actor G2_Column : G2_BaseSolidLight replaces Column {
	Radius 16
	Height 48
	ProjectilePassHeight -16

	States {
		On_Finish:
		Spawn_Client:
			COLU A -1
			loop
		Break_Client:
			COLU AAZAZAZZZZAZZZZ 1
			COLU Z -1
			loop
		SpawnDistant_Client:
			COLU A 0 bright A_StopSound(CHAN_6)
			COLU A 0 bright A_StopSound(CHAN_7)
			COLU A -1
			loop

		Flicker_Client:
			COLU A 0
			COLU A 0 A_StopSound(CHAN_6)
			COLU A 0 A_PlaySound("Lights/Flickering", CHAN_7)
			COLU AZAZZAZAAZAAZZZAZAZZZZZZAZZAZAAZZAAZAZZAZAZAAZZZA 1
			loop

		Off_Client:
			COLU Z 0 A_StopSound(CHAN_7)
			COLU Z 0 A_PlaySound("Lights/Off", CHAN_6)
			COLU Z -1
			loop

		On_Client:
			COLU AAZAZAZ 1
			goto On_Finish

		TurnOff_Client:
			COLU Z -1
			loop
	}
}