actor G2_PlayerBlocker128x128 31212
{
	+SOLID
	+NODAMAGE
	+GHOST
	+THRUGHOST
	+NOGRAVITY

	species "Ghost"
	+THRUSPECIES

	height 128
	radius 64

	states
	{
		Spawn:
			TNT1 A -1
			loop
	}
}

actor G2_PlayerBlocker16x128 : G2_PlayerBlocker128x128 31213
{
	height 128
	radius 8
}

actor G2_PlayerBlockerShootable16x128 : G2_PlayerBlocker16x128 31214
{
	+SHOOTABLE
	health 9999999999999
	damageFactor "fire", 0.0
	damageFactor "normal", 0.0
}

actor G2_PlayerBlockerShootable4x128 : G2_PlayerBlockerShootable16x128 31215
{
	+SHOOTABLE
	health 9999999999999
	damageFactor "fire", 0.0
	damageFactor "normal", 0.0
	radius 2
}

actor G2_PlayerBlocker8x32 : G2_PlayerBlocker128x128 31216
{
	height 32
	radius 4
}

actor G2_PlayerBlocker8x64 : G2_PlayerBlocker128x128 31217
{
	height 64
	radius 4
}
