
// Copyright Ben Moir 2016
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)

// 10xu.pk3
// 10x Universal!
// Modified by Saegiru 2017 added menu and randomized enemy placement.
actor "10xu_ThruSpecies" : CustomInventory
{
	states
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("THRUSPECIES", true)
		stop
	}
}

actor "10xu_Ambush" : CustomInventory
{
	states
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("AMBUSH", true)
		stop
	}
}

actor "10xu_Multiplied" : Inventory
{
	Inventory.MaxAmount 1
}

actor "10xu_Executor" : CustomInventory
{
	states
	{
	Pickup:
		TNT1 A 0 ACS_NamedExecuteAlways("10xu_Actor", 0)
		stop
	}
}

actor "10xu_Multiplier"
{
	+NOBLOCKMAP
	+NOINTERACTION
	states
	{
	Spawn:
		TNT1 A 0 nodelay A_RadiusGive("10xu_Executor", 16383, RGF_MONSTERS|RGF_CUBE|RGF_NOSIGHT, 1)
		stop
	}
}
