/*
	Credits: 3D Realms, Captain Awesome, Lucario, Hayabusa
	Submitted: Captain Awesome
	Decorate: Lucario, Captain Awesome
	GLDefs: None
	Sounds: None
	Sprites: Duke Nukem 3D by 3D Realms
	Sprite Edit: Captain Awesome
	Idea Base: None

	Description:
	An open brown box that can sit on the floor.
*/
ACTOR Box1 32030
{
	Game Doom
	Radius 16
	Height 16
	+SOLID
	States
	{
		Spawn:
			BOX1 A -1
			Stop
	}
}
/*
	Submitted: Ghastly_dragon
	Decorate: Ghastly_dragon
	Sprites: Id Software.
*/

Actor BrownMetalBarrel 32001
{
	+FloorClip
	+Solid
	Radius 12
	Height 32
	States
	{
		Spawn:
			BBAR A -1
			Stop
	}
}
/*
	Submitted: Yuyu3
	Decorate: Yuyu3
	Sounds: Hexen
	Sprites: Hexen, Raven Software, Id Software
	Sprite Edit: Yuyu3
	Idea Base: Hexen Sprites are very dark, so i decided to colorize
*/

Actor BreakableVase1 32003
{
	Radius 10
	Height 48
	Health 20
	+Solid
	+shootable
	+noblood
	+dontgib
	+noicedeath
	DeathSound "Pot/Break"
	DamageFactor "Fire", 0.01
	States
	{
		Spawn:
			EGIP A -1
			Stop
		Death:
			NULL A 0 A_Scream
			EGIK B 6
			EGIK A 6
			Wait
	}
}

Actor BreakableVase2 32004
{
	Radius 10
	Height 40
	Health 20
	+Solid
	+shootable
	+noblood
	+dontgib
	+noicedeath
	DeathSound "Pot/Break"
	DamageFactor "Fire", 0.01
	States
	{
		Spawn:
			EGIP B -1
			Stop
		Death:
			NULL A 0 A_Scream
			EGIK C 6
			EGIK D 6
			Wait
	}
}

Actor BreakableVase3 32005
{
	Radius 10
	Height 28
	Health 20
	+Solid
	+shootable
	+noblood
	+dontgib
	+noicedeath
	DeathSound "Pot/Break"
	DamageFactor "Fire", 0.01
	States
	{
		Spawn:
			EGIP C -1
			Stop
		Death:
			NULL A 0 A_Scream
			EGIK F 6
			EGIK E 6
			Wait
	}
}

Actor BreakableVase4 32006
{
	Radius 10
	Height 32
	Health 20
	+Solid
	+shootable
	+noblood
	+dontgib
	+noicedeath
	DeathSound "Pot/Break"
	DamageFactor "Fire", 0.01
	States
	{
		Spawn:
			EGIP F -1
			Stop
		Death:
			NULL A 0 A_Scream
			EGIK G 6
			Wait
	}
}

Actor Vase1 32007
{
	Radius 10
	Height 48
	+Solid
	States
	{
		Spawn:
			EGIP A -1
			Stop
	}
}

Actor Vase2 32008
{
	Radius 10
	Height 40
	+Solid
	States
	{
		Spawn:
			EGIP B -1
			Stop
	}
}

Actor Vase3 32009
{
	Radius 10
	Height 28
	+Solid
	States
	{
		Spawn:
			EGIP C -1
			Stop
	}
}

Actor Vase4 32010
{
	Radius 5
	Height 16
	+Solid
	States
	{
		Spawn:
			EGIP D -1
			Stop
	}
}

Actor Vase5 32011
{
	Radius 6
	Height 12
	+Solid
	States
	{
		Spawn:
			EGIP E -1
			Stop
	}
}

Actor Vase6 32012
{
	Radius 10
	Height 32
	+Solid
	States
	{
		Spawn:
			EGIP F -1
			Stop
	}
}/*
	Submitted: DavidRaven
	Decorate: DavidRaven
	Sprites: 3D Realms, Dolphman (ripper)
	Sprite Edit: -
	Idea Base: 3D Realms
*/


ACTOR burger1 32013
{
  mass 1
  Radius 4
  Height 6
  scale 0.6
  +SOLID
  States
  {
   Spawn:
    BRGR A -1
    loop
  }
}

ACTOR burger2 32014
{
  mass 1
  Radius 4
  Height 6
  scale 0.6
  +SOLID
  States
  {
   Spawn:
    BRGR B -1
    loop
  }
}

ACTOR burger3 32015
{
  mass 1
  Radius 4
  Height 8
  scale 0.6
  +SOLID
  States
  {
   Spawn:
    BRGR C -1
    loop
  }
}

ACTOR burger4 32016
{
  mass 1
  Radius 4
  Height 6
  scale 0.6
  +SOLID
  States
  {
   Spawn:
    BRGR D -1
    loop
  }
}


ACTOR fries1 32017
{
  mass 1
  Radius 3
  Height 7
  scale 0.6
  +SOLID
  States
  {
   Spawn:
    FRES A -1
    loop
  }
}

ACTOR fries2 32018
{
  mass 1
  Radius 3
  Height 6
  scale 0.6
  +SOLID
  States
  {
   Spawn:
    FRES B -1
    loop
  }
}

ACTOR drink 32019
{
  mass 1
  Radius 2
  Height 7
  scale 0.6
  +SOLID
  States
  {
   Spawn:
    DRNK A -1
    loop
  }
}

ACTOR bottle1 32020
{
  mass 1
  Radius 3
  Height 16
  scale 0.6
  +SOLID
  States
  {
   Spawn:
    BTTL A -1
    loop
  }
}

ACTOR bottle2 32021
{
  mass 1
  Radius 3
  Height 16
  scale 0.5
  +SOLID
  States
  {
   Spawn:
    BTTL B -1
    loop
  }
}

ACTOR glass 32022
{
  mass 1
  Radius 3
  Height 8
  scale 0.6
  +SOLID
  States
  {
   Spawn:
    GLSS A -1
    loop
  }
}

ACTOR donuts 32023
{
  mass 1
  Radius 5
  Height 5
  scale 0.3
  +SOLID
  States
  {
   Spawn:
    DNTS A -1
    loop
  }
}

ACTOR dbox 32024
{
  mass 1
  Radius 6
  Height 8
  +SOLID
  States
  {
   Spawn:
    DBOX A -1
    loop
  }
}

/*
	Submitted: Ghastly_dragon
	Decorate: Ghastly_dragon
	Sprites: Id Software
*/

Actor GreyMetalBarrel 32025
{
  +FloorClip
  +Solid
  Radius 12
  Height 32
  States
  {
  Spawn:
    GBAR A -1
    Stop
  }
}
/*
	Submitted: Ghastly_dragon
	Decorate: Ghastly_dragon
	Sprites: Id Software
*/

Actor Chair 32026
{
  +FloorClip
  +Solid
  Height 30
  Radius 15
  States
  {
  Spawn:
    CHAI A -1
    Stop
  }
}
/*
	Credits:
	Submitted: Captain Toenail
	Decorate: Captain Toenail
	GLDefs: Captain Toenail
	Sounds: N/A
	Sprites: Id Software
	Sprite Edit: Captain Toenail
*/

ACTOR SkullCandle 12368
{
  Radius 20
  Height 14
  States
  {
  Spawn:
    SCND B -1 bright
    Stop
  }
}
/*
	Submitted: Lucario
	Decorate: Lucario
	Sprites: 3DRealms
	Idea Base: The trashcan from Duke Nukem
*/

ACTOR TrashCan1 32029
{
  Game Doom
  Radius 16
  Height 40
  +SOLID
  States
  {
  Spawn:
    TRAC A -1
    Stop
  }
}

/*
	Credits: 3D Realms, Captain Awesome
	Submitted: Captain Awesome
	Decorate: Captain Awesome
	GLDefs: None
	Sounds: None
	Sprites: Duke Nukem 3D by 3D Realms
	Sprite Edit: Captain Awesome
	Idea Base: 

	Description:
	Two white waste bins, one of which is rather filthy, covered in greenish puke or slime.
*/

ACTOR WasteBin 32027
{
  Game Doom
  Radius 8
  Height 24
  Scale .5
  +SOLID
  States
  {
  Spawn:
    WBIN A -1
    Stop
  }
}

ACTOR WasteBinFilthy 32028
{
  Game Doom
  Radius 8
  Height 24
  Scale .5
  +SOLID
  States
  {
  Spawn:
    WBIN B -1
    Stop
  }
}
//Source? Forgot :( sorry

actor G2_Grass 32031
{
	Radius 8
	Height 8
	+FORCEYBILLBOARD

	yscale 0.65
	xscale 0.7
	States
	{
		Spawn:
			GRAS S -1
			Stop
	}
}

actor G2_Grass2 : G2_Grass 32032
{
	States
	{
		Spawn:
			GRAS T -1
			Stop
	}
}

actor G2_Grass3 : G2_Grass 32034
{
	States
	{
		Spawn:
			GRAS U -1
			Stop
	}
}