/** Base for all actors that are spawned while game is desynchronized.
 * The base flags and properties are set in such way, that there won't be any additional desynchronizations.
 */
actor G2_VisualActor {
	height 8
	radius 4
	mass 99999999999999
 
	+CANTSEEK
	+CLIENTSIDEONLY
	+THRUACTORS
	+NOINTERACTION
	+NEVERTARGET
	+DONTSPLASH
	+NONSHOOTABLE
	+NOBLOOD
	+NOBLOCKMAP
	+NOGRAVITY

	+SYNCHRONIZED //Not necessary
	-ISMONSTER
	-RANDOMIZE
	-COUNTKILL
	FloatBobPhase 0
}