user bool udv_togglefog = false;
user int udv_fogdensity = 5;
user bool udv_fograndom = false;
user bool udv_togglelight = false;
user int udv_getlred = 0;
user int udv_getlgreen = 0;
user int udv_getlblue = 0;
user int udv_getldesat = 0;
user bool udv_lightcolor = false;
user bool udv_enabdes = false;
user int udv_getred = 0;
user int udv_getgreen = 0;
user int udv_getblue = 0;
user bool udv_fogcolor = false;
user bool udv_ambient = false;
server int  sv_10xu_multiplier   = 10;
server int  sv_10xu_maxmonsters  = 5000;
server bool sv_10xu_bossmonsters = true;
server bool sv_10xu_showcounts   = true;
server bool sv_10xu_random = false;

// Light Random //
user int udv_minlred = 0;
user int udv_maxlred = 255;
user int udv_minlgreen = 0;
user int udv_maxlgreen = 255;
user int udv_minlblue = 0;
user int udv_maxlblue = 255;
user int udv_minldesat = 0;
user int udv_maxldesat = 255;