pointlight GL_TechLight {
	size 55
	offset 0 80 0
	color 0.68 0.68 0.9
}

pointlight GL_TechLight2 {
	size 50
	offset 0 40 0
	color 0.68 0.68 0.9
}

object G2_TechLamp2 {
	frame TLP2A {light GL_TechLight2}
	frame TLP2B {light GL_TechLight2}
	frame TLP2C {light GL_TechLight2}
	frame TLP2D {light GL_TechLight2}
	frame TLP2E {light GL_TechLight2}
}

object G2_TechLamp {
	frame TLMPA {light GL_TechLight}
	frame TLMPB {light GL_TechLight}
	frame TLMPC {light GL_TechLight}
	frame TLMPD {light GL_TechLight}
	frame TLMPE {light GL_TechLight}
}

pulselight GL_GenericLamp
{
    color 0.8 0.8 1.0
    size 56
    secondarySize 58
    interval 0.4
    offset 0 44 0
}

object TechLamp { frame TLMP { light GL_GenericLamp} }
object Column { frame COLU { light GL_GenericLamp} }

FlickerLight brn
{
	color 0.8 0.75 0.5
	size 56
	secondarySize 48
	chance 50
}

FlickerLight brn2
{
	color 0.89 0.76 0.5
	size 56
	secondarySize 48
	chance 50
}

FlickerLight brn3
{
	color 0.80 0.745 0.5
	size 56
	secondarySize 48
	chance 50
}

object G2_BurningBarrel {
	frame FCANA {light brn}
	frame FCANB {light brn2}
	frame FCANC {light brn3}
	frame FCANE {light brn3}
}

pointlight GL_Colum {
	size 40
	offset 0 38 0
	color 1.0 0.8 0.55
}

object G2_Column {
	frame COLUA {light GL_Colum}
}


pointlight DeathGlow {
	size 100
	offset 0 38 0
	color 1.0 0.1 0.05
}

object G2_PlayerShadow
{
	frame FCLS {light DeathGlow}
}

object G2_PlayerShadow2
{
	frame FCLS {light DeathGlow}
}


pointlight HeartGlow {
	size 80
	offset 0 38 0
	color 0.5 0.1 0.05
}

pointlight HeartGlow2 {
	size 88
	offset 0 38 0
	color 0.55 0.1 0.05
}
object G2_HeartColumn
{
	frame COL5A {light HeartGlow}
	frame COL5B {light HeartGlow2}
}

pointlight RaveStick1 {
	color 0.95 0.0 0.0
	size 128
	offset 0 8 2
}

pointlight RaveStick2 {
	color 0.0 0.7 0.95
	size 128
	offset -4 8 0
}

pointlight RaveStick3 {
	color 0.2 0.7 0.2
	size 128
	offset 4 8 0
}

object RaveStick {
	frame GSTCA0 {light RaveStick1}
	frame GSTCB0 {light RaveStick2}
	frame GSTCC0 {light RaveStick3}
}