actor G2_SlenderSoundBase {
	//+NOSECTOR
	+CLIENTSIDEONLY
	+NOGRAVITY
	+NOTIMEFREEZE
	+NOINTERACTION
	height 2
	radius 2 //Evil

	States {
		Idle:
			//TNT1 A -1
			TNT1 A -1 bright
			loop
	}
}

actor G2_Slendersound0 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Dollars","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound1 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted1","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound2 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted2","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound3 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted3","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound4 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted4","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound5 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted5","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound6 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted6","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound7 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted7","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound8 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted8","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound9 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted9","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound10 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted10","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound11 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted11","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound12 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted12","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound13 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted13","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound14 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted14","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound15 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted15","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound16 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted16","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound17 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted17","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound18 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted18","soundslot7",1,0)
			goto Idle
	}
}
/* //Whoops! Made too many :D
actor G2_Slendersound19 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted19","soundslot7",1,0)
			goto Idle
	}
}

actor G2_Slendersound20 : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
			TNT1 A 1 A_PlaySoundEx("Slenderman/Distorted20","soundslot7",1,0)
			goto Idle
	}
}*/

actor G2_GirlSound : G2_SlenderSoundBase {
	States {
		Spawn:
			TNT1 A 35
		Restart:
			TNT1 A 1 A_PlaySound("Girl/Tension", CHAN_7, 1.0, 1)
			goto Idle
	}
}

actor G2_SkeletonSound : G2_SlenderSoundBase
{
	States
	{
		Spawn:
			TNT1 A 35
		Restart:
			TNT1 A 1 A_PlaySound("Skeleton/Bones", CHAN_7, 1.0, 1)
			goto Idle
	}
}