Actor G2_Stimpack : Inventory replaces Stimpack {
	Inventory.Amount 1
	Inventory.MaxAmount 12
	Inventory.PickupSound "Items/Stimpack/Pickup"
  	Inventory.PickupMessage "$GOTSTIM" // "Picked up a stimpack."
  	Scale 0.5
  	States {
  		Spawn:
    		STIM A -1
    		Stop
 	}
}

ACTOR G2_Medikit : Inventory replaces Medikit {
	Inventory.Amount 1
	Inventory.MaxAmount 6
	Inventory.PickupSound "Items/Medikit/Pickup"
	Inventory.PickupMessage "$GOTMEDIKIT" // "Picked up a medikit."
  	Scale 0.8
	States {
		Spawn:
		MEDI A -1
		Stop
	}
}