			DrawBar "SECOND", "SECONDE", G2_GhostSecondaryCharge, vertical, -30+center, -130;

			InInventory G2_LightBreaker {
				DrawImage "INSIGHT", 0+center, -100, center; 
			}
		}
	}
}

statusbar inventory // Standard bar overlay (ZDoom Addition)
{
	drawinventorybar Doom, 5, INDEXFONT, 50, 170;
}

statusbar inventoryfullscreen // ZDoom HUD overlay.
{
	//drawinventorybar Doom, translucent, 5, INDEXFONT, 50, 170;
	drawinventorybar Doom, translucent, 10, INDEXFONT, 50, -370;
}