actor G2_FlashLight_Flare {
	+CLIENTSIDEONLY
	+NOGRAVITY
	+NOBLOCKMAP
	+NOTIMEFREEZE
	+THRUACTORS
	+NOTELEPORT
	
	renderstyle add
	alpha 0.95
	
	scale 0.07
	height 2
	radius 2
	
	States {
		Spawn:
			FLAR A -1 bright
			stop
	}
}

ACTOR FLL1
{
	Renderstyle none
	+NOTIMEFREEZE
	+NOBLOCKMAP
	+NOGRAVITY
	+NOCLIP
	+NONETID
	+CLIENTSIDEONLY
	height 2
	radius 2
	states
	{
		Spawn:
			PUFF A -1 bright
			loop
		Off:
			PUFF B -1 bright
			loop
	}
}

actor FLL2 : FLL1 {}
actor FLL3 : FLL1 {}
actor FLL4 : FLL1 {}
actor FLL5 : FLL1 {}
actor FLL6 : FLL1 {}
actor FLL7 : FLL1 {}
actor FLL8 : FLL1 {}
actor FLL9 : FLL1 {}
actor FLL10 : FLL1 {}
actor FLL11 : FLL1 {}
actor FLL12 : FLL1 {}
actor FLL13 : FLL1 {}
actor FLL14 : FLL1 {}
actor FLL15 : FLL1 {}
actor FLL16 : FLL1 {}

actor GFLL1 : FLL1 {}
actor GFLL2 : FLL1 {}
actor GFLL3 : FLL1 {}
actor GFLL4 : FLL1 {}
actor GFLL5 : FLL1 {}
actor GFLL6 : FLL1 {}
actor GFLL7 : FLL1 {}
actor GFLL8 : FLL1 {}
actor GFLL9 : FLL1 {}
actor GFLL10 : FLL1 {}
actor GFLL11 : FLL1 {}
actor GFLL12 : FLL1 {}
actor GFLL13 : FLL1 {}
actor GFLL14 : FLL1 {}
actor GFLL15 : FLL1 {}
actor GFLL16 : FLL1 {}

actor RFLL1 : FLL1 {}
actor RFLL2 : FLL1 {}
actor RFLL3 : FLL1 {}
actor RFLL4 : FLL1 {}
actor RFLL5 : FLL1 {}
actor RFLL6 : FLL1 {}
actor RFLL7 : FLL1 {}
actor RFLL8 : FLL1 {}
actor RFLL9 : FLL1 {}
actor RFLL10 : FLL1 {}
actor RFLL11 : FLL1 {}
actor RFLL12 : FLL1 {}
actor RFLL13 : FLL1 {}
actor RFLL14 : FLL1 {}
actor RFLL15 : FLL1 {}
actor RFLL16 : FLL1 {}

actor BFLL1 : FLL1 {}
actor BFLL2 : FLL1 {}
actor BFLL3 : FLL1 {}
actor BFLL4 : FLL1 {}
actor BFLL5 : FLL1 {}
actor BFLL6 : FLL1 {}
actor BFLL7 : FLL1 {}
actor BFLL8 : FLL1 {}
actor BFLL9 : FLL1 {}
actor BFLL10 : FLL1 {}
actor BFLL11 : FLL1 {}
actor BFLL12 : FLL1 {}
actor BFLL13 : FLL1 {}
actor BFLL14 : FLL1 {}
actor BFLL15 : FLL1 {}
actor BFLL16 : FLL1 {}
