actor G2_GhostSpot 32101 {
	//$Sprite INFOB0
	//$Category Ghosted 2 - Logic 
	scale 0.5
	+INVISIBLE
	+SERVERSIDEONLY
	-RANDOMIZE
	States {
		Spawn:
			INFO BB 4
			INFO B 0 A_SetTics((x + y + z) % 4)
			INFO B 0 ACS_NamedExecuteWithResult("G2_GhostSpotInit")
		Looping:
			INFO B -1
			stop
	}
}
