actor G2_Logo 31500
{
	+NOGRAVITY
	scale 0.08

	renderstyle translucent
	alpha 0.4

	States
	{
		Spawn:
			G2ST A 1 bright
			loop
	}
}

actor G2_LogoFlicker 31501
{
	+NOGRAVITY
	scale 0.082
	renderstyle add 
	alpha 0.98
	States
	{
		Spawn:
			TNT1 A 1 bright A_Jump(18, "Flicker")
			loop
		Flicker:
			G2ST AC 1 bright A_FadeOut(0.1)
			G2ST AA 0 A_FadeIn(0.1)
			TNT1 AAAA 1 bright A_Jump(64, "Flicker")
			goto Spawn
	}
}