actor BatterySpawner 31211
{
	+SERVERSIDEONLY
	States
	{
		Spawn:
			TNT1 A 2
			TNT1 A 8 A_SpawnItem("LootSpawner")
		SStop:
			TNT1 A 0
			stop
	}
}

actor LootSpawner
{
	+SERVERSIDEONLY
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 1 A_Jump(40, "Stim", "Stim", "Medikit", "Bat", "Lighter", "Matches", "Matches", "Matches", "Glowstick", "Glowstick", "Glowsticks")
			stop
		Stim:
			TNT1 A 0 A_SpawnItemEx("Stimpack")
			stop
		Medikit:
			TNT1 A 0 A_SpawnItemEx("Medikit")
			stop
		Bat:
			TNT1 A 0 A_SpawnItemEx("G2_Battery")
			stop
		Lighter:
			TNT1 A 0 A_SpawnItemEx("Lighter")
			stop
		Matches:
			TNT1 A 0 A_SpawnItemEx("MatchstickBox")
			stop
		GlowStick:
			TNT1 A 0 A_SpawnItemEx("GlowStick")
			stop		
		GlowSticks:
			TNT1 A 0 A_SpawnItemEx("GlowStickBox")
			stop
	}
}