[enu default]

NIGHTMARE = "Are you sure you ain't planning to sleep tonight?";
HELL = "Death is certain.";

QUITMSG = "Got enought already?";
QUITMSG1 = "Don't go now! They still might be around...";
QUITMSG2 = "Are you sure?";
QUITMSG3 = "I think I understand you...";
QUITMSG4 = "Done already?";
QUITMSG5 = "Going to bed?";
QUITMSG6 = "You will be back... trust me.";
QUITMSG7 = "Don't go. The real world is much worse than this.";
QUITMSG8 = "Whoever designed these buildings must have been afraid of lighting!";
QUITMSG9 = "The last page might be just around the corner!";
QUITMSG10 = "How about you giving it another try?";
QUITMSG11 = "Rest in peace?";
QUITMSG12 = "Come on! It's not that bad!";
QUITMSG13 = "Afraid?";
QUITMSG14 = "The end is near!";

G2_TIP_COUNT = "28";
G2_TIP0 = "Follow my advice if you want to survive. Or press F1 to learn basics of survival.";
G2_TIP1 = "Type into console \"cmdlist *g2*\" to see Ghosted 2 settings.";
G2_TIP2 = "Type changelog into console to see latest changes from previous version...";
G2_TIP3 = "Activate health pickups in your inventory to quickly regenerate health.";
G2_TIP4 = "Lighter and matches can reignite torches.";
	
G2_TIP5 = "Lights flicker and break in presence of supernatural powers... in another words, flickering light means danger.";
G2_TIP6 = "Listen very carefully to your surroundings. Ghosts open doors and cause lights to flicker.";
G2_TIP7 = "Don't look at Slenderman. It literally hurts just too see him.";
G2_TIP8 = "Slenderman and The Girl can wait behind corners and doors... so beware";
G2_TIP9 = "When ghosts attack you, you loose both health and sanity.";
	
G2_TIP10 = "Staying in the darkness makes you loose sanity over time.";
G2_TIP11 = "Regain sanity by picking up a page or by being close to a light source.";
G2_TIP12 = "Heard doors open? Are you sure it is your friend who is just around the corner?";
G2_TIP13 = "There is a button to watch spectate from ghost's perspective, go to customize controls to set it up...";
G2_TIP14 = "The more pages you get, the more aggressive are the ghosts";
	
G2_TIP15 = "Ghosts are not limited by darkness, quite the opposite actually. Hidding in the dark is a bad idea.";
G2_TIP16 = "Hugging ghosts isn't common amongs players, but it results in deaths full of happiness";
G2_TIP17 = "Pages are usually located in corners of all rooms, however they can be in middle of large rooms.";
G2_TIP18 = "Ghost caught you? Try running backwards...";
G2_TIP19 = "Skeleton is really fast and makes hearable footsteps, but he slows down if you look at him";
	
G2_TIP20 = "The Girl shut downs lightings to hide her exact position, but her eyes slightly glow in the dark.";
G2_TIP21 = "When holding matchbox, press altfire to 3 drop unusued matches on the ground. Sharing is caring.";
G2_TIP22 = "Thrown and held glowsticks decay over time.";
G2_TIP23 = "Each functioning lightsources near you gives you a damage reduction bonus.";
G2_TIP24 = "If you loose significant amount of sanity, you may experience halucinations. Don't trust your eyes and ears.";

G2_TIP25 = "Loosing all sanity results in a mental breakdown... pretty much a death for you.";
G2_TIP26 = "The Shadow prefers darkness. Throw some glowsticks or matches around you to protect yourself.";
G2_TIP27 = "Check out alternative gamemodes: \"Endless Terror\" (g_gamemode 1) or \"Twenty\" (g_gamemode 2).";

G2_ITEM_STIMPACK_NAME = "Stimpack";
G2_ITEM_MEDIKIT_NAME = "Medikit";
G2_ITEM_BATTERY_NAME = "Battery";
G2_ITEM_FUEL_NAME = "Fuel";

G2_ITEM_STIMPACK_DESCRIPTION = "Slightly increases self-healing";
G2_ITEM_MEDIKIT_DESCRIPTION = "Increases self-healing";
G2_ITEM_BATTERY_DESCRIPTION = "Used in flashlight";
G2_ITEM_FUEL_DESCRIPTION = "Replenishes lighter";

G2_INVENTORY_USE1 = "\ccPress \cg";
G2_INVENTORY_USE2 = "\cc to use this item";
G2_INVENTORY_DROP1 = "\ccPress \cg";
G2_INVENTORY_DROP2 = "\cc to drop this item";

G2_GAMEMODE_CLASSIC = "Classic";
G2_GAMEMODE_CLASSIC_DESCRIPTION = "Collect all pages";

G2_GAMEMODE_SURVIVAL = "Survival";
G2_GAMEMODE_SURVIVAL_DESCRIPTION = "Survive 10 minutes";
G2_GAMEMODE_SURVIVAL_WIN = "Time is up";


g2_tips_slenderman0 = "Slenderman doesn't move when looked at.";
g2_tips_slenderman1 = "Slenderman can randomly teleport.";
g2_tips_slenderman2 = "Slenderman can wait for you behind doors and corners.";

g2_tips_girl0 = "The girl will check out any source of noise.";
g2_tips_girl1 = "You can hide as long as you don't leave trail of sound to your hideout.";
g2_tips_girl2 = "If your flashlight is active, its battery gets drained by the girl's special attack.";

g2_tips_skeleton0 = "The skeleton can't see much, but he can hear you...";
g2_tips_skeleton1 = "The skeleton is much faster than you are, avoid getting discovered.";
g2_tips_skeleton2 = "The skeleton can be misled by other sounds, such as thrown glowstick.";