actor G2_BaseGib {
	+CLIENTSIDEONLY
	+DOOMBOUNCE
	+THRUACTORS
	+MISSILE
	gravity 1.2
	height 3
	radius 3
	bouncefactor 0.1
	renderstyle translucent
	alpha 1.0
	States {
		Spawned:
			"####" "#" 0 A_SpawnItem("G2_BloodParticle")
			"####" "#" 0 A_SpawnItem("G2_BloodParticle4")
			"####" "#" 1 A_SetTics(random(15, 65)) 
			loop
		Death:
			"####" "#" 700 A_SpawnItem("G2_BloodParticle2")
		FadeOut:
			"####" "#" 1 A_FadeOut(0, 1)	
			loop
	}
}

actor G2_Gib : G2_BaseGib {
	States {
		Spawn:
			MEAT A 1
			goto Spawned
	}
}

actor G2_Gib2 : G2_BaseGib {
	States {
		Spawn:
			MEAT B 1
			goto Spawned
	}
}

actor G2_Gib3 : G2_BaseGib {
	States {
		Spawn:
			MEAT C 1
			goto Spawned
	}
}

actor G2_Gib4 : G2_BaseGib {
	States {
		Spawn:
			MEAT D 1
			goto Spawned
	}
}

actor G2_Gib5 : G2_BaseGib {
	States {
		Spawn:
			MEAT E 1
			goto Spawned
	}
}

actor G2_Gib6 : G2_BaseGib {
	States {
		Spawn:
			MEAT F 1
			goto Spawned
	}
}

actor G2_Gib7 : G2_BaseGib {
	States {
		Spawn:
			MEAT G 1
			goto Spawned
	}
}

actor G2_Gib8 : G2_BaseGib {
	States {
		Spawn:
			MEAT H 1
			goto Spawned
	}
}

actor G2_Gib9 : G2_BaseGib {
	States {
		Spawn:
			MEAT I 1
			goto Spawned
	}
}

actor G2_Gib10 : G2_BaseGib {
	States {
		Spawn:
			MEAT J 1
			goto Spawned
	}
}

actor G2_Gib11 : G2_BaseGib {
	States {
		Spawn:
			MEAT K 1
			goto Spawned
	}
}

actor G2_Gib12 : G2_BaseGib {
	States {
		Spawn:
			MEAT L 1
			goto Spawned
	}
}

actor G2_Gib13 : G2_BaseGib {
	States {
		Spawn:
			MEAT M 1
			goto Spawned
	}
}

actor G2_Gib14 : G2_BaseGib {
	States {
		Spawn:
			MEAT N 1
			goto Spawned
	}
}

actor G2_Gib15 : G2_BaseGib {
	States {
		Spawn:
			MEAT O 1
			goto Spawned
	}
}

actor G2_Gib16 : G2_BaseGib {
	States {
		Spawn:
			MEAT P 1
			goto Spawned
	}
}

actor G2_Gib17 : G2_BaseGib {
	States {
		Spawn:
			MEAT Q 1
			goto Spawned
	}
}

actor G2_Gib18 : G2_BaseGib {
	States {
		Spawn:
			MEAT R 1
			goto Spawned
	}
}

actor G2_Gib19 : G2_BaseGib {
	States {
		Spawn:
			MEAT S 1
			goto Spawned
	}
}

actor G2_Gib20 : G2_BaseGib {
	States {
		Spawn:
			MEAT T 1
			goto Spawned
	}
}