actor G2_Decoration {
	+SOLID
	+NOGRAVITY
	height 50
	radius 15
}

actor G2_Tree1 : G2_Decoration 30112
{
	height 20
	radius 20
	-SOLID
	states
	{
		Spawn:
		TREE A -1
		loop
	}
}


actor G2_Tree2 : G2_Decoration 30113
{
	height 128
	radius 10
	states
	{
		Spawn:
		TREE B -1
		loop
	}
}

actor G2_Tree3 : G2_Decoration 30114
{
	height 128
	radius 14
	states
	{
		Spawn:
		TREE C -1
		loop
	}
}

actor G2_Tree4 : G2_Decoration 30115
{
	height 128
	radius 10
	states
	{
		Spawn:
		TREE D -1
		loop
	}
}

actor G2_Tree5 : G2_Decoration 30116
{
	height 128
	radius 10
	states
	{
		Spawn:
		TREE E -1
		loop
	}
}

actor G2_Tree6 : G2_Decoration 30117
{
	height 128
	radius 16
	states
	{
		Spawn:
		TREE F -1
		loop
	}
}

actor G2_Tree7 : G2_Decoration 30118
{
	height 128
	radius 16
	states
	{
		Spawn:
		TREE G -1
		loop
	}
}

actor G2_Tree8 : G2_Decoration 30119
{
	height 128
	radius 16
	states
	{
		Spawn:
		TREE H -1
		loop
	}
}

actor G2_PineTree : G2_Decoration 30120
{
	height 128
	radius 16
	states
	{
		Spawn:
		PTRE A -1
		loop
	}
}

actor G2_PineTree2 : G2_Decoration 30121
{
	height 128
	radius 16
	states
	{
		Spawn:
		PTRE B -1
		loop
	}
}